
Trapped in an ever-shifting palace, a man searches for his lost beloved - but the deeper he goes, the more the world, and his mind, collapse into something else.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You play as Herman, a hunter trapped inside the Endless Palace, forced to fight for survival in a world where architecture defies the laws of physics and shadows whisper thoughts that aren’t yours.
His goal: his long-lost beloved, Berenice, whose voice echoes through a labyrinth of halls, bridges, and arches.
But the palace will not let him go so easily...
A procedurally endless palace
Each section reshapes itself - there is no path to memorize. You can only move forward.
Three major biomes - Edinburgh, the Sunken City, and the Palace Vaults
Each with its own logic, mood, and lore-bound boss.
Flexible combat and weapon builds - Pick up, discard, adapt on the go. Every weapon has its own durability and playstyle.
Interactive memories -Unlock fragments of the past through the journal. Control shadows. Customize the face of Berenice.
A philosophical story of order, fear, and obsession - Herman searches for peace - but the deeper he goes, the more the palace becomes him.
Audio as orientation - Silence deceives. Hums guide. Berenice’s voice calls - but where?
This isn’t just a horror-action game. It’s a question:
Where do you go when the path never ends?

Reviews
Bloodborne if it didnt suck and was actually on PC
В поддержку русских разработчиков ставлю лайк. Сама игра находится в Beta версии и многого от неё ожидать не стоит. Сейчас здесь оставлю небольшие пожелания по улучшению качества игры: 1. Заставку и все надписи дисклеймера при загрузке можно было бы увеличить смело. 2. Интерфейс нуждается в доработке. Чуть более friendly хотелось бы. 3. Оптимизация... ну, её пока нет. 4060Ti и 11400F не справляются с игрой как надо. На максималках - 12-14 фпс, на минималках порядка 60 фпс. 4. Не всегда работает кнопка взаимодействия "E". 5. Персонаж может воткнуться и застрять на лестничных подъёмах. 6. Анимации нуждаются в доработке. Выглядят довольно деревянными. 7. Пистолет стреляет левее середины прицела. 8. Зацикленные звуки окружения бросаются на слух. 9. О графике не вижу смысла разговаривать. Пока что. 10. Могу ли я рекомендовать игру? Могу, потому как главное для разработчиков - обратная связь. И я надеюсь, что разрабы будут и дальше работать над проектом и развиваться. Всем пис
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*languages with full audio support
This year i wanted to do something special for 5 children that i am guardian for during the weekends. These five children, Jimmy, Timmy, Tommy, Rimmi and Glorp (He is foreign) love Bloodborne. If i knew that this would be TEMU bloodborne i would not have purchased this game for them. They started crying when they saw that this game was not entirely in english and that many sentences were either still in russian or completely gibberish. Here are some positives and negatives for this game. Positives: -As a frequent traveler to Edinburgh i can confirm that the layout of the streets are extremely realistic. At moments i was wondering if i was still tabbed into google maps streetview planning my next trip. -The audio is great! Normally i feel games are very quiet. Finally i have found a game that i can hear (I work as a tuba factory demolition expert). Negatives: -Gameplay -Story -Graphics -Programming -Concept -Execution
The mayor of Edinburgh was a very hard boss fight, even though he was really small.
I can't recommend the game as it is. It currently feels very much style over substance. It's extremely reminiscent of Bloodbourne, but the controls are terrible and it doesn't seem to have any natural mappings. I spent a fair amount of time trying to work out how to reload my gun. Then in a fight my camera got stuck and I was unable to turn around to fight. Also stamina runs out so fast - its pretty annoying having to walk most places. There are also sections in Russian that aren't in English text yet - not really a dealbreaker, but clearly not polished up yet. It shows promise, but the controls are just very clunky and it's so hard to navigate through. Would love to come back to this after some work on combat.
I recieved this game as a Xmas present. I am Glorp(foreign) :)
I tried to beat the game, but the game beat me. I watched Prod play this, and figured I could give it a shot. But, I cannot recommend this game. I can deal with jank and under-baked games, but I have my limits. - Climbing every ladder makes you climb it from the otherside. -Ladders don't work until reaching the top, look down to get off, re-climb the ladder, and hope that you don't clip beneath the floor after stepping off. -Sometimes moving while stepping up or down from an incline (be it being big as stairs, or small as the uneven floor) will cause you to be stuck moving in one direction until you stop moving. -Combat with anything other than the first boss is deadly. A single headshot can kill regular enemies, but good luck with the aiming. -The start menu options and inventory isn't accessible to controllers. -And healing. The only way I found to heal after surviving an encounter was to go into the inventory and manually clicking on a red inventory box of the "Blood Vials." All the other items are missing images, and are just empty white inventory boxes. I knew it wasn't going to be good, and I figured I might have a little fun. But it's waaaay too broken to be sold at all. I hardly ever leave bad reviews, as usually it feels unnecessary for some, but this one earned it for being sold at this state of the game. Hopefully the developer(s) learned alot while making this game, and I hope their next one (if they ever do another game) will be much better.
Видно, как игра развивается, начиная от оптимизации, и заканчивая локациями. Бета-тест (даже патч 1.1) и патч 1.2 буквально две разные игры. Кроме этого, хаблока в патче 1.2 вдыхает жизнь в игру и заставляет чувствовать себя в ней по-другому, несмотря на то, что игра делалась микрокомандой, она сделана достойно, хоть и не на 10 из 10
Bloodborne we have at home. It's not working or playable however it is really funny
game is completely broken and is in an absolute trash state. dont buy
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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