
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.14/day in the week to Aug 27 → 14.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Framed for the murder of the Prince and sentenced to death by the Crown, you've been living in the shadows ever since. After barely dodging an attempt on your life, you find the assassin's contract that raises many questions - was it just misfortune that you were framed? Or is there more to it? Determined to find the answers, you journey back to the very place you escaped.
Slowly but surely, you will lead a rebellion against your homeland's oppressive Sovereign to victory, uncovering the truth of your family's secret along the way. The bells shall ring for freedom once again!
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Your recruits will help you build up the resources and might needed for a stand against the Crown. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.

Survive and Explore - Gather, hunt, build and craft! Collect and manage resources in a harsh world to survive, and journey through the land for its secrets and adventures! The Crown and its Royal Army is not the only foe in the kingdom…

Conquer and Expand - Work your way up from a small camp to becoming the leader of a great rebellion. Improve your relations with the settlements, grow your armies, and liberate regions from the Crown to strengthen your cause. Gain followers with unique knowledge along the way and find new resources to further the technologies of your towns.

Resource and Town Management - As you free the villages from the oppressive influence of the Crown, build, manage, and upgrade your own outposts and towns with the help of your recruits. Organize your workers and train the strongest soldiers in the kingdom to grow the rebellion.

Skill-Based Directional Combat - Choose your equipment from a variety of medieval weapons and armor. From swords and axes to heavy mauls and polearms, and bows, choose your unique style of fighting and hone your skill in directional combat.

Army Command - Lead your armies into battle, commanding your squads and formations, and employ cunning tactics to your advantage. Equip and train your troops the way you want it, and control them on the battlefield to prove your skill and might.

Deep Progression - Improve your own skills in combat and survival, train your soldiers and see your workers become master craftsmen. Each new recruit will bring unique knowledge to the table, from crafting better arrows to building advanced structures in your town, so choose wisely. Opportunities for growth are endless!

