
Build a castle by day and defend it by night. Becastled blends cozy city-building with challenging tower defense strategy. Lead the Sun Kingdom’s last stand against the Moon Beasts and end the ancient conflict between light and darkness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Becastled is a cozy-meets-challenging strategy game that combines city building with RTS-like tower defense. You are the lord of the Sun Kingdom, leading its final stand against the Moon Beasts.
Design and build your castle, grow a settlement, and prepare your people for the nightly siege. By day, gather resources, place buildings, raise walls, and lay roads, keeping your subjects happy with taverns and decorations. By night, man the battlements, unleash ballistas, and hold the line until dawn.
The siege horns sound at sunset. How long can your fortress hold the dark?
BUILD A CASTLE BY DAY
Transform a humble village into a true medieval city. Lay farms and markets to keep your people fed, gather wood and iron for construction, and raise walls, watchtowers, and gates to protect your keep. Build a fantasy bastion where life flourishes under the sun!
KEEP YOUR PEOPLE HAPPY
Satisfied subjects work harder and fight with greater courage. Sawmills may sour the air, but lively taverns and street decorations lift every spirit. Balance comfort and function to keep your kingdom strong through each long night.
DEFEND AGAINST SIEGES AT NIGHT
At sunset, the Moon Beasts strike with battering rams, siege towers and even dragons. Layer your defenses with walls and iron gates, rain fire with catapults and archers, and withstand ever-stronger assaults until sunrise.
TRAIN AN UNSTOPPABLE ARMY
Forge weapons and armor to prepare your warriors for the siege. Advance from basic infantry to an army with ballistas and trebuchets. Archers, swordsmen, and pikemen will fight to the last if you train and equip them well. If the walls fall, rally every villager to defend their home.
TURN THE LAND TO YOUR ADVANTAGE
Hills, rivers, and forests can be your castle’s best allies, offering natural moats and tactical positions. But shifting seasons can betray you. A river shields you in summer but freezes solid in winter, creating a bridge for your enemy. Adapt your defenses and stockpile resources ahead of time.
BUILD, DEFEND, EXPAND, REPEAT
A strong economy fuels a stronger army. Grow your domain, claim new lands, and mine precious Sunstone to raise buildings and keep your people safe.
As your settlement expands, you will push back the forces of the night. But will you have the strength to end the ancient war between the Sunfolk and the creatures of the Moon?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 82% | — | $3.7M |
| $24.99 | 258ratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun
I stopped playing BF6 to play this. Great game that runs really well. I havent seen any bugs and im really enjoying the design and play style of the game. Theres a lot of nice attention to detail and over all im very happy i purchased this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Turkish, Czech, Dutch, Hungarian, Polish +15 more
| $24.99 |
| 150ratings |
| 56% |
| — |
| not modelled |
| $13.39−33% | 51ratings | 82% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game. Good performance. Good price. So you don't spend endless hours trying, you can't get all the tiles, there will always be one left where they keep re-spawning, I played one game (My first and last, great game but one game was enough) and I insisted on checking what happens, 10+ hours later, here we are, they just stuck in one tile, I was hoping for something cool.. but at least I got to enjoy building walls around them with full upgraded elite units and watching them melt in an instant. Worth it? Maybe not, but was fun.
Mag den Art-Style und den Gameplay-Loop aus Aufbau und Kämpfen im Tag/Nacht Wechsel
Salio la 1.0 pero sigue estando bastante verde, es muuy buen juego pero le falta contenido, tiene muchos bugs, problemas de colisión, lo recomiendo porque pese a sus falencias es un juego muy bueno, y si tiene buenas ventas capaz sus creadores lo expanden más
You can watch my gameplay here: https://youtu.be/g8Y0qVgPCmo The game is great so far. I really like the research system and game mechanics. Interesting approach to a city builder where you build and upgrade during the day and fight at night. The graphic style is rather low-poly vibe and it does the job for this game. I'd summarize it as a cozy castle builder.
Acheté en 2021, j'ai pu suivre la progression et ce jeu est formidable, lorsqu'on est pris dans une partie il est difficile d'en sortir, suivre les évolutions du jeu et les nouveautés qui sont venues impacter le gameplay était une grande aventure, l'arrivée du concept de bonheur, les différents types d'ennemis, les ajouts de nouveaux batiments, les fameuses routes que j'ai jamais trouvé comment faire, le guidage des IA en combat qui m'a longtemps fait péter un câble, tout ça pour donner un jeu esthétiquement beau, avec des OST qualitatives et une vraie impression de danger à chaque nuit tombée, encore bravo ! Si ce que vous cherchez c'est un style RTS / Defense Tower / Gestion, ne cherchez pas plus loin et foncez !
Fun, but the AI is BEYOND HORRENDOUS. Units run the wrong way during attacks, get stuck on stairs and in doorways, and during the night they refuse to open doors and instead go on a marathon. Because of constant material needs, your base ends up way too large and units take one or two full minutes to get somewhere they needed to be minutes ago. It completely ruins the feeling of being the ‘commander,’ since your inputs are always too late after the first wave, and enemies just stroll past your troops. Builders and workers randomly get lost for no reason at all, dementia maybe? Remove the ♥♥♥♥♥♥♥♥ unit collision! Troops get stuck and tangled in doorways, on stairs, or on walls, forming an unholy traffic jam you’ll never untangle. And not enough unit upgrades and unit diversity, just spam upgraded archers. And 0 real end goal.
Comment savoir si le jeu qu'on s'apprete a jouer est bien étape 1 faire le plus de militaire étape 2 l envoyer au spawn de l ennemi si le jeu crash sa vous promet un jeu palpitant !
I have a castle
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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