
Build a castle by day and defend it by night. Becastled blends cozy city-building with challenging tower defense strategy. Lead the Sun Kingdom’s last stand against the Moon Beasts and end the ancient conflict between light and darkness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Becastled is a cozy-meets-challenging strategy game that combines city building with RTS-like tower defense. You are the lord of the Sun Kingdom, leading its final stand against the Moon Beasts.
Design and build your castle, grow a settlement, and prepare your people for the nightly siege. By day, gather resources, place buildings, raise walls, and lay roads, keeping your subjects happy with taverns and decorations. By night, man the battlements, unleash ballistas, and hold the line until dawn.
The siege horns sound at sunset. How long can your fortress hold the dark?
BUILD A CASTLE BY DAY
Transform a humble village into a true medieval city. Lay farms and markets to keep your people fed, gather wood and iron for construction, and raise walls, watchtowers, and gates to protect your keep. Build a fantasy bastion where life flourishes under the sun!
KEEP YOUR PEOPLE HAPPY
Satisfied subjects work harder and fight with greater courage. Sawmills may sour the air, but lively taverns and street decorations lift every spirit. Balance comfort and function to keep your kingdom strong through each long night.
DEFEND AGAINST SIEGES AT NIGHT
At sunset, the Moon Beasts strike with battering rams, siege towers and even dragons. Layer your defenses with walls and iron gates, rain fire with catapults and archers, and withstand ever-stronger assaults until sunrise.
TRAIN AN UNSTOPPABLE ARMY
Forge weapons and armor to prepare your warriors for the siege. Advance from basic infantry to an army with ballistas and trebuchets. Archers, swordsmen, and pikemen will fight to the last if you train and equip them well. If the walls fall, rally every villager to defend their home.
TURN THE LAND TO YOUR ADVANTAGE
Hills, rivers, and forests can be your castle’s best allies, offering natural moats and tactical positions. But shifting seasons can betray you. A river shields you in summer but freezes solid in winter, creating a bridge for your enemy. Adapt your defenses and stockpile resources ahead of time.
BUILD, DEFEND, EXPAND, REPEAT
A strong economy fuels a stronger army. Grow your domain, claim new lands, and mine precious Sunstone to raise buildings and keep your people safe.
As your settlement expands, you will push back the forces of the night. But will you have the strength to end the ancient war between the Sunfolk and the creatures of the Moon?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 82% | — | $3.7M |
| $24.99 | 258ratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Had this on my wishlist for a long long time. When i saw 1.0 and even full controller support I couldn't resist. Devs did a mega job getting this Steam Deck verified. Plays really well with controller support/UI. Can't say much about the game itself yet but it's a tower defense game with RTS mechanics. Just played the tutorial but I can see where this goes and I already like what I see. Give it a try!
I already mentioned in my previous review that my opinion could change if the game improved. And that’s exactly what happened! Since my last review, the game has truly evolved: there have been changes and improvements, especially in troop movement, as well as many other aspects that have been fixed or optimized. The game has clearly improved, and this time, my review is positive.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Turkish, Czech, Dutch, Hungarian, Polish +15 more
| $24.99 |
| 150ratings |
| 56% |
| — |
| not modelled |
| $13.39−33% | 51ratings | 82% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Schon jetzt, absolut NOICE :D
I played Besieged for the first time on the 1.0 preview build for creators. I thoroughly enjoyed my first playthrough and beat the end boss! The graphics are very pretty and remind me a lot of Valheim, Fabledom, Going Medieval, Diplomacy is not an Option and the sorts. Minimalistic and cute. The gameplay is slick and simple. You build buildings that generate ressources, which then go into one pool, like oldschool RTS. There are no production chains or logistics, simple as it gets. This makes it super accessible even for new players. The tutorial is also very well made. The combat reminds me a lot of Stronghold and is just as straight forward. The units are very standard stuff. Archers and melee troops and stationary trebuchets (they are superior). Only the enemies get heavy units like trolls and cursed knights. The bosses have cool designs and perform special attacks. We ran into a few bugs but nothing game breaking. The devs even showed up in my chat and let me send them my log file to look into one of the issues. It's obvious they take this project very seriously and take good care of it. I think it's a very charming city builder RTS and is worth a try.
