
beaterCore is an arcade racing game for those who prefer cheap rusty beaters over specialized sports cars. Buy, repair, restore, and race your dream project car
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best RU #68, worst UK #91 · 5 markets collected
About

beaterCore is an arcade racing game for those who prefer cheap rusty beaters over specialized sports cars. Buy, repair, restore, and tune your dream project car. Take part in racing events and work your way through the career mode.

Repair your car in first person mode. Purchase furniture and stockpile as many spare parts as you can - you're going to need them.

In beaterCore you'll have to make quick repairs in-between races. Everything can go wrong, and you must be prepared for it! Store items in your car's trunk, but be wise with what you bring with you - space is limited.

Play locally with up to four players on the same screen. Keyboard controls are fully supported!

If career mode is not enough - you can always compete against your friends in online races. You're still going to need your resource management skills - multiplayer races affect your cars the same way as in career mode! Show off your pristine ride, or surprise your friends with track-specific tuning.

Experience tracks across different times of year. Prepare your car for icy winter conditions or enjoy the warm, vibrant colors of autumn.
Engagement
Reviews
Themes across 284 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR: A fun game with a surprisingly in depth physics model and percentage based degradation to parts. Marred by a simplistic npc handling model that uses rubber banding as a fix for difficulty. Good for someone who wants a casual experience on easier difficulties, but inconsistent npc behavior leads to a frustrating experience for someone who wants a challenging and competitive experience. This game is a nice little simplistic racer that relies on micromanagement of wear on the parts of your car to create an experience where you have to ask yourself before every race if it is worth it to bang your freshly rebuild engine off the limiter to get that win, when you will just be spending the prize money to rebuild it again, leaving you no money to replace the rear tires you just shredded. Pros: -Roughly 4 beaters per class (with 4 classes) bought at a rotating used car lot -Wear model that directly affects performance of parts -Old school but surprisingly in depth handling model -Tuning in the form of tire sizes, spring rates, locked differentials, and flywheel weights -Variety of tracks including tarmac, dirt, and snow with rain variants as well -Basic visual customization in the form of paint colors and stickers -could run on a rotten potato Cons: -AI handling model that has trouble keeping up and staying on track and sometimes upright -sometimes cars don't even start a race, or start before the countdown has ended -Use of extreme rubber banding at higher difficulty levels, which leads the AI to become heat seeking missiles as the handling model can't deal with all the extra speed. AI will regularly fly off the track into walls (or you), sometimes loosing wheels in the process, reset on track and be up your but 2 turns later. -No "performance" upgrades (you can upgrade the engine of a car to the next class) The game fits in a fun category and does the advertised things well. Lots of grinding races is needed, as sometimes you only make enough money to fix the parts that broke. The starting car is fun, but depending on you driving style can make the beginning very hard. I was pulling my hair out until i could afford another car in the same starting class. The AI however is in dire need of repair. On easy or very easy mode, the AI is much more predictable and has a good enough time handling a race, but feels too easy. They are very erratic regardless of difficulty, which gives a nice sense of wreckfest-esque beater racing as they will end up pit maneuvering you and smashing you mid apex. However on normal mode which is the highest difficulty, they receive a large boost to rubber banding. This leads to the AI in some cases to flip over on their own mid turn, or fly off into the trees, walls, or other obstacles if they are behind you. They reset almost immediately, and the rubber banding means they are almost immediately right behind you again if they are able to keep it out of the ditch. On long straights they will blow right by you like you are standing still, just to fly off the track at the next corner, or worse, they catch you in the corner like its a Forza Horizon lobby. This leads to scenarios where you are either walking away with the win as they can't keep their cars on the road, or you are fighting for your life to stay in 5th while the leader is half a lap ahead of you. This is regardless of your actual skill due to the rubber banding. Combine this with the fact that championship position is based on total time it took to complete the races instead of what position you finished each race in and you have scenarios where if you lose 1 race it can be difficult to make up that time due to the AI rubber banding to keep up with you. Recommended solutions are to reload and change difficulty when presented with a race where the rubber banding is broken, but that lack of balance is frustrating and ruins the natural progression. It leaves you wishing that the AI was just smarter, regularly faster, and more consistent. Its not that it needs to be easier, its that it needs to be a good challenge more consistently across whichever difficulty you are playing. I see a lot of people compare this to My Summer Car, which is not really true. The feeling is somewhat there but the mechanics are way way different. You don't build the car, and you don't turn any wrenches. Parts just pop on and off. If you're an old potato like me you might remember Street Rod from back in the Amiga and Commodore 64 days, and this game is more akin to that. I would only recommend this game to someone who appreciates the novelty of the game mechanics and wants a nice casual experience. If you are like me and want a competitive experience that rewards you for good driving and car prep, this game will be very frustrating. All in all a good game for the money, hopefully the game will get many updates and grow as time goes on.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Spanish - Spain, Italian, Polish*languages with full audio support
Hours played at review time, across 284 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
is fun
только подумаю игра легкая, тут же в меня влетает какая-нибудь тварь
на вечерок нормас - пока что гонки однотипные. че за контакт рейс 1400 я так и не понял
игра просто топчик, надеюсь игру будут улучшать и добавлять новое!
-Started a race. -Tried and reloaded a save multiple times. -Successfully beat 2 tracks, on to the next one -Was second place for most of its duration -Last 1/4 of the track, sped up to take first place -Almost catching up, car in front of me stops -I crash my car -Finished the lap, in last place, with two tires Best game ever
Spiel macht sehr viel spass, das fahren ist nicht sehr realistisch,.
Grande jogo, pagando todas as minhas dividas de jogo do bicho através de racha
Such a Gem ! very fun and well optimised 10/10
i like the driving
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