
This game is about bed rotting. You lie in the bed for 20 days trying to survive.
Modeled estimate, not a reported figure. How we estimate →
Media

About
In this game, you lie in bed, trying to survive for 20 days. You have to eat, carry about your mental state, and use a bucket as a toilet. You are a young girl who got into a car crash, and after being released from the hospital, she could not get up from the bed, not due to the injuries but to her degrading mental state. You need to survive through the game timeline and not die because of starvation or depression.
In this game, you will get:
20 survival days
several creepy monsters
retro style nostalgic graphics
Survival elements
managing your stats
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty good game, the story is dark, the bucket is yellow, some of the nights are a bit annoying like (if I remember correctly) night 7 where you can't not gain depression and that one night where you can't even click on the clock. I haven't finished the game yet because of night 19 and 20, since my camera keeps flicking to the sides every couple seconds if I move my mouse making me gain a huge chunk of depression, I have found a way to cheese it by looking at either the bucket or the food bag for a big part of the night, I haven't been able to do it on night 20 yet though, I'll update this review once I get there. Gotta hate the camera flick glitch though.
I get what this is going for, but this might be one of the worst experiences I've had playing a game.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Пусть и сос мыслом, но очень скучно[/h1] Расписывать много не хочется - повёлся на описание и пс1-2 стилистику, а в итоге оказался наискучнейший кликер с элементами хоррора (скорее сюрреалистичными, нежели действительно страшными). Это как будто вы решили поиграть в ту самую казуалку, где надо готовить бургеры в кафе на время, собирая их из различных ингредиентов, но заместо этого вы лежите в кровати, курите сижки и писаете в ведро. Но только если вышеупомянутый тайм-менеджмент бургеров это скорее про скорость, то тут наоборот - вы будто лежите в вязком желе и в этом геймплейном холодце вязнет и само время, превращая игровые дни в настоящее мучение. Может это работает на атмосферу бедроттинга, но на геймплей, увы, нет. [b]В итоге игра не смогла меня ничем заинтересовать кроме того, какую же фигню автор придумал для следующего по порядку дня. Уверенный рефанд. [/b]
Bed rotting is a coping mechanism usually caused by depression or anxiety where someone spends an excessive amount of time in bed. I think this game does a interesting job at portraying this. You manage your daily needs while avoiding various horrors that surround you. This made me feel very claustrophobic and stressed at times. Some reviews state that it can be slow, but I think that only adds to the concept of the game. Time can go really slow when you're in a mental state of decay. You're just waiting for the day to end; holding out as long as possible. I know it's a game, but it's also an experience. It's really gets you into the mindset of the MC. I enjoyed the overall design and visuals. This is definitely a unique game. I adore games that are odd and stand out. I recommend it :>
Я думал, что это игра про кровать. Наверное, поэтому и нажал "Играть". Кровать это ведь безопасно. Она никогда не спрашивает, почему ты снова здесь. Не интересуется, сколько сейчас времени. Не говорит, что уже вечер, хотя за окном всё ещё утро. Или наоборот. Она просто принимает твой вес. И иногда этого достаточно...
[h1]Ліжкогній[/h1] На вигляд легко двадцять днів у ліжку, але не в цьому. Час від часу говоримо з родичем, замовляємо їжу та воду, спроби не вмерти від базових потреб. Кожен день новий вигляд кімнати та погіршення ментального стану героя з'являються нові монстри на яких не можна дивитись. Лікуємо себе цигарками, телевізійним шоу, поглядами на годинник. [u]Дякую що читали мою маленьку рецензію!♥[/u]
Great concept, great story. Could use some polishing (some grammar and phrasal construction errors in english, some bugs with the camera and menus).
