
A Beholder series spin-off. Become a conductor of the Determination Bringer train: monitor passengers, report incidents, and carry out important Ministry assignments — whose level of secrecy depends only on your loyalty. And remember: mission success is very important to you!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 13 → 11.29/day in the week after.
About
Welcome aboard the Determination Bringer!
You have been appointed senior conductor of the legendary train, which all the citizens of our vast country are happy to see in their cities. Your responsibilities are maintaining order in the carriage assigned to you and providing assistance to passengers along the way. Your tools are reporting, intimidation, searches and ejection. Remember: the conductor is always right.
Carefully monitor everyone who enters the carriage and decide what to do with fare-evaders. Observe and report all suspicious, unauthorized and basically any passenger activity. Search the baggage and call the police if you find prohibited items.
Get access to the dining car or VIP compartments and carriages where high-ranking officials and big industrialists ride. Keep an eye on your colleagues and report their accepting bribes or transporting banned goods. The Ministry will not let your dedication go unnoticed.
Earn the trust of higher-ups in order to receive special assignments. Their level of secrecy will depend on your loyalty, and completion will be rewarded with a bonus or even a promotion. You will also encounter smugglers — transporting their packages along the route is risky, but profitable.

Visit various stations and remote corners of the country. Make difficult decisions determining the fate of passengers and your colleagues. What kind of person will you be at the end of the journey? The choice is yours!
Sums Steam only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.19−70% | 5.4Kreviews | 91% | — | $1.7M |
| $16.99 | 60ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 728 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo é bom, tem uma mecânica boa e bem imersiva, as conversas não são chatas , mas eu acho que as escolhas podiam ter mais mudanças no caminho da história, a maioria delas só muda sua reputação, que se ela chegar em negativo é só vc carregar o save e voltar de onde parou, no máximo tem uma conversa que vc realmente tem que prestar atenção sem ser a do tutorial, mas em geral o jogo é muito bom.
It was only five dollars on sale when I bought it, but it's more trouble than it's worth. Tldr; The game has many, many issues, and the gameplay loop is soooo boring and the story is just a fetch quest with bad controls. The gameplay loop does not change at all. Like, at all. I expected a mystery style game, but it's so rail-roaded yet convoluted at the same time. There will only be one solid option to progress, but it will either be locked because of a descision you made an hour or more ago, or it will be unnecessarily confusing due to the mechanics (there is a part where you need to find a disk on a time limit, your character picks it up when you interact with an object, but it doesn't tell you clearly so I had to reload multiple times searching the room). You can predict the whole game very quickly, but you can never act on it. Your character will just be braindead until you find the one obscure interactable. Even then, there are multiple moments where if you did a certain thing you just die. Like, the only way you could know is if you played and reloaded a save. Oh, and the timers are really annoying. You always get what you need in the last moments. It makes it so you can't really tell how well sections of the run are going until right at the end. The worst part about all of this in my opinion, is that the writing just feels so lazy. The endings are the generic good ending (where you either need a guide or many many runs), and then a variety of obviously bad endings. The good ending isn't even that great because your character is too dense to do anything until he's literally told too. Honestly, I was hoping for some moral grey or personal focus in my game about planting evidence.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.5/day in the week to Jul 21 → 38.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Russian*, Japanese, Traditional Chinese, Polish, Turkish*languages with full audio support
| $13.99 |
| 12ratings |
| 84% |
| — |
| not modelled |
| $16.99 | 10ratings | 86% | — | not modelled |
| $13.99 | — | 93% | — | not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 730 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Скромная -барнаульская- новосибирская студия постаралась на славу
полный шлак
If it's on sale for $5 or less, go for it. It's a decent enough game for that price. It's a very good foundation for something, but that potential is never met. It's painfully linear, and although many of the passengers are likable and well characterized, there's such little dialogue that it's irritating. I wish they would go back and expand on this game, but I doubt they ever will. Pretty solid 6.5/10
Ragazzi...che dire? Gioco a parer mio incredibile. Beholder 3 non mi aveva entusiasmato, ma questo capitolo mi ha fatto impazzire. È sfizioso e super intrattenente, ci sono tante possibilità per andare avanti e ti invoglia a giocarlo almeno una seconda volta per fare tutt'altre scelte. Non so se hanno parlato di eventuali aggiornamenti futuri ma spero mettano una modalità endless o qualcosa di simili. Unica pecca è che non li traducono mai in Italiano questi giochi (online potete trovare delle Patch amatoriali che sono ben fatte). Spero che il capitolo futuro della saga di Beholder continui su questi "binari", non vedo l'ora PS: Consigliatemi giochi simili, da Paper Please in poi mi ci sono innamorato
очень крутая игра,но,к сожалению, короткая
Gostei bastante desse jogo, ele muda um pouco a perspectiva de cuidador de apartamentos para cuidador de trem kkk, apesar disso o jogo não destoa do universo e vale cada centavo gasto. (PS: não se desfaçam do gato como eu ;-;)
Michelle volvería a robar a esa abuela por ti. 11/10 goty del año del year.
Игра получает 10 чисто из-за Саргаса и Джека
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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