
Game Freak's brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative "one-person, one-dog action RPG" in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo's journey?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Game Freak's brand-new title: Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG.
Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.
Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat.
In this world ravaged by blight...what will you find at the end of your journey?
Emma and Koo create a revolutionary action RPG experience. Fight as a unit, using Emma's sword abilities while giving Koo commands to unleash various techniques in a hybrid combat system that combines elements of action and turn-based RPGs.
Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation.
Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.2Kreviews | 59% | — | $9.3M |
| $59.99 | 4.6Kratings | 72% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2334 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GF證明自己真的不會做遊戲, 一直用不同方法去偷工減料 1. 女主換裝備, 不會改變外觀 2. 資源一直重用 BOSS, 小怪 3. 打boss視點一直晃來晃去 4. 全部角色表情不會動, 劇情交代角色都不會移動, 只有口在動
[b]STORY[/b] I really liked the characters and the relationship between them. I also really enjoyed the ending and the plot twist. [b]SOUNDTRACK[/b] Good overall. It reminds me a lot of Stellar Blade, although it becomes repetitive after a while. [b]COMBAT[/b] The best part of the game. The combat is fast and fluid, with a big focus on parrying. However, the enemies and bosses are very repetitive. I feel like the combat could have been taken much further with better enemy design and more variety. [b]GRAPHICS[/b] The graphics are generally good, but there are some lighting issues, and at times the visuals can look washed-out and blurry, with some strange-looking colors. [b]PERFORMANCE[/b] I didn't have any performance issues, but I have a very good PC, so I can't really judge the performance on lower-end hardware. [b]CONCLUSION[/b] Overall, I really enjoyed the game and I hope we get a sequel, because the combat has a lot of potential. The price of the game is also fair.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Italian, Spanish - Latin America*languages with full audio support
| $59.99 |
| 4.1Kratings |
| 81% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ビックリする程に画像レベルが汚い、まるでプレステ2のゲームレベルでした。敵の動きもカクカクで滑らかな動きとは程遠い。キャラクターも単調な 動きに変化の無い攻撃が多い。特にボスの動きが単調過ぎて攻略も何も無い。ただ無意味に長い戦闘をやらされる始末。後半はこのボスのオンパレードで同じ動きしかしてこないのが数で攻めて来ると知ったので止めました。 ストーリーもやっていて先を気になるレベルの話でも無いのでただ作業しているかのような戦闘と無意味に広いマップだけ。これをフルプライスで売ろうとしたこの会社はヤバいですね。これに5年かけたとはもうゲームを作らないで欲しいです。 これに面白いとか言ってる方は同じゲーム会社の人か雇われレビューかと疑うレベルです。期待してただけに残念でした。 アップデートもとくに代わり映えしないゴミアップデートでしたので返品しました。
Si jugaste Nier Automata y te gusto, si jugaste Stela Blade y te encanto el Gameplay y su personaje, este juego te lo recomiendo! ya con una sola hora te va a enamorar TODO. Espero que los estudios modernos sobre todo los Norte Americanos y los Europeos aprendan a como desarrollar un buen juego, no hace falta que incluyan cosas estupidas como el Woke tan solo haga a una chica linda y listo no hace falta que hagan con un hermoso cuerpo ya con el rostro de una chica linda y que sea mujer ya esta y por favor no incluyan lesvianismo o esas enfermedades mentales, yo por eso siempre me voy a comprar juegos de Asia porque ellos si saben hacer buenos juegos.
Alright, I am 100% convinced that most gamers are total idiots. The negativity that is surrounding this game is mostly stupid. "gamers" are mad about the release time confusion so they left a negative review despite the dev team addressing this in the forums multiple times or "gamers" say this is like stellar blade but it is de-sexed so therefore it sucks. I stopped trusting gaming sites for reviews nearly 15 years ago and have mostly relied on what "gamers" say and I am now going to stop doing that as well as most "gamers" throw the dumbest tantrums possible over the dumbest things not to mention everything is so political now that if I see the term "woke" in a review from anyone I immediately stop reading or listening to their review. I have delayed playing many games because of the negative discourse surrounding games and have been disappointed when I finally played said games and thoroughly loved them and I bought games day one that "gamers" declared as best games ever and thought they were the worst games of all time (cough cough baldurs gate 3 cough cough) This game has really fun exploration and the combat is very satisfying it feels like a cross between sekiro and Nier. The music is really good and also reminds me of Nier Automata. This game is no where near GOTY status but it doesn't have to be, its just a good/decent game that is fine. The negativity is just stupid outrage. If it looks interesting to you then buy it and play it for yourself.
