
A darkly comic medieval roguelike where you travel between towns, recruit desperate companions, and survive strange encounters through difficult choices, scarce resources, and shifting alliances with bishops, merchants, and bandits.
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About
Survive the roads of 1407 Liège in a darkly comedic medieval roguelike of hard decisions and poor judgment.
You're a beggar. A drifter. A nobody, with nothing. You wander the roads from town to town, forest to forest, and forgotten place to forgotten place in a world that is hard, petty, and sometimes silly. Gather poor companions, ration your meager supplies of food and gold, and make tough decisions as you attempt to survive each run.
Medieval engagements inspired by real medieval history: Pigs go to trial, relics are probably false, and a man might try to attack you with a knife over a turnip and think it's totally justified.
Travel from handcrafted locations such as towns, market towns, forests, and ruins within the Prince-Bishopric of Liège. Each journey is an opportunity for new perils, new chances, and new people who you absolutely shouldn't trust.
With every interaction, you'll make decisions. Some will be sensible, some will be moral, and some will be downright stupid. The decisions you make will affect your run, your party, and the mess that will inevitably ensue.
Assemble a party of beggars, vagrants, and scoundrels. Each will have their own strengths, as well as their own debts, troubles, and shady pasts.
Manage the complex relationships between the Bishopric, the Merchant Guilds, and the Bandits:
The Bishopric: power, order, and moral flexibility
Merchant Guilds: wealth, power, and backroom deals
Bandits: freedom, violence, and strong opinions
Support one, anger the others, or try to juggle all three. Carefully.
Manage your food, gold, and risks as you travel. Take risks for greater rewards, or play it safe and starve a little slower. Permadeath is a thing, but every run is a new story.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
For 5 bucks it's worth it. This is just a very tiny game very appropriate of the price here. See my playtime? Yeah, that's cuz within that playtime I pretty much saw everything there was to see in the game. Not saying it's bad, just saying it's not worth a lot of my time tbh. But just in case, let me tell you a bit about it. The art style is interesting. The music and sound effects are good. The gameplay is very simple and challenging. But the game has it's flaws as well. You can't customize your character or your journey or the world. There's no tutorial so you'll have to just figure it all out for yourself. There's no info about how things works either. I mean, there is, but not enough. It never explained how to increase your stats for instance. I assume just by doing things but I didn't notice any difference. Didn't explain how to heal but I assume the only option is the bandage? Cuz resting didn't heal me. Basically in this game your just some random nobody on a really small map with no real goal or objective or story. Your just some random guy. I guess for what it is it's fine and honestly it's why I'm giving it a thumbs up. But this is a classic case of you get what you pay for. It was okay I think. Kinda like a choose your own adventure novel but with pictures and stats and stuff. Like a mix of RPG and choose your own adventure. If it was larger, with more options and customizables and what not I'd have loved this game. But after I died randomly I was just kinda done lol. Either way, thanks for reading and I hope I was able to help some of you out there spend your money wisely.
This one lands at Neutral for me. I expected something like Roadwarden and although this game is a fun choose your own adventure story, it's certainly no Roadwarden. I played for a few hours alongside my husband and we completed the story and most of the achievements on the first run which only took a few hours (breaks included) so the game is quite short. The Developers mention that the art is AI rendered which is certainly obvious but I actually like it, I think the Baroque like art style looks really nice. No mention if the writing had some help from AI but there were some inconsistencies in the stories in places. One example.. I went into a tavern and talked to the people there. The barmaid said "My Father is dying upstairs, so I'm running the place." I then turned to another lady who said the girl's father is dead already. (That was quick!) There are encounters as you travel the map. The one with the upturned cart occurred three times in the same run so there seems to be a lack of variety there. I wish there was more to it. More story, a bigger map, more characters, more encounters. I feel it's got the bare bones of a decent game but could do with a lot more fleshing out. I'm glad I got it at a reduced price because I think upwards of £7 for this is a bit much for what you get. I did get something really special from this game though. I got a lovely evening with my husband that felt like we were back playing our homebrew rpg game together , something we did before our little children were born with him as the GM and me as the player immersed in the world he created for us. This time we were following someone else's story and making decisions together but it brought back that same feeling for me and that's why I wish I could have more time with it. Final word- best to grab it on sale but worth a shot .
