
Build a castle by day and defend it by night. Becastled blends cozy city-building with challenging tower defense strategy. Lead the Sun Kingdom’s last stand against the Moon Beasts and end the ancient conflict between light and darkness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Becastled is a cozy-meets-challenging strategy game that combines city building with RTS-like tower defense. You are the lord of the Sun Kingdom, leading its final stand against the Moon Beasts.
Design and build your castle, grow a settlement, and prepare your people for the nightly siege. By day, gather resources, place buildings, raise walls, and lay roads, keeping your subjects happy with taverns and decorations. By night, man the battlements, unleash ballistas, and hold the line until dawn.
The siege horns sound at sunset. How long can your fortress hold the dark?
BUILD A CASTLE BY DAY
Transform a humble village into a true medieval city. Lay farms and markets to keep your people fed, gather wood and iron for construction, and raise walls, watchtowers, and gates to protect your keep. Build a fantasy bastion where life flourishes under the sun!
KEEP YOUR PEOPLE HAPPY
Satisfied subjects work harder and fight with greater courage. Sawmills may sour the air, but lively taverns and street decorations lift every spirit. Balance comfort and function to keep your kingdom strong through each long night.
DEFEND AGAINST SIEGES AT NIGHT
At sunset, the Moon Beasts strike with battering rams, siege towers and even dragons. Layer your defenses with walls and iron gates, rain fire with catapults and archers, and withstand ever-stronger assaults until sunrise.
TRAIN AN UNSTOPPABLE ARMY
Forge weapons and armor to prepare your warriors for the siege. Advance from basic infantry to an army with ballistas and trebuchets. Archers, swordsmen, and pikemen will fight to the last if you train and equip them well. If the walls fall, rally every villager to defend their home.
TURN THE LAND TO YOUR ADVANTAGE
Hills, rivers, and forests can be your castle’s best allies, offering natural moats and tactical positions. But shifting seasons can betray you. A river shields you in summer but freezes solid in winter, creating a bridge for your enemy. Adapt your defenses and stockpile resources ahead of time.
BUILD, DEFEND, EXPAND, REPEAT
A strong economy fuels a stronger army. Grow your domain, claim new lands, and mine precious Sunstone to raise buildings and keep your people safe.
As your settlement expands, you will push back the forces of the night. But will you have the strength to end the ancient war between the Sunfolk and the creatures of the Moon?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 82% | — | $3.7M |
| $24.99 | 258ratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
déçu de l'évolution du jeu. pathfinding toujours aussi peu pratique, une bonne partie des unités ne se déplacent pas/mal/ne trouve pas la cible/leur zone de travail, etc. C'est dommage
Fantastic game, basically a simple medieval Tropico with more focus on combat, the game needs a lot of work but as a version 1.0 it's very good. Hope development stays steady this could honestly be an unbelievably great game with some more content and some bug fixes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Turkish, Czech, Dutch, Hungarian, Polish +15 more
| $24.99 |
| 150ratings |
| 56% |
| — |
| not modelled |
| $13.39−33% | 51ratings | 82% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game tries to mix city building with tower defense but almost every mechanic falls flat. Pros Instant resource nodes: Assigning workers gives immediate yield except for wood which needs manual chopping and creates an annoying bottleneck Easy happiness: Building a couple of entertainment structures trivializes the mechanic completely Cons Awful worker system: New spawns start as useless kids who just eat your food and the UI never explains why you can have a massive population cap like 84/145 but somehow have 0 available workers Misleading Builders Guilds: They do not generate extra workers because they just speed up building time and queuing repairs silently pulls working adults off resource buildings without warning Broken pathfinding: Troops clump together and get stuck on walls or clip through map geometry and outright ignore move orders Anyways it took me 6 hours to finish my first run and it is just way too unpolished and shallow but i see the potential.
It's alright. The necromancer is OP, therefore no game progression after that guy spawns. The game wants to be comfortable and laid back relaxing progression but instead it's a challenging experience. Giving it a 7/10
Je trouve le gameplay sympa et simple a prendre en main bon pas tout est dit dans le tuto mais en soit le début il faut bien penser a notre armé pour pas avoir de problème plus tard j'ai 0 bog le jeu est fluide et vient de sortir a voir si il y aura plus de contenue et les correctif pour les petit bug pas trop dérangent
I've owned this game for a few years in EA, unfortunately the war in Ukraine slowed development but I was excited to see it finally released. Fans of Diplomacy is Not An Option will like this game, it's very similar in tone but Becastled is a smaller scope, with slightly more emphasis on city building as you can put roads and decorations around your castle, and have to contend with separating your industrial buildings from your residential buildings and keeping your citizens happy. Overall, it's a simplistic, chill game with a fun art style and for my opinion is worth the price.
fun city builder
这是一款模拟经营建造塔防游戏。 游戏的画面是卡通渲染风格,略微有点魔兽争霸的味,不过建模略微低模,小人的动作有些单调,总体来说还算不错。 优化挺好的,显卡温度略高,但游玩过程中基本没有卡顿,所以还算不错。 游戏的背景很简单,大概意思就是本来没有夜晚,世界一片和平,然后出现夜晚,晚上会有月兽攻城--反正就是给核心玩法做了个设定,无视也没有关系。 玩法上游戏是那种白天建造建筑,采集资源,发展科技的设定,到了晚上,所有工作的小人都会回到住房里面,敌人则会来攻击玩家的城市,玩家需要建造士兵和城墙,用来防御敌人的进攻。 游戏有个比较详细的教程,把教程过一遍基本上就完全了解玩法了。 如果玩家的主基地被打爆当局就算失败。而想要通关,需要把地图上的所有敌方建筑拆了,然后当天晚上就会出现一个传送门源源不断的出兵攻城,只要把敌人的传送门和敌人全部干掉,这局就算胜利了。 游戏的地图是不规则的格子,需要花费资源占领格子之后才能在格子上建造建筑,有些特定的资源建筑只能在特定的资源格子里建造,比如石头和铁矿,小麦农场之类的,其他建筑则没有要求。 小人有简单的幸福度要求,只要在小人的住房周围建造酒馆,教堂,图书馆,公园等建筑,就能提高小人幸福度,而幸福度高,城堡增加小人的速度就会增加,如果幸福度过低,那么小人就会离开城市。 总体来说不算是刁民,所以运营不是很难。 不过目前内容还是比较少的,不仅科技树较少,只有几种主要资源,建筑种类少,兵种类型也少。 游戏没有战役,只有自由模式和沙盒,基本上玩一把就能体验到游戏的全部内容,可重复游玩度不高。 有中文。 总体来说是一个小品级的模拟经营建造塔防游戏,对这类型感兴趣的话就可以试试。 [quote]游玩百态,将游玩心得用汉语化作玩家的指明灯 [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录[/url] 如果喜欢这个评测,请点个赞让更多人看见[/quote]
This game is the goat
It's a chill tower defence/city builder game that plays well i'd recommend it but the game has a lot of bugs. without even trying to find them you will see a lot, but the ones I found were all visual or name bugs so not a gameplay problem but it would be nice if they were fixed. there was one gameplay bug I found and that was when there are a lot of enemies near a gate with some sort of ram siege weapon some times it gets so crowded that some enemies will just get glitched through the gate and that is a big problem. when it is just small enemies it's not too bad but it's still not supposed to happen but I had it happen to me that a boss got glitched through the wall and that is not a small problem. Conclusion: good game but i wouldn't call it a game out of early access even though I played the 1.0 version
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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