
Beneath is a Lovecraft-inspired survival FPS. Scarce ammo, merciless enemies and a sense of the unknown combine in a 10+ hour, story-driven single player campaign, built for both veteran gamers and those seeking a challenging old school experience.
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Beneath is a Lovecraft-inspired survival FPS from a micro studio founded by two brothers, with a lifelong passion in horror and shooters. Scarce ammo, merciless enemies and a sense of the unknown combine in a 10+ hour, story-driven single player campaign, built for both veteran gamers and those seeking a challenging old school experience.
Seasoned diver Noah Quinn’s routine expedition plunges him into chaos, trapping him in the depths of the ocean, where an ancient evil lurks. As supplies dwindle and nightmarish creatures close in, Noah must confront horrifying mutations and unravel a sinister conspiracy that threatens humanity itself.
With his daughter’s life hanging in the balance, Noah is pushed to his limits in a desperate race against time. Can he uncover the truth and stop an ancient horror from surfacing, or will the abyss consume them all?

Created by two passionate brothers, Beneath fuses Lovecraftian horror with an action movie narrative set deep in the arctic ocean. You will race against time to find a cure for your daughter, fighting for survival as you travel between a series of research stations and discover the dark intentions of the Omnium Corporation.

Face a terrifying array of foes, from ruthless soldiers to grotesque Lovecraftian monstrosities. With limited ammunition you must manage your supplies, upgrade your arsenal and make smart use of environmental hazards to survive.

Nightmares have awoken in the depths. With your sanity slipping, you become vulnerable to the twisted visions and Eldritch abominations that attack your body and mind.