Beggar's Road is a small game that overplays its difficulty. Having not followed this game in its development, I went in with low (5 dollar game) expectations, and those expectations were met. The game is small in that I can feel that the developers want to explore more intricate relations between the factions and expand more on the moral quandaries that you may face but there's simply not enough substance to get these relations and difficulties across to the player. The overplaying of difficulty was not something I went in expecting. I had thought I would be playing a ball-crushing simulator where you throw a character after character against a wall until you eventually break through it. Instead, despite my very minimal knowledge of the game, I managed to accomplish basically every achievement in one life that one could, outside of joining the faction opposing the faction I chose to join. (I have not lived to day 150, nor have I won 20 battles. I have accomplished the main questline before day 150 and the amount of random battle encounters there are is shockingly low. I do not feel the need to grind for these achievements. If there are further things that can occur following the main quest, I have not found them despite wandering around the map.) Also, despite the whole beggar shtick, classism doesn't bar you from anything as far as I could tell. As such, you're never really desperate enough to resort to crime, which defeats the purpose of the story the game is trying to tell I believe. I believe the game would be improved by making crime more profitable. Despite my attempts to engage in a beggar's typical employ, I never once succeeded in any of my skulduggery. Either I'm horribly unlucky, or crime truly doesn't pay (and actually forces you to pay.) Additionally, I would like to be able to sell my ill-gotten gains from combat for more than one coin each, and be able to engage in more acts of common banditry. I would like more difficulty options as well. Especially regarding the economy. As it stands, the economy is super easy. Starving to death feels like a matter of forgetting to buy food, rather than a consequence of your own poor decisions. This is mainly because food is ridiculously easy to get, and so is money. Turns out that all those animals in them there woods are edible. Getting ♥♥♥♥-smacked by the local thug population would also be a nice change of pace, but I'm pretty sure I've just been getting lucky with the dice. Speaking of dice, I'm all for gambling. Love gambling. I would love to bet more at a time. In terms of the core parts of gameplay, the writing is enjoyable if a rather bit robotic sounding, the art is much the same. Assuming honesty in the AI disclaimer, the writers and artists should work a bit more on originality in writing and style. The art especially in the little banners for random encounters looks very AI adjacent. The writing is kinda samey and repetitive, and everyone talks the same. Which isn't necessarily a bad thing, but there are a lot of key phrases that are said over and over again. (Such as, "...in the way that a..." but that's just one that I locked in on, it may not even be overused.) Despite everything I've said, the game is fun. Its interesting exploring the world and meeting new characters, and, for about 10 minutes, you could trick yourself into thinking the world is as dark and grim as the developers make it out to be. After those 10 minutes, you're kicking some serious ass and that's also fun. The game is 6 dollars, and I got 2 hours of fun out of it. That's better fun to cost ratio than a bar. Once it goes off sale, it'll still be better fun to cost ratio than a bar.
Got this as a gift. I would advise that people do not purchase this as a gift. Quest lines are broken, the game feels soulless, dialogue is constantly recycled in an effort to pad out interactions. User interface options often route to the same function. AI was used in every facet of the creation of this game. It is my personal belief that replies on the community page also seem to be AI as they are all formatted in the same structure. NPC pictures are good, but inconsistent in style. "Trying your luck" with people seems to be a screen fade to black, but other than a chance to be wounded, does not seem to do much. Buying a round at the tavern only ever effects your loyalist reputation, though you drink with commoners only. If you don't mind the overt use of AI, then go in knowing that quest lines are broken, screen resolution cannot be changed, the UI is janky, combat loot drops do not depend on enemy type, and the honor meter does not mean very much. Play the outlaw route and you'll watch the game break itself in real time if you're not regularly going out of your way to rob civilians. The whole thing is soulless. Honestly this game just makes me sad.
stuck with random characters, stats and perks, extremely slow and boring then die due to a random encounter you should win having superior armor and weapons.
Why not... my rating is 55 of 100. For 6 bucks, quick one evening game, its ok.
Well, it felt promising. I liked the thought of the game as it was presented and the game has potential. It's just that it lacks.. flavor, intrigue, content, possibillities, difficulty. It is not what it says it is. It is also very heavily AI "crafted". Or at least that is the taste you get in the mouth.. And then, there is the end. Just, no. You play a game, that could be done by day 150, easy. And the end comes at day 250, wether you like it or not. You have done all for one of the sides and what you have done has absolutely no influence over the end. None what so ever. I might look back at the game later, but I might just as well forget it ever was.
Quite an interesting concept, and everything would have been great if it weren't for the Beggar's Bluff game in the tavern. First of all, you always have to make the first move, which is already unfair in a typical game of Liar's Dice. Second, if your opponent raises your bid by increasing the number of dice of the same face value by one, you can't do the same in return. For example, you bid 1 skull. Your opponent raises it to 2 skulls. That's it—you can't respond with 3 skulls because that option simply doesn't exist, even though the rules explicitly allow it. In fact, the bot itself demonstrates this at the very beginning by bidding 2 skulls. Oddly enough, in the situation described above, the only skull-related option you're allowed to choose is 6 skulls. Or 3 crowns for example, however by starting with skulls you prorably strateging around that dice. I don't know whether the developers intentionally designed this game to be unwinnable. If they did, I understand the idea—they may want players to realize that gambling doesn't lead to anything good. I'm even willing to accept always having to make the first move, since that's something you can at least try to work around. However, the fact that you literally can't make a legal move because the game doesn't provide the correct response option is extremely frustrating. In my opinion, if the developers believe gambling shouldn't be a viable way to make money, it would be better to remove this mini-game from the tavern entirely rather than frustrate players by taking away legitimate choices. A huge negative for the developers for trying to push players in a certain direction through underhanded tactics—yes, genuinely underhanded ones. That's only my opinion and simulataneously advice for developers.
Not worth the time. I did two runs in under two hours and on the second one beat the game. Very easy if you can play the dice game at the tavern. You can on Day 1, amass more money than you will ever need, max out your Virtue, and buy the best weapon in the game "Good Sword" as well as the best armor, Full Plate. (Though buy the Chain Shirt until you have the Strength to actually carry the sword and the full plate at the same time.) So you have effectively removed any challenge from the game at that point. Unlimited coin, food, the best gear which makes losing combat unlikely. You can buy up to 3 more companions and equip them the same to basically guarantee it. Though I didn't even need to, I just got one. Unfortunately you will quickly realize the gambling game in the tavern is the most thought out and fun portion of the game, and its just Liar's Dice. Except its bugged and will only give you certain options to claim instead of the one you want. (And yes I know you have to bid higher, but if the opponent says 3 Daggers, sometimes claiming 4 Daggers is simply not an option for no apparent reason. Though I suspect its just a limited number of 'dialogue' responses can be displayed so it drops some.) The art is AI crap and the dialogue is also AI crap.
It's OK. Good price point. Got kind of repetitive. It has the base functionality and feel of Darklands, a game of the like I have never seen again in 30 years. Now - flesh it out and make it a full Darlkands clone.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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