
Beat the Beats is an electric mix of rhythm and boxing game! Use actual boxing-style punches to pound your way through musical arcade levels in hypnotic VR. Get pumped, get moving and beat the beats!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

It means absolutely nothing if you don't have that swing, jab, or the finesse of that left hook! Enter Beat the Beats – the boxing rhythm VR game where you throw punches but you can’t fight the rhythm. Use actual boxing moves like crosses, rolls and uppercuts to blast your way through a series of electrifying musical levels and climb the leaderboards.
Unlock new genres, complete daily challenges, and build your skill in rhythm boxing. For the serious competitor, there’s also an extra challenging B-Side for each track that will make you sweat to master.
Beat the Beats is a fun and fresh boxing experience for both greenhorns and champions!

Learn natural boxing moves like jab, hook, uppercut, rolls and block!
Get moving with a workout that doesn’t feel like work!
Compare your skills in global leaderboards and beat daily challenges!
45 handpicked tracks from different electronic music genres in over 90+ levels!
Unlock new genres and B-sides!
Keep things fresh with daily mixes!
A fun, immersive experience with plenty of depth for the dedicated rhythm champion!
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 51reviews | 98% | — | $26K |
| $19.99 | 790ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Good start, could be great [/h1] This is just my first impressions. The game so far is pretty good, with a solid idea and mechanics. The music selection in the first 4 albums is kinda meh, but we'll see how the rest of the albums sound. [u]I have a few minor mechanical gripes. [/u] 1. The red wall things that force you to move are the worst mechanic IMO, and they force you to move too much. For workout purposes I get it, but for rhythm mechanics its pretty annoying since moving messes up the timing of your punches (since you aren't where you're supposed to be). The walls either make you bend too much or move your plant feet, both of which are not great for rhythm feel. The notes are timed to be hit by your plant feet, and the walls make you move/bend aggressively. I would personally like if they were a little further forward, or if a setting was added for people to change it to that themselves since playing on a wired headset and doing allat is uncomfortable. 2. The side punch blocks feel super awkward and I find it extremely difficult to get 100 points on them. Maybe this is a skill issue, but I find that I can pretty consistently hit the uppercut and front blocks and get 90-100, but I almost always get 70-80 on the sides. The motion/timing isn't super comfortable, maybe a leniency change? Could also be a skill issue, but swinging cross body is weird and power/accuracy/timing are def harder Liking the game so far, will update this review as my experience changes.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +14 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Je ne suis clairement pas le public cible de ce genre de jeu à la base, mais après avoir découvert " Rager VR" le Beat Saber Combat (voir ma review Steam et/ou mon stream dessus ) , je me suis dit : pourquoi ne pas essayer Le Beat Saber Boxe ? Pour le prix, notez que j’ai pris le pack à 13,50 €, car j’avais déjà Deadly Delivery (un jeu que je recommande chaudement si vous avez un ou plusieurs potes en VR "aussi Review Steam ou steam). Beat the Beats VR est une petite réussite, même s’il existe d’autres jeux VR du même style (boxe rythmée). Le jeu commence assez tranquillement et s’intensifie petit à petit, au fur et à mesure que l’on débloque les albums, ainsi que leur Face B. Le gros des coups demandés n’est pas innombrable : cela reste essentiellement des jabs devant soi, des crochets, des uppercuts, de l’évitement et du blocage en positionnant ses manettes pour protéger ses côtés ou son visage. Même si la musique proposée (je n’ai pas encore tout débloqué, bien sûr) n’est pas vraiment mon style, elle se marie globalement très bien avec les patterns du jeu. Le visuel des coups colle parfaitement à la musique, ce qui rend l’expérience entraînante, même quand on n’est pas particulièrement fan des morceaux. Il y a bien sûr un classement, ce qui permet de suivre sa propre progression. Quelques petits points perfectibles : Les blocs (et autres éléments) qui arrivent vers soi ont un peu l’air « laggy ». On dirait qu’il manque des frames, même si je suis en 90 fps constant. Ça ne m’empêche pas de jouer et je n’en rate pas pour autant, mais sans ce petit manque de fluidité, cela rendrait l’expérience encore plus agréable. (À noter qu’en mode qualité ou performance, cela ne change rien.) Il n’y a pas de niveaux de difficulté proposés pour chaque musique. Pour les pros de ce genre de jeu, cela pourrait être un frein à l’achat. Bref je ne suis pas déçu , le jeu devient intense , suant , et entrainant , et après tout, c'est exactement ce qu'on demande à ce genre de jeu VR Vous avez aimé ce Test ? vous l'avez trouvé interessant ? n'hésitez pas a rejoindre ma Page Curateur Steam : https://steamcommunity.com/groups/XorleSherif