Story and Roleplay - As you expand your armies and influence across the land, unravel your family secrets and learn the truth behind the terrible death of the Prince you were accused of murdering. The mysteries of the kingdom await…
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 21.7Kreviews | 80% | — | $22.5M |
| $19.79−34% | 1.2Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1361 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is a great game and they have improved it since the last time I played. The mixture of building and fighting in the same game appeals to me and really engages me. Would recommend.
I love the game overall, however a critical bug is preventing me from playing further. Sent out 4 caravans to an outpost along with 12 guards, and none of them were returning. Checked the map, and one of the cart icon somehow ended up in the middle of the water, and all of them are stuck on the closest coast. Tried saving and reloading, kicking them away, practice battles, quick travels and everything but nothing solves the issue and 16 of my work force is permanently away now. The caravan's pathfinding system needs to be fixed.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 40.8K | 92% | $24.99 | |
| $22.7M | 12.3K | 62% | $39.99 | |
| $22.7M | 16.2K | 63% | $59.99 | |
| $22.4M | 45.1K | 68% | $20.99 | |
| $22.4M | 72.9K | 97% | $14.99 | |
| $22.7M | 59.7K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 6.6K | 74% | $29.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $484.3K | 531 | 78% | $24.99 | |
| $296K | 455 | 58% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best AU #96, worst PL #100 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
| $29.99 |
| 881ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game is unplayable locks up after loading screen and wont go past early access notification
Bellwright has a really strong foundation and is already a very good game. There is a lot here that I genuinely enjoy, and more importantly, there is still a huge amount of potential to expand on what is already there. The two areas that currently need the most work in my opinion are quality-of-life features and pacing. As your settlement grows, some parts of the game become increasingly dependent on micromanagement. Equipment management, worker priorities, storage, logistics and moving resources between settlements could all use more automation and better control. Some systems could also be explained more clearly, so that players better understand why villagers behave the way they do. The pacing also feels somewhat uneven. At certain points progression can feel very slow, while at others several new systems and upgrades arrive in relatively quick succession. A smoother progression curve would make building up your settlement feel more natural. One feature I would especially love to see is a proper animal taming and domestication system that is integrated into the economy and settlement gameplay. For example: Wild horses could be captured and domesticated. Horses could be used for transportation or to drag logs. Oxen could help work larger fields or pull heavy carts. Guard dogs could help defend settlements, hunting dogs could assist hunters, and even falconry could be used for hunting rabbits and other small animals. There is a lot of potential here to make animals an actual part of the settlement economy rather than simply another resource. I would also like weather and seasons to have a greater impact on gameplay. Cold weather, rain and harsh winters could affect survival. Illness, exposure and hypothermia could add another layer to preparation and settlement management, as long as these mechanics are designed around meaningful decisions rather than simply adding more repetitive maintenance. Bellwright already has the systems and foundation for something much bigger. There are so many directions in which the game could be expanded without changing what makes it good in the first place. Please keep building on it. And if large expansions eventually require paid DLC, I would personally be completely fine with that. Meaningful expansions to settlement management, animals, warfare, economy or the world would absolutely be worth paying for. There is a genuinely great game here, and I hope it continues to grow.
jest mega fajna
PREMESSA: E' il mio primo titolo di questo genere, perciò non ho alcun metro di paragone con titoli simili. Fin dal lancio ho avuto curiosità per questo gioco ma non ho mai voluto acquistarlo perchè, dai video, mi sembrava di una noia mortale e tutta la parte gestionale troppo macchinosa. - Mi sono ricreduto. - Elenco quelli che per me sono i PRO: - Il gioco ha un andamento piuttosto lento sotto tutti i punti di vista, soprattutto inizialmente quando avrete pochi paesani con cui svolgere tutti i lavori necessari. Ingrandendo il vostro villaggio e reclutando nuovi paesani, questa lentezza andrà man mano descrescendo, ma senza sparire mai del tutto. Lo ritengo un pregio in quanto crea un senso di soddisfazione nel momento in cui si raggiungono determinati obiettivi, e rende un senso di veridicità nell'evoluzione del proprio villaggio, o villaggi. Ma per chi vuole tutto e subito potrebbe non essere propriamente la scelta adatta. - Gestione dei lavoratori e di tutto l'apparato di raccolta/stoccaggio/creazione. Inizialmente potrebbe sembrare troppo macchinoso, avendo millemila impostazioni di priorità da poter assegnare ai lavoratori, alle strutture ed alla creazione di materiali stessa all'interno delle strutture, ma smanettando un pochino ci si piglia abbastanza la mano e si capisce che in ogni caso, il villaggio tira avanti lo stesso anche non ottimizzandole al meglio. -Possibilità di gestire tutta la trafila detta sopra da un qualsiasi punto della mappa. Nel gioco c'è una schermata dedicata ai lavoratori ed alle strutture in cui assegnare i lavori e le priorità, questo rende possibile farlo in un qualsiasi punto della mappa e non è necessario essere all'interno del villaggio per mettere in moto tutta la catena di produzione. - Ampia scelta di armi, armature, ed equipaggiamenti vari. Questi vanno sbloccati man mano con i vostri paesani tramite il tavolo di ricerca (stessa cosa con le strutture). Più il villaggio evolverà, più le strutture saranno in grado di creare equipaggiamenti sempre migliori. - Sistema stradale Avrete la possibilità di creare strade nel vostro villaggio, questo renderà più credibile il tutto a livello visivo, ma soprattutto i paesani le useranno per velocizzare e migliorare gli spostamenti per compiere le varie attività. Di conseguenza un villaggio ben studiato e con un buon sistema stradale velocizzerà non di poco le attività durante la giornata in gioco. -micro management praticamente assente Armi ed attrezzi hanno una loro durabilità, anche se usati dai paesani. Questo fattore mi preoccupava perchè credevo avrei dovuto essere io a ripararli uno per uno e riassegnarli. In realtà, quando uno di questi in loro possesso si romperà, lo porteranno automaticamente al banco di creazione e lo ripareranno per conto loro, continuando poi col proprio lavoro. - Mappa enorme C'è poco da dire, la mappa è enorme. -Oggetti decorativi Avrete anche una buona gamma di oggetti decorativi da piazzare nei villaggi per renderli più "vivi" e credibili CONTRO: - Nelle mie 50 ore di gioco ancora devo trovarne uno vero e proprio. Ha qualche glitch grafico qua e la, qualche lavoratore che ogni tanto si blocca su qualcosa e dopo poco si sblocca da solo, potrebbe essere fatta qualche miglioria per la quality of life, ma a mio avviso, almeno per ora non ho visto assolutamente nulla che renda l'esperienza frustrante e non giocabile. CONCLUSIONI: Si vede che gli sviluppatori hanno messo impegno nel titolo (Non so e non posso dire se sia ancora così con aggiornamenti recenti, avendo comprato il gioco poco tempo fa) Quello che io percepisco è un gioco di buona fattura per essere un Indie, a metà tra il simulativo e l'arcade; non è mai troppo assillante e non è mai troppo "giocoso" Dovessi dargli un voto, sarebbe tranquillamente un 8.5/10. Spero vivamente continueranno ad aggiornarlo ed aggiungere punti di interesse, edifici, missioni e cose da fare in generale. In ogni caso vale già i soldi che chiedono.
Really cool game, basically a survival game but with a whole group of npcs who work for you with complex AI.
imádom ezt a játékot.
Great progression of building systems, fun exploration and skills system, evolving combat. LOVE LOVE LOVE
Love
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.