Bedrotting is an indie psychological horror experience that takes a surprisingly relatable modern concept and transforms it into an unsettling survival game. Developed and published by Marginalact, the game places players in the role of a young woman whose life has spiraled into isolation following a traumatic accident. Confined almost entirely to her bed, she must endure twenty days while battling both physical needs and a deteriorating mental state. Rather than relying on traditional horror tropes involving haunted mansions or monster-filled landscapes, Bedrotting builds its tension from emotional exhaustion, loneliness, and the fear of losing control over one's own mind. The game's most distinctive quality is its commitment to its premise. Nearly every mechanic reinforces the feeling of being trapped. The protagonist's world is reduced to a single room, and what might seem like ordinary daily tasks become major challenges. Players must carefully manage food, water, and basic hygiene while monitoring emotional well-being. This survival framework is intentionally simple, but it effectively communicates the burden of depression and inactivity. The limited environment creates a sense of stagnation that mirrors the character's emotional condition, making the experience feel far more personal than many larger horror titles. As the days pass, the game gradually shifts from a grounded survival scenario into something far more disturbing. Strange entities begin appearing, reality becomes increasingly unreliable, and the line between hallucination and genuine supernatural danger starts to blur. The monsters are not merely obstacles but symbolic extensions of the protagonist's mental decline. Their appearances are designed to unsettle rather than simply shock, contributing to a constant feeling of unease. Because players spend so much time in the same room, even the smallest environmental changes become significant, amplifying the psychological impact of each encounter. The retro-inspired visual style plays an important role in establishing the atmosphere. Instead of chasing realism, Bedrotting embraces a low-fidelity aesthetic that feels dreamlike and slightly distorted. The graphics evoke the sensation of a fading memory or a recurring nightmare, which complements the narrative themes perfectly. This artistic direction also allows the game to focus attention on mood and storytelling rather than technical spectacle. Combined with the confined setting, the visuals create an oppressive environment that rarely allows players to feel comfortable. Narratively, the game succeeds by treating its subject matter with seriousness. The story explores themes of depression, helplessness, and self-destruction through both gameplay and environmental storytelling. The protagonist's inability to leave her bed becomes a powerful metaphor for emotional paralysis, while the gradual escalation of horror elements reflects the consequences of prolonged isolation. Although the narrative is relatively concise, it leaves a lasting impression because it connects its horror directly to recognizable human struggles. The game's focused design is both a strength and a limitation. Players looking for complex mechanics, extensive exploration, or action-oriented gameplay may find the experience repetitive due to its restricted scope. The daily routine can become somewhat predictable, and the confined setting may not appeal to everyone. However, these elements are also central to the game's identity. Bedrotting intentionally sacrifices variety in order to maintain its oppressive atmosphere and thematic consistency. Ultimately, Bedrotting stands out as a unique psychological horror title that demonstrates how effective a simple concept can be when executed with confidence. Its combination of survival mechanics, unsettling imagery, and emotionally driven storytelling creates an experience that is uncomfortable in all the right ways. While it may not satisfy players seeking traditional horror thrills, it offers a memorable and thought-provoking journey into isolation, mental decline, and personal survival. For fans of experimental indie horror that prioritizes atmosphere and symbolism over action, Bedrotting delivers a distinctive and haunting experience. Rating: 6/10
Абсолютно безідейна та максимально нецікава хтонь. Геймплею 0(Нуль). Сюжету немає... ну він начебто і є, але така дичина на границі драми та комедії яка в свою чергу не несе в собі жодної цінності, якщо б видали собаці олівець та папір, я впевнений, вона би змогла написати краще, а тим паче структурувати його. Я люблю сюрреалізм, дуже люблю, але особисто для мене існує якась невидима грань між сюрреалізмом і якоюсь несуразною хрінню, з цією грою це саме другий варіант. Рекомендую тільки тим хто не може дозволити собі купити ліжко, усі інші сміливо проходьте мимо, воно не варте жодної вашої копійки.
6/10 I like the idea, visuals, atmosphere, but it is so boring to play.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| THE MEME HUNTER | $2.9K | 208 | 73% | $0.49 |
| Repentant | $2.9K | 90 | 79% | $2.09 |
| Whispering Fog | $2.9K | 56 | 71% | $2.99 |
| Battle Riders | $2.9K | 95 | 80% | $0.99 |
| StepX | $2.9K | 95 | 79% | $0.99 |
| SMACKHEAD | $2.9K | 95 | 36% | $0.99 |