[h1] Ein Wolf, ein Katana und 20 Stunden zu viel [/h1] [h3] Freigang aus dem Pokémon-Bergwerk [/h3] Game Freak durfte nach 30 Jahren endlich mal aus dem Pokémon-Bergwerk an die frische Luft, und was haben sie mit ihrer Freiheit gemacht? Ein Spiel, das aussieht wie Nier: Automata, sich anfühlt wie Sekiro und posiert wie Stellar Blade, nur dass von den Vorbildern hauptsächlich das Moodboard übrig geblieben ist. Postapokalyptisches Japan, verfallene Zivilisation, Natur holt sich alles zurück, du kennst das Setting. Du hast es in den letzten Jahren ungefähr zwölfmal gespielt. Immerhin: Es gibt einen flauschigen Wolf zum Streicheln, Füttern und Putzen. Das ist keine Ironie, das ist tatsächlich einer der besseren Teile des Spiels. [h3] Hundert Skills, ein Knopf [/h3] Das Kampfsystem hat einen gigantischen Skilltree mit gefühlt hundert Fähigkeiten, von denen Du exakt eine brauchst: Parry. Der Rest ist Deko, wie das Laufband, das Du Dir mal gekauft hast. Warum kompliziert spielen, wenn der Konter-Knopf alles löst? Das Spiel weiß darauf auch keine Antwort und hofft einfach, dass Du es nicht merkst. Du merkst es nach ungefähr drei Stunden. [h3] Resteküche mit Bossgarnitur [/h3] Dumm nur, dass danach noch 25 kommen. Denn Beast of Reincarnation hat die Länge eines Epos und den Inhalt einer Kurzgeschichte, gestreckt mit recycelten Bossen, die Dir das Spiel immer wieder neu serviert wie eine Kantine ihre Reste: gleicher Kerl, andere Farbe, guten Appetit. Die Story stellt derweil tausend mysteriöse Fragen und beantwortet sie mit Lore-Monologen von der Länge einer Steuererklärung, vorgetragen von Emma, deren emotionale Bandbreite irgendwo zwischen Toaster und Selbstbedienungskasse liegt. Das hat Lore-Gründe, sagt das Spiel. Das macht es nicht spannender, sage ich. [h3] Vier Tracks für ein Halleluja [/h3] Und das Beste am Spiel? Die Musik. Ernsthaft, ohne Zynismus: Da kommt die Nier-Inspiration wirklich an, der Soundtrack ist stimmungsvoll und trägt Dich wunderbar durch die Ruinen. Er besteht allerdings aus ungefähr vier Tracks, die das Spiel in Dauerschleife abspielt, bis Du das traurige Klavier auch beim Zähneputzen hörst. Es passt irgendwie zum Gesamtwerk: Selbst das Highlight wird so lange wiederholt, bis Du es nicht mehr hören kannst. [h3] Fazit: Streichle lieber einen echten Hund [/h3] Keine komplette Katastrophe, irgendwo in diesem 30 Stunden Koloss steckt ein richtig gutes 12 Stunden Spiel und klopft verzweifelt von innen gegen die Wand. Aber so, wie es jetzt ist? Kann ich es dir nicht empfehlen. Warte auf Patches, warte auf einen Sale, und streichle in der Zwischenzeit einen echten Hund. Der hat mehr Persönlichkeit als Emma.
我非常非常喜欢女主角,我喜欢艾玛,我觉得这个游戏对我来讲很值得,我不管别人怎么评价,至少我确实感受到了快乐
It looks and plays rough the same way that Wild Hearts does. I loved the concept and the art direction and that's what drew me to the game, but after playing it , it just feels pretty lacking. The optimization is all over the place and the world so far even 5-10 hours in just haven't hooked me. And a lot of the time I really don't feel like exploring the world. You go around looking for chests in every nook and cranny, just for more amber which is the currency you use to upgrade your weapons. I'd want something for my efforts, side characters or a hidden boss or anything other than just more of the same resources I can get from just killing regular enemies. I'm also not a fan of all the extra systems introduced such as having to collect foods to eat or eggs to hatch or cooking meals or researching items. It's too many systems stacked on top of eachother and it makes me feel like I am playing Breath of the Wild. All the game needs is a durability system as we are pretty much there. If you have the money to spend, I'd highly recommend you to get Stellar Blade instead.
ce n'est pas un souls like. Posez cette base avant d'être déçu. Les souls ce n'est pas juste un jeu dur à boss. c'est une UI sobre, pas une gerbe d'icone de partout. c'est de l'exploration, pas un compagnon qui te spoil tout dans les 30m alentours. c'est un gameplay exigent, pas une parade qui bloque 1 seconde avant et après le coup adverse c'est une ambiance sombre, pas un monde où tu te sens en sécurité, c'est de la narration environnementale, une histoire qui se vie, pas qui se raconte. prenez ça en compte, c'est un jeu adapté au gameplay casuel. ça ne veut pas dire que c'est bon ou mauvais, mais un joueur des souls va pas trouver son challenge sans modder le jeu, et ça vient de la part d'un joueur qui s'est fait souiller sur les souls de fromsoftware, ainsi que sur des like comme le sont lies of P. ensuite, les hit box et les graphismes. les murs invisiblent ruient l'exploration et les arènes de combat, mourir car un petit caillou de 10cm fait office de mur, ce n'est plus possible depuis des ANNEES. et en parlant d'année . . le jeu est mal opti. beaucoup ont souligné ce point. en medium le jeu rame comme un manchot, par contre, allez savoir pourquoi, en ultra, j'ai 144fps ? ok, le clipping à 10m et les textures qui disparaissent à 15 j'imagine que c'est la signature de l'éditeur malheureusement, on a les même avec pokemon. pour finir les points négatif, le compagnon. MON DIEU. vous aviez 1 job. si vous faites un jeu avec un compagnon, faites en sorte que ce soit un compagnon, pas un outil. tu te ballades avec un loup géant MAIS : il ne peut pas servir de monture, tu utilises tes p'tites jambes, ce serait dommage d'avoir un déplacement rapide il ne ramasse pas les objets à côté de lui, ce serait dommage qu'il soit utile tu ne peux même pas avoir une interaction superflue avec, histoire d'avoir un semblant de profondeur avec ton compagnon votre loup est un menu de compétence. rien d'autre à l'heure où j'écris cette évaluation. si jamais ça change dans le gameplay, je modifierai, si mon commentaire reste en l'état, vous savez ce que ça veut dire. plus qu'à se tourner vers les mods pour avoir l'expérience attendue de la part d'un jeu qui se dit "souls like". Un jeu sorti trop tôt, clairement. les idée sont intéressante, mais ne sont pas aboutie. Histoire de ne pas être de mauvaise foi : La musique est plutôt chouette, on est pas sur de l'ost que j'écouterai en boucle pour le moment comme clair