Had a great experience so far, waiting for the full release to continue. The game is chill and cozy, perfect if you want a city builder that isn't overly complex
UPDATE!!!: With the release of the version 1 alpha, many of the bugs that i had previously mentioned are gone entirely, the game is FAR from bug free, so far ive experience 3 entirely new (albeit a lot less game ruining) bugs in the official release. bug 1 i dont know how im doing it but the trade menu will freeze up, allowing you to make 10, 100, 500 unit purchases for the price of 1, as well as making 1, 10, 100 unit purchases for the price of 500.... bug 2 upon loading a save file the 'militia' button no longer works, removing the ability to get help in combat from your citizens after youve closed the game.... and bug 3 certain enemy units will ignore agro and units entirely and go straight for buildings and structures until killed, resulting in annoying destruction of easy nights if they take a long path out of your camera. all in all though, compared to the entirely unplayable experience of the last patch, it seems the devs have really gotten their ♥♥♥♥ together, and becastled has made an incredible recovery to the quirky little city sim that i originally held in such high regard, with a bunch of new mechanics to play around with. highly recommend, i will continue to update my review as things change/ get fixed/ new additions. Quite honestly might be my fav game of its class to date. This game used to be my fave city builder. I have well over 100 hours and i USED TO enjoy it thoroughly. About a year ago, this game had unprecedented mechanics, unique 'quirky' style bugs, and fantastic immersion. next thing you know "updated combat mechanics" 'update' comes out and entire armies will just freeze up and disregard commands, builders will ignore your requests to repair structures 40+% of the time, and the devs mention (warn potential buyers) of a price hike upon full release (i can only assume is a final attempt at a money grab considering games current state) genuinely, 12 months ago id have recommended it heavily, but thankfully, i didn't. because holy fkn ♥♥♥♥ they ruined every single thing that made this title good. oh, and the achievements dont actually track even if youve completed the requirements. I genuinely would still recommend it, if they allowed you to play older versions of the game, but you cant. ill update if some spectacular turn around happens, but as of right now FOR GOD SAKE DO NOT BUY THIS GAME. if you are looking for something similar, i've been enjoying the latest age of empires. For the devs (on the off chance they DO give af) -amd processor -geforce gpu last gen -windows 11 -all up to date drivers and EXTENSIVE trouble shooting with graphics settings, game settings ect with ZERO quantifiable improvement.
güzel oyun ancak kendi gelişiminiz çok kısıtlı bi noktada her şeyi yapıp sadece turun geçmesini bekliyorsunuz, yıllardır bu kadar yavaş gelişmesi çok özensiz.
very goood ?
castle :D
Hra je graficky velmi pekna aj dobre hratelna. Suroviny aj celkovo to ma logiku. Pocas hry som ale zistil dve veci... Ze nema zmysle mat vojakov na hradbach a este vacsi je mat hradby. Nepriatelsky spawn point je viditelny hned ako skonci predosly utok. tak vsetko co stihnete vyrobit proste poslete tam. Amo chvilku to trva kym prejdu ale ked postavite vyrobne vojakov blizsie nemate problem.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4K | 56 | 89% | $8.99 | |
| $1.4K | 7 | 57% | $6.99 | |
| — | 0 | — | — | |
| $4.6K | 13 | 100% | $10.99 | |
| $0 | 32 | 94% | Free | |
| $0 | 823 | 92% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 10.6K | 92% | $19.99 | |
| $3.7M | 36.1K | 71% | $5.99 | |
| $3.7M | 6.9K | 82% | $14.99 | |
| $3.7M | 3.3K | 75% | $31.99 | |
| $3.7M | 8.1K | 92% | $24.99 | |
| $3.7M | 8.4K | 95% | $14.99 |