
Beastrun is 1D auto battler that's all about building a party that synergizes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我对这个sokpop这个游戏开发商真的是又爱又恨……明明拥有上好的精品小游戏创意和讨喜的画风,有时却做完这款就扔掉去做下一款,并且经常不考虑对玩家反馈的问题做进一步的优化,比如UI界面的设计问题导致玩家找不到键位,也没有新手指引;比如某些游戏完全可以考虑做得更深入,关卡、模式和元素做得更丰富,但往往没有后续,销量也不尽人意。而现在你看到的这款beastrun,很多玩家反馈的网络连接老是读条登不进去的问题,也不知道什么时候能优化好。我自己的在线时长半个小时,期间只有两分钟我看到了游玩界面并创建了一个带名字的存档,其余时间都是读条……这…… 总之,我非常希望能看到一个把小游戏做到极致和精品的sokpop。 补充:在一个网速超级快的地方再次玩了这个游戏,体验变好了一些)
挺有意思的,虽然对网络需求特别高,但是当我用上iplc的时候,读条速度极快,就很舒服 游戏模式有点类似于那个特别火loop,不断提升自我,一直走下去 游戏后期特别肝,我写了个程序挂机自动刷,每天看看是否卡住了就行了 网络加速 挂代理,然后加速 *sokpop.co* 的所有链接即可 Top 原本我以为世界第一是最优解,遗物没他级别高必然不可能打赢。 然而研究发现了新套路,稳定吊打他,现在我已经是世界第一了,评论的两个弟弟激发了我的斗志,哈哈 欢迎挑战,你要是把我打下去了,随时喊我
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good idle game to play while doing something else. There's a lot of strategy and depth in creating your build, so it's not mindless, just something you have to let play out. Lots of my playtime for this game is on the Itch version, but I have somewhere between 20-30 hours all told. That's not bad for $5, although admittedly a lot of that time is just letting it do its thing while I played something else.
一个不到100M的单机游戏竟然要联网玩,关键是还进不去?啥时候搞定了啥时候在说,弄个这发售什么?
really great game and concept! I don't play many games for nearly this long I wish the progression was unlimited somehow though.. it seems lightning spam covers most top spots? I have one concept strategy that may work but I don't think the math will add up properly to counter lightning in the end... unlimited progression would just mean that, it would take an exponential amount of time to counter meta strategies (i think?)... (maybe a constantly shifting meta?) just a thought though, it may be tough to implement awesome game anyways though! definitely worth (more than) the price! I hope to see more games like Beastrun from sokpop! :D
折磨,这联网卡到自闭
一个单机游戏却要全程联网是什么无语设定,多人对战和单人模式分开不行吗,根本就进不去
Really disappointing. I have never played an auto-battler before, but this doesn't seem like a good example of one. The UI is very poor, with hitboxes for hovering feeling finicky and not updating when, for example, units move in the course of battle (the hover shows the previous unit until you move the mouse out and in again). There is no fast-forward feature during battle (which is terrible in the beginning of the game, since it is both difficult and grindy, as you don't have any real skills or items to try out different builds). The inventory UI is also clunky. Ultimately, I guess this is a auto-battler that emphasises the idling part (i.e. waiting for battles to end in the background, and repeated grind) rather than the build creation part (i.e. what requires meaningful engagement with the player). It is inherently misguided. Sooo yeah. Maybe there's something good underneath, but it has spent too little time in the oven to be worth my (and I assume your) time.
先不说全程联网卡了吧唧、没有中文艰难阅读的问题,玩了六个小时的存档突然就进不去了?一直显示代码错误?第一次对一款游戏如此的又爱又恨。求友友们推荐一款类似的养成游戏!
The game that contradicts itself. In Beastrun, auto battling is the only option. The adventuring part doesn't require your input at all, so the developers kindly implemented an auto button to autoprogress one battle after another without your input. But at the same time, the game doesn't want you to be fully idle because it requires you to click open chests every other stage. Do you want us to idle, or not? With how grindy the game already is it wouldn't have hurt to make the game to play repeated rounds of itself automatically unless the player prompts it to stop. I like the concept of cute animals beating each other to death and the simple, prettiness of the UI, but no. It doesn't take long for chest openings to become an annoyance, and the game requires a constant internet connection (yes, this is an online only game). It's sad. This was so close to being an okay game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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