
Build a castle by day and defend it by night. Becastled blends cozy city-building with challenging tower defense strategy. Lead the Sun Kingdom’s last stand against the Moon Beasts and end the ancient conflict between light and darkness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Becastled is a cozy-meets-challenging strategy game that combines city building with RTS-like tower defense. You are the lord of the Sun Kingdom, leading its final stand against the Moon Beasts.
Design and build your castle, grow a settlement, and prepare your people for the nightly siege. By day, gather resources, place buildings, raise walls, and lay roads, keeping your subjects happy with taverns and decorations. By night, man the battlements, unleash ballistas, and hold the line until dawn.
The siege horns sound at sunset. How long can your fortress hold the dark?
BUILD A CASTLE BY DAY
Transform a humble village into a true medieval city. Lay farms and markets to keep your people fed, gather wood and iron for construction, and raise walls, watchtowers, and gates to protect your keep. Build a fantasy bastion where life flourishes under the sun!
KEEP YOUR PEOPLE HAPPY
Satisfied subjects work harder and fight with greater courage. Sawmills may sour the air, but lively taverns and street decorations lift every spirit. Balance comfort and function to keep your kingdom strong through each long night.
DEFEND AGAINST SIEGES AT NIGHT
At sunset, the Moon Beasts strike with battering rams, siege towers and even dragons. Layer your defenses with walls and iron gates, rain fire with catapults and archers, and withstand ever-stronger assaults until sunrise.
TRAIN AN UNSTOPPABLE ARMY
Forge weapons and armor to prepare your warriors for the siege. Advance from basic infantry to an army with ballistas and trebuchets. Archers, swordsmen, and pikemen will fight to the last if you train and equip them well. If the walls fall, rally every villager to defend their home.
TURN THE LAND TO YOUR ADVANTAGE
Hills, rivers, and forests can be your castle’s best allies, offering natural moats and tactical positions. But shifting seasons can betray you. A river shields you in summer but freezes solid in winter, creating a bridge for your enemy. Adapt your defenses and stockpile resources ahead of time.
BUILD, DEFEND, EXPAND, REPEAT
A strong economy fuels a stronger army. Grow your domain, claim new lands, and mine precious Sunstone to raise buildings and keep your people safe.
As your settlement expands, you will push back the forces of the night. But will you have the strength to end the ancient war between the Sunfolk and the creatures of the Moon?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.6Kreviews | 82% | — | $3.7M |
| $24.99 | 258ratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7/10 game. The devs had creativity for most of the beta but towards the end of the beta and the launch of the game it felt as if they rushed progress. They spent months doing simple changes that didn't really need to be done such as enhancing emblems and "revamping" their lackluster skill tree literally changing the bare minimum so it'll be polished up for their launch that again felt rushed. I hope for more changes in the future and that they don't abandon their game like most of the other indie developer games on here. Such as one of my past favorite games "Taur" where they also rushed the progress of their game out of beta and only did a single bare bones update to the game then abandoning it entirely.
VERY FUN AND STRATEGIC!!!!!!!!!!!!!! SO HYPE!!!!!!!!!!!!!!!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Turkish, Czech, Dutch, Hungarian, Polish +15 more
| $24.99 |
| 149ratings |
| 56% |
| — |
| not modelled |
| $13.39−33% | 51ratings | 82% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is a slow down button but there isn't an easy way to speed up the fighting. If they were to add that id give this a 9/10 but for right now ill only give it a 8/10. The game is quite fun, though when you are out of military and money you have to wait for the enemies to destroy your town. The town building is fun the only other problem I have with the game is when you need to repair building it doesn't show the resources needed to rebuild them.
Ravi de faire votre connaîssance, Becastled. Vous êtes le jeux dont j'ignorais en avoir besoin.
Very fun survived for 63 days so far and many more but over all great game love it so far small bug when your buying your upgrade and have the trader on 1x and click off the upgrades you can change it to 100x at the same price for 1x
Prosto zrobiona, niesamowicie grywalna, Polecam
Simplistic, beautiful and has come a long way since the beta. So refreshing to see a game grow into more than what was promised. Great game. Great Dev. Will easily be another 1000 hour game in my collection.
I was having fun until day 22, it was progressively getting harder but not unmanageable, i lost few buildings here and there and a bunch of units but eventually managed to get on top of it, but then on day 22 when a golem appeared and after dying exploded into 10 mini golems which destroyed all of my buildings all while shield elites soaked million damage a second like its nothing. If there is a proper balancing somewhere in this game i simply don't see it. In the end i managed to compete that night, apparently shield elites get countered by long swordsmen(so that;s balance i guess) and then i assume i have finish the game after destroying all the lunar towers(only took about 4-5 hours of game play). But the issue is that the game play becomes were stale especially towards the end, upgrades are lacking tech research is miniscule and all in all there are at the end game is just to repetitive with very little deviation. For example i have spamed entire game nothing but archers and pretty much have managed without any other units, yes certain units do counter others better, but it is more of a minor inconvenience rather than an actual game play mechanic. Maybe i am being to harsh on a indie game but i have played many and seen much better ones out there, and that is on top of many technical issues with game itself as in bugs many bugs.
Love it, a bit more casual than other RTS castle defenders out there. Fun dynamics and completely my vibe.
amazing game i love it, wish it could help the mood on the vilagers
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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|---|---|---|---|---|
| $3.7M | 10.6K | 92% | $19.99 | |
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| $3.7M | 5.8K | 84% | $29.99 |