재밌어요 타격감 좋고 비트세이버 보다 몸 전체적으로 움직일 필요가 있어서 , 근육 많이 사용해주는 좋은 피트니스 게임
10/10
[h1] Solid fitness game to start off your routine, Nicely paced Campaign and a minor flaw.[/h1] Let's start with the music, which consists of some of the most inoffensive fitness tracks, you won't be listening to any of it outside the game. It's your run-of-the-mill drone music about partying on the weekends, falling in love, and pretending to have a bunch of money. It's there, it's easy to ignore and it gets the job done. If you're like me and didn't like the Beat Saber campaign because it all sounds like the start of a bad youtube intro or you just think stuff like pirate metal isn't all that cool. A game where i actually felt like i needed to get custom songs to even make it enjoyable for me personally. I'd say this is a major plus, it's kind of just there. If you're playing this for fitness reasons it will keep you going. It's still a fun low entry rhythm game that gets rougher later on, but don't get this if you want to be inspired by the music experience. Gameplay-wise everything feels responsive and on point. Getting a high rank depends on how fast you hit the notes combined with timing which really feels good when you're in the rhythm. The game does have one flaw though. I don't feel like the current dodge actually compliments the music at all. Everything flows and feels like it's on beat to the music. Doing Jabs, hooks, uppercuts, and even the odd-feeling arm guard. But the dodge just feels like I'm stepping completely out of the rhythm, even on the later songs where it's faster. I'm getting S rank so it's not a skill issue, but a new alternative would mean a lot in bringing this game together. I know it's possible to disable through the menus, but it feels like it needs a rework into something that flows better with the rest of the punches. I think it would benefit just straight up modifying it into another punch type. Like having to actually hit into the dodge instead. Whether it be a speed bag punching succession, haymaker, or even something like a battle rope trail you have to follow. A Great contender to start your routine though, gets the job done. Feels responsive, easy to run. Fast for friends or people who don't play games to understand. Plain fun. Try out the demo, It helped with my decision. Thanks for reading.
Fun rhythm game. Surprisingly not too hard, features a lot of nice tracks, graphics are very polished. The only thing it's missing is custom tracks, though I imagine even if it had them, playbase is too small so not many custom tracks would be made.
I played the demo and had been eagerly waiting for it. A very fun and addictive game with a minimalist yet extraordinary aesthetic!
Like many here, I found this game because I've been playing Beat Saber for a long time, and this really hits (lol) the genre! I've been having a great time so far, and god does it make you sweat. The tutorial is great and I picked it up quite fast, but I can tell it is going to be very hard to master. I love the graphics and how colorful everything is too. I've thankfully had no performance issues so far, it runs smoothly on my wired quest 2 and navigating the UI feels nice aswell. I love the flow of the moves in the songs and I can really bounce along to them despite the albums not being something I would normally listen to. I do have to say that the dodging is quite difficult from the start. I'm not sure if I just don't have the technique since I have zero experience in boxing or if I'm too short or not standing correctly, but it feels like I have to move WAY too much to clear them. Especially as they start alternating faster I have to be super careful not to fall over, particularly the ones that have me leaning to the left against the position of my feet. Maybe I just need to practice more! This is a minor gripe though, and I truly love this game. It'll be part of my workouts for sure, and I'm excited to see where it goes in the future!
EN/RU Please add the ability to play to your music, choosing the difficulty and that's it, I'll buy this DLS! One of the best games for VR, made of very high quality. The only thing she needs is the ability to upload her songs and choose levels of difficulty for them, let the system just randomly give out strokes and that's it. I strongly advise you to buy. ————————— Прошу, добавьте возможность играть под свою музыку, выбирая сложность и все, я куплю это ДЛС! Одна из лучших игр для ВР, сделано очень качественно. Единственное что ей нужно это возможность загружать свои песни и выбирать уровни сложности для них, пусть система просто рандомно выдает удары и все. Очень советую к покупке
Very clean boxing rhythm game! Love the minimalistic visuals
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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