
VR: Vacate the Room is a short Escape the Room game.It is a VR Experience where you need to find clues to solve puzzles and find your way out.
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About
With it's Early Access on the 30th of June 2016, VR: Vacate the Room was the first VR Escape Room on Steam.
It is a VR Experience where you need to find clues to solve puzzles and find your way out of the Room. There are some items that can be grabbed and carried around. With some items you can interact (such as switches and numpads).
Part two can be found on steam as well.
Important:
It currently only supports the HTC Vive.
Medium room size is recommended, but small size should be alright as well.
Please make sure that you can reach at least a height of 2.10 meters.
Good to know:
There is a second room with an alternative ending
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Even if the graphics are not as best as they can be, this game for me is what VR is all about. Room scale exploration was invented for these types of games. This is the game I enjoyed most to be honest. I think "quests" and room escapes are much more suitable for VR than timer based, you are in the middle, teleport style FPS games. I really forgot I was not in the room, this was fenomenal. I WANT MORE!
i'm having trouble deciding whether to recommend or not. for a couple of bucks, it's not a bad little experience, but there are a couple of problems: 1- the red note is almost impossible to read. infact, i was convinced i needed to do something other than use the light because all i was seeing was a pure red piece of paper underneath the light. 2- it is literally impossible for me to complete this game because i have a low ceiling in my room. seeing as there is a cane in the room, it would have been cool if there was a way for me to attach the card to the cane so i could complete the game... but i couldn't. 3- most of the clues are more misleading than helpful. i spent a lot of time searching for a clue on the dvds, and looking for time codes in the room based on the clues. that wouldn't be a problem, except that i had solved the puzzle correctly, but i simply could not see that the red note said something, and therefore i was searching around for anything little hint from the clues. beyond that, i just wish it was longer, and that there were more puzzles to solve. but given the price, i don't think it's unreasonable short. ultimately, though, at this point, i can't recommend.
If you're a fan of Room Escape games, and have an HTC Vive, then you MUST play this. It won't really challenge you, but the feeling of actually BEING in the room, and looking for the clues and figuring out how to exit, is really amazing. Considering that most real-life Room Escapes can be up to $100 for an hour, this game is ABSOLUTELY worth the $4. I look forward to seeing more of this, and other similar games, from the developer.
Well it's pretty short. room escape 101.... beat it in 15min. the end is some kind sense of humor.... start very noisy make sure u turn lower your sound... It's just a ok game for beginner! suggestion: -plz add auto grip for stuff, don't want to hold my thing entire time by pressing grip buttom -Need more chapter!!! or alternative ENDDING plz thump up credit for room escape idea game in VR market!
I really enjoyed this VR experience, and would definitely like to see more VR puzzles like this, especially if they take things a bit further and add some trickier puzzles - my only criticism of this game is that it is very short (and has zero replayability since once you escape the first time it will be exactly the same the next time). I recommend turning the chaparone bounds to developer mode for this game since it is quite dark, so long as your real room is larger than the virtual one and you have no risk of injury. Remember to turn them back to normal bounds afterwards! Otherwise I'm not going to say much about this - just mentioning what I really liked about it would provide too much of a hint.
Vacate the Room is pretty much exactly what it looks like. You get a single escape room to escape from, and also a second bonus mode that's more difficult. The room only takes 20 to 30 minutes or so to escape from (maybe more for the second mode), so $5 might seem like a little much, but actual real-world escape rooms usually cost a lot more than that and typically last about an hour so I didn't mind the price since I'm a sucker for this genre. It'd be nice if we could get more rooms in some way, but as-is it's pretty fun if you like escape rooms. If you've ever done an escape room in real life you probably know how different it feels compared to a video game escape room, and while the VR doesn't 100% replicate the feeling it elevates it to a point that I consider pretty close.
>>>>>>> Não tenho VR<<<<<<< Apenas farmer de cartinhas.
Picked this up when it came out, just getting around to reviewing it a bit late. Great little game, well polished and I can't wait for hOSHI to exapand on the game - more room, larger rooms maybe? Hope so :) As someone who loves ETR games and working on my own ETR style project, I love seeing these starting to show up in the VR store. I met hOSHI from his Vacate the Room facebook page after playing the game, very cool guy and I will be helping support his games for sure. Also, congrats on getting a playthrough video from Markiplier, saw that today! :)
a nice short vr escape room. i enjoyed it in the 15 minutes i used to finish the game. the only problem i encountered is that some items that has to be found and picked up were in corners on my play area and the sensors were going nuts so i had to improvise :)
This game barely has puzzles, most of the game consist on searching for items in a way that's not intuitive for VR as you need to walk trough solid objects to reach some places.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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