
Are you ready to explore your music collection mapped as a stunning galaxy of wonders? Experience your music collection as never before with this intense music driven twin stick shooter. Each of your songs will have its own unique ebb and flow based on the music.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 586reviews | 84% | — | $315.5K |
| $5.99−70% | 14ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game feels like csgo flashbang simulator. end of the story
La tercera entrega de una auténtica bastada de juego, bruta desde que salió el primero. Psicodélico, psicotrópico, frenético, acelerado y entretenido. Encima a golpe de musicón del que más te guste, ¡una auténtica pasada!
Прикольненькая леталка-пулялка на пару-тройку часов под любимые треки от великих исполнителей, [spoiler]которых, к моему удивлению, ещё нет в самой игре[/spoiler]: «Казённый унитаз», «Взрыв кабачка в коляске с поносом», «Синдром Живого Трупа», «Бездна Анального Угнетения», «Егор Крид» и, конечно же, «Кино».
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Seezure
I know, this sort of games isn't fitting into a distinct category and there's probably no grey zone between you like it or you hate it. But if you want to play something that's unique, flashy (and I mean really flashy, not just a bit of blink blink here and there) that turns songs into gameplay, provides tons of upgrade options and an immense arsenal of colorful, blasty, brain melding visual overkill weapons in a space environment with a good variety of attacking ships and an almost endlessly scaling difficulty then indeed, this is your game. If it is just a short arcade session, up to days or weeks lasting journey thru your music library, intens online sessions or just the casual 'what's playing on Spotify right now' - the choice is yours. I have enjoyed Beat Hazard Ultra since it was part of a Humble Bundle many years ago and after some time not playing it I thought, let's come back to it and let's go for Beat Hazard 3. And yes, anything you can image will probably be exceeded in terms of colors, flashes, effects, ships, weapons and challenges. You think Beat Hazard on Insane is hard? Well, go and test yourself on difficult settings up to 2000% and we talk again :) Some people complain about the galaxy feature and yes, there might be some room for improvement but I really love to conquer my music collection moon by moon, planet by planet, solar system by solar system and the galaxy is still waiting out there. Maybe as a hint, when creating your own galaxy set the timelimit to endless, that might avoid some disappointment :)
Third iteration of the best shooter ever =3 An absolute blast and an epilepsy inducing fever dream! If you don't have either BH, get this one you'll love it!
Within the first hour, I'm hooked. Be prepped for an infodump when you hop in for the first time, but really the cycle is straightforward: Find a cool song Hop in one of your ships Jam out in a schmup-style format repeat They were NOT lying about that epilepsy warning. There's settings and such to turn it down (or up, if you're feeling lucky) - but try and keep it @ 100% and you'll have a blast. Being able to play custom songs on desktop (youtube, spotify, etc), have it picked up in game, and matched against others who have played on that track is so cool. Not a fan of custom tracks? There's a TON of pre-loaded songs to rock out to. Players create their own ""playlists"" called galaxies, and you can fly around the galaxy fighting for control of various songs/planets/systems, etc.. Lots of player interactivity in this single player/splitscreen game. Setting up the "open mic" stuff for custom songs is very straightforward too. Literally plug and play, without the plug. Kinda crazy how much is fit into a $20 game. Big fan.
Best Beat Hazard Yet! Skip the other 2 unless youre a hardcore fan. This one includes all modes and all tracks from the previous games.
Este juego es muy divertido y no solo por su jugabilidad, si no porque da la opción de poner tu propia música haciendo que la experiencia sea muy positiva.
Beat Hazard 3, developed and published by Cold Beam Games, takes the series’ signature concept of turning music into gameplay and expands it into a much larger and more ambitious experience. At its heart, it remains a twin-stick space shooter where every song influences enemy behavior, attack intensity, visual effects, and overall pacing. However, this installment goes beyond being a simple music-reactive arcade game by introducing progression systems, galaxy exploration, and deeper customization that make it feel like a complete adventure rather than a collection of isolated stages. The most compelling aspect of the game is how effectively it transforms personal music into meaningful gameplay. Every track becomes a unique battlefield generated from the rhythm, volume, and energy of the song being played. Fast-paced electronic music can create relentless waves of enemies and spectacular explosions, while slower tracks often result in more measured encounters. This dynamic relationship between audio and gameplay ensures that no two sessions feel exactly alike. Players are encouraged to experiment with different genres and playlists, discovering how various musical styles influence the flow of combat. One of the major additions to the formula is the galaxy system. Instead of selecting songs one by one from a menu, players travel through a procedurally generated universe built from their music library. Albums are transformed into star systems while individual songs become destinations to explore and conquer. This feature adds a sense of discovery and progression that was largely absent in earlier entries. It cleverly turns a music collection into a personal map of the galaxy, giving players an incentive to revisit forgotten songs and explore their libraries in a completely new way. Combat itself remains highly satisfying. The controls are responsive, and the screen quickly fills with lasers, enemy ships, projectiles, and massive explosions. New mechanics such as the Fold ability add more tactical options, allowing players to escape dangerous situations or reposition themselves during intense firefights. Combined with a variety of weapons, upgrades, and unlockable equipment, the action offers enough depth to remain engaging over long play sessions. While the game can be enjoyed casually, it also provides plenty of challenge for players who enjoy mastering difficult arcade shooters. Visually, Beat Hazard 3 is an impressive spectacle. The game embraces bright colors, vibrant particle effects, and music-driven visualizers that constantly react to the soundtrack. Battles often resemble a combination of a space shooter and a live music visualization program, creating an atmosphere unlike most games in the genre. The enhanced 3D presentation gives enemy ships and environments greater detail, making the universe feel more alive than in previous installments. Watching the battlefield erupt in synchronization with the music is consistently entertaining and serves as one of the game’s biggest attractions. Another noteworthy improvement is the expanded support for music sources. The game is designed to work not only with local music files but also with audio from various external sources. This flexibility makes the concept much more practical for modern players who primarily use streaming services. The ability to generate gameplay from virtually any music source ensures that the experience remains fresh and adaptable regardless of how players choose to listen to their favorite songs. The progression systems also deserve praise. Exploring the galaxy, collecting resources, improving ships, and unlocking new content gives players long-term goals beyond chasing high scores. These additions provide a satisfying sense of advancement and help distinguish Beat Hazard 3 from more traditional arcade shooters. The game rewards continued exploration and experimentation, making it easy to spend dozens of hours discovering new combinations of music and gameplay. The game is not without some drawbacks. The sheer amount of visual activity can occasionally make it difficult to track enemy attacks, especially during particularly energetic songs. New players may also find the number of systems and progression mechanics somewhat overwhelming compared to the simplicity of earlier entries. Additionally, because gameplay quality can vary depending on the chosen music, some songs naturally produce more exciting encounters than others. Nevertheless, these issues are relatively minor compared to the creativity and replay value the game offers. Beat Hazard 3 succeeds because it takes a unique idea and develops it into something far more substantial than a novelty. By combining music visualization, arcade shooting, exploration, progression, and customization into a cohesive package, it delivers an experience that feels both familiar and refreshingly original. Whether players want to enjoy a few quick battles or invest time exploring an entire music-generated galaxy, the game offers enough content and variety to keep them engaged for a very long time. Beat Hazard 3 is a highly inventive and content-rich evolution of the music-driven shooter formula. Its impressive galaxy system, expanded customization, excellent music integration, and addictive gameplay make it one of the strongest entries in the series and a standout title for fans of rhythm-inspired action games. Rating: 8/10
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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