
Enter an inexplicable, abstract mansion to rescue a loved one in this fast-paced, brutal, and dark roguelite filled with precise but savage gunplay and time-bending slow motion. Face your inner demons and unveil the secrets of the Mansion.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game fundamentally misunderstands what made Hotline Miami so fun and addicting. Instead of dynamic, lightning-paced gameplay where you learn from your errors, the game wants you to lean on a feature that slows everything down - focus. Every engagement becomes piss easy if you use focus. It slows down enemy rate of fire & bullet travel speed. Why would I want to slow down? The music is pumping, the visual feedback and sound effects from kills are satisfying, guns have a rhythm, why would I want to slow down? I'm trying to go fast. You don't even get to chain kills in a satisfying way because rooms for some unknown reason are as vast as the Pacific Ocean, and enemies are scattered on every side. Even if you book it to the next corner as fast as you can, you won't make it there in time to save your combo. It also appears the enemies have run out of ♥♥♥♥♥ to give as no one runs towards you when they hear gunfire, they just sit there and wait until you open the door to their room so they can shoot you. There also don't appear to be any melee weapons, so combat variety is pretty low as you're likely going to stick to automatic weapons. In twenty minutes this game managed to annoy me enough that I'd rather just play something else.
A fast, stylish roguelite shooter that absolutely nails its flow once everything falls into place. The blend of slow-motion gunplay, aggressive movement, and randomized runs keeps every attempt exciting. It feels like a love letter to Hotline Miami while still carving out its own identity with deeper progression and build variety.
Hotline Miami's gameplay as a roguelike. Love the aesthetics LOVE the soundtrack LOVE the gameplay. One of the more satisfying roguelikes out there.
духовный наследник майами. реиграбельная, динамичная, потрясающий саунд. 10/10
whole house mad
это НЕ наследник Хотлайна. Даже как рогалик ну не очень игра, хорошее оружие открывается в гаче, у которой есть лишь шанс появления и даже если одна из таких комнат выпадет, у тебя будет недостаточно монет. А да же если и будет достаточно, то может выпасть бесполезный коллектабл, который ничего не дает да, игра имеет свои моменты, но начальное оружие, которое вам изначально открыто, не очень
Probably one of my favourite soundtracks that happens to have a really cool game attached to it
70% напитков просто абсолютный мусор, который мешает выпадать стоящим бафам
♥♥♥♥♥♥♥♥♥ this is the echo point nova to hotline miami's titanfall, a game made by someone who has obviously been pissed off for years that there isn't a 3rd installment graphics: 7/10, good design but it looks kinda crusty up close, especially the non-anti-aliased menu font soundtrack: 10/10, absolute fire, buy it with the full game, probably the best part of the game. the trailer music alone would convince me to buy most games gameplay: 9/10, they made a hotline miami roguelike, it literally couldn't go wrong. enough new unlock things and variety to make you play through it more than a few times controls pretty good and has pretty good sound design as well absolutely recommended, ESPECIALLY on sale. it is 600mb and will run on ANYTHING, and you WILL come back to it
Distilled high-energy fun! Games journalists will hate it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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