Going Old School: Created as a love letter to the classics by a micro studio founded by two brothers with a lifelong passion for the genre.
Fight for your life: Soldiers are hunting you with maximum aggression and unearthly horrors stalk your every move.
Lock and Load: Use a variety of upgradable weaponry to survive close quarter fights in destructible environments.
Sanity Under Siege: Keep your wits as you face nightmarish visions and creatures.
Secrets of the Deep: Explore the remains of research stations, investigating emails, PDA’s and survivor accounts to unravel a dark conspiracy.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Horror survival shooter with plenty of action, weapons and chaos. The beginning is slowish as it focuses on introducing the characters, but as you get the first gun on the base, the action never stops. There's a mix of zombies, soldiers and monsters that add variety to the combat. Some levels are packed and there's always something blowing up somewhere. Very immersive. Ends exactly like you expect it too.
If you grew up loving old school shooters, this one will hit right in the spot. You play as a diver trapped in an underwater research station / stations that have seen better days, fighting things that probably shouldn't exist, with never quite enough firepower to feel comfortable. It's tense in a way that creeps up on you rather than jumping in your face, although sometimes that happens too. The sanity system adds a nice tough and fits with the Lovecraftian thing.
This is a good proof of concept game. If the devs had more manpower and money behind this project, they would have had a banger on their hands. The game oozes atmosphere... they knocked that aspect out of the park, the gunplay could have been tightened up, the hit registration and enemy rag dolls is just BAD. Weapon customization sucks, theres even a red dot sight on an UZI that has no reticle lol. I get what they were going for - this game has aspects of FEAR all over it... but what ended the show for me a game breaking bug towards the end of the game, from what I can tell I only had about 90 minutes left... I loaded into the next level and all of my ammunition was gone... and it was impossible to make it past the enemies on that stage as you are backed into a corner of an office and a squad of soldiers enters the office and you have to fight your way out.... cant do that with a crowbar vs guys with AR's and Shotguns. No way im replaying this just to see then end, I watched it on YOUTUBE... And from what I saw Im not missing anything lol. Cant wait to see what this dev cooks up next as this was a solid first entry despite the bug I encountered, Im sure lots of people didnt have that problem. I had a good time playing this game up until that point.
A Lovecraftian survival FPS set deep in the ocean. Old school shooter vibes, scarce ammo, merciless enemies, and a story that actually tries to do something with the setting. It's not a walk in the park. You will run out of bullets at bad moments. You will die. The game wants you to feel the tension, and mostly it succeeds. It's not perfect. Some rough edges here and there, as you'd expect from a micro studio. But there's genuine passion in it, and you can feel it in the game.
La verdad es que es un juego MUY malo en todos los aspectos posibles. Lo compré por su relación con Cthulhu y porque lo comparaban con Half-Life y F.E.A.R. (esto es un completo insulto a ambos juegos), pero nada, no vale un duro. La historia es nefasta, parece escrita por un adolescente que se inicia en sus primeros manuscritos. Totalmente cliché, sin nada destacable. Los personajes también son nefastos. Los entornos son absurdamente grandes para lo poco que se puede hacer en ellos. Habitaciones y más habitaciones sin nada que hacer en ellas porque no puedes interactuar con nada. Baños por doquier, gigantes, sin nada en su interior. Oficinas inmensas en las que tampoco puedes hacer nada y con las mismas cuatro mesas repetidas una y otra vez. La exploración no tiene recompensa alguna; todo lo loteable lo ves a un kilómetro porque tiene una luz verde exageradísima. Mejorar las armas es prácticamente inútil, tiene bugs en la mesa de mejoras y puedes mejorar un arma y en el capitulo siguiente aparecen mejoras que no tenías como compradas y otras que sí tenias como no compradas. ¡Hay skins para las armas! ¿Para qué? ¿Para enseñárselas a mis muertos y a los muertos de mis muertos? ¿Qué sentido tienen las skins en un juego single player de campaña? La IA de los soldados es patética. Te lanzan granadas mientras avanzan hacia ti por un pasillo y ellos mismos se matan con la granada que te han lanzado. Si les lanzas tú una granada, no intentan ponerse a cubierto. Enemigos que popean a pocos metros de ti porque sí. Enemigos que mueren de dos disparos en el pecho, pero luego otro enemigo exactamente igual que el anterior necesita medio cargador en la cabeza. Se esconden detrás de una mesa y se levantan a dispararte para volver a esconderse en intervalos de 0,5 segundos; se levantan y se agachan tan rápido que parecen bugeados. Siempre la misma animación para abrir el conducto de ventilación. Siempre la misma tediosa espera cuando tienes que despresurizar una cámara inundable para salir con el traje de buzo. Parece que todo esté pensado para que sea tedioso. Ve del punto A al punto B con la bateria y vuelve para abrir la puerta. Atraviesa conductos innecesariamente largos cada dos por tres para llegar a habitaciones que no tienen nada. Lee 300 ordenadores con 300 notas absurdas que no aportan nada y que cuando llevas 15 o 20 decides que no lees más porque son una mierda. En 6 horas de juego me he encontrado 3 tipos de enemigos repetidos hasta la saciedad. Es un todo MAL, no se salva nada... sigo jugando porque soy completista y ya que he pagado 13 pavazos en instant gaming por esta bazofia, al menos terminarla; pero cada 10 minutos me dan ganas de desinstalarlo y ocultarlo de mi biblioteca como si fuera un virus. Ya me olía el juego a chamusquina CUANDO EN EL PROPIO TRAILER DEL JUEGO, hay una escena donde se ve cómo sales de un conducto, hay dos guardias encima tuya, el personaje le mete un escopetazo a uno de ellos y el otro ni se inmuta. Y sí, esa parte es tal cual en el trailer. Salí del conducto inundado, estaban los dos tíos ahí, le metí medio cargador a uno y mientras recargaba para matar al otro, ni se movía. ¿Cómo se puede diseñar un trailer TAN MAL? No compréis este juego aunque le saquen 20 parches o te regalen dlcs con más historia; no merece ni su precio en Steam ni su precio en webs de terceros. Como mucho pagaría un par de euros en algún bundle. Edito: Me he terminado el juego ya asqueado de correr pasillos vacíos y decir que para colmo, tienes 5 tipos de munición y en ningún momento en todo el juego encuentras un solo arma que utilice munición 7.62. Es catastrófico en pleno 2026 lotear munición que ni puedes usar xD. Apunto el nombre de la empresa para no volver a soltarles un duro jamás.
A solid survival horror / shooter with tons of action, a good dose of tension and a few scary moments. Gunplay is nice, especially against the soldiers. There's some weapon variety, although you only get to use classic modern weapons. Would be nice to find some BFG-like prototype in those secret labs. Story is what you would expect in this kind of thing, but it left a few questions unanswered.
Solid survival FPS with scarce ammo, thick atmosphere and grotesque creatures. The story pulls you along as you fight to save your daughter, and the old-school gunplay keeps it intense. A bit janky in spots and the AI is hit-or-miss, but it's atmospheric and satisfying overall. Worth diving into if you like challenging horror shooters.
Very good ambiance, visuals and controls. But the music is far too loud (and cannot be controlled separately from the SFX audio), which just murders the mood. Between that and the quite bad voice acting, I reluctantly do not recommend. It's got a lot of good points, but these issues just kneecap it.
Игру необходимо было закончить на жеваной станции жыра и свести всё к концовке а-ля "мгла", потому что это уже было чересчур. Дальше- только хуже. В конце концов оказался в моменте, когда игра подкидывает одних лишь монстрятин, но при этом тебя оставляет без патронов. С бестолковыми ваншотающими десептиконами решил, что батя Куни с пустой обоймой всё-таки не вывез и это канон. Совет- не тратьте на жуков патроны, они вас догнать всё равно не могут. Досмотрю концовку на ютубе.
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Trends
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Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Portugal, Simplified Chinese, Portuguese - Brazil, Russian, Turkish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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