
This game is about bed rotting. You lie in the bed for 20 days trying to survive.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In this game, you lie in bed, trying to survive for 20 days. You have to eat, carry about your mental state, and use a bucket as a toilet. You are a young girl who got into a car crash, and after being released from the hospital, she could not get up from the bed, not due to the injuries but to her degrading mental state. You need to survive through the game timeline and not die because of starvation or depression.
In this game, you will get:
20 survival days
several creepy monsters
retro style nostalgic graphics
Survival elements
managing your stats
Genres
Stats
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 54reviews | 69% | — | $3.1K |
| $6.99 | 44ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a neat idea and well executed. The developer has managed to create a sense of near constant anxiety throughout each level. I actually felt my heart racing at times. With each stage offering a good variety of challenges in the amount of time available. I was also impressed with the direction the narrative took in the end. It was not what I was expecting at all. Well worth a go.
Pretty good game, the story is dark, the bucket is yellow, some of the nights are a bit annoying like (if I remember correctly) night 7 where you can't not gain depression and that one night where you can't even click on the clock. I haven't finished the game yet because of night 19 and 20, since my camera keeps flicking to the sides every couple seconds if I move my mouse making me gain a huge chunk of depression, I have found a way to cheese it by looking at either the bucket or the food bag for a big part of the night, I haven't been able to do it on night 20 yet though, I'll update this review once I get there. Gotta hate the camera flick glitch though.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я думал, что это игра про кровать. Наверное, поэтому и нажал "Играть". Кровать это ведь безопасно. Она никогда не спрашивает, почему ты снова здесь. Не интересуется, сколько сейчас времени. Не говорит, что уже вечер, хотя за окном всё ещё утро. Или наоборот. Она просто принимает твой вес. И иногда этого достаточно...
[h1]Пусть и сос мыслом, но очень скучно[/h1] Расписывать много не хочется - повёлся на описание и пс1-2 стилистику, а в итоге оказался наискучнейший кликер с элементами хоррора (скорее сюрреалистичными, нежели действительно страшными). Это как будто вы решили поиграть в ту самую казуалку, где надо готовить бургеры в кафе на время, собирая их из различных ингредиентов, но заместо этого вы лежите в кровати, курите сижки и писаете в ведро. Но только если вышеупомянутый тайм-менеджмент бургеров это скорее про скорость, то тут наоборот - вы будто лежите в вязком желе и в этом геймплейном холодце вязнет и само время, превращая игровые дни в настоящее мучение. Может это работает на атмосферу бедроттинга, но на геймплей, увы, нет. [b]В итоге игра не смогла меня ничем заинтересовать кроме того, какую же фигню автор придумал для следующего по порядку дня. Уверенный рефанд. [/b]
I get what this is going for, but this might be one of the worst experiences I've had playing a game.
If I wanted to play a 'horror' visual novel I'd rather play either of the two Milk games or just play FNAF or NSO for the management. The game is boring, the story is rather whatever, the atmosphere is just not very scary. The trailer manages to differ from the game somehow and even then the trailer overplays how 'scary' the game is. Like there's just NOTHING in the game for half of the trailer which is incredibly funny. And even then, this just feels like slop. Nothing in this game makes me feel like like there was anything of value here.
This is not a bad game for the price. It is a better game for the sale price of just a few dollars. - The atmosphere is very well done, and I like the concept. - I cannot for the life of me get over the meat cubes. I found the gameplay and mechanics simple, which makes it easier to focus on the atmosphere. I love the choice of art style, and the music is well done. Use of peripheral vision and sound is well done. WHY AM I DODGING MEAT CUBES. The eyeballs, the faces, all that makes sense, but MOVING MEAT CUBES really killed the vibes for me. More time/ability to use the TV to learn more about the world/environment would be good.. even early on, mechanics became too demanding to even consider the TV. I like the dialogue and the 'bed rot' feeling is spot on. WHY MEAT CUBES. The % of players achieving Day 7 drop by half and I firmly believe they are to blame. As someone currently stuck at this level, it now feels more frustrating than spooky, but I am still engaged enough to persist past the flesh squares.
Абсолютно безідейна та максимально нецікава хтонь. Геймплею 0(Нуль). Сюжету немає... ну він начебто і є, але така дичина на границі драми та комедії яка в свою чергу не несе в собі жодної цінності, якщо б видали собаці олівець та папір, я впевнений, вона би змогла написати краще, а тим паче структурувати його. Я люблю сюрреалізм, дуже люблю, але особисто для мене існує якась невидима грань між сюрреалізмом і якоюсь несуразною хрінню, з цією грою це саме другий варіант. Рекомендую тільки тим хто не може дозволити собі купити ліжко, усі інші сміливо проходьте мимо, воно не варте жодної вашої копійки.
Bed rotting is a coping mechanism usually caused by depression or anxiety where someone spends an excessive amount of time in bed. I think this game does a interesting job at portraying this. You manage your daily needs while avoiding various horrors that surround you. This made me feel very claustrophobic and stressed at times. Some reviews state that it can be slow, but I think that only adds to the concept of the game. Time can go really slow when you're in a mental state of decay. You're just waiting for the day to end; holding out as long as possible. I know it's a game, but it's also an experience. It's really gets you into the mindset of the MC. I enjoyed the overall design and visuals. This is definitely a unique game. I adore games that are odd and stand out. I recommend it :>
[h1]Ліжкогній[/h1] На вигляд легко двадцять днів у ліжку, але не в цьому. Час від часу говоримо з родичем, замовляємо їжу та воду, спроби не вмерти від базових потреб. Кожен день новий вигляд кімнати та погіршення ментального стану героя з'являються нові монстри на яких не можна дивитись. Лікуємо себе цигарками, телевізійним шоу, поглядами на годинник. [u]Дякую що читали мою маленьку рецензію!♥[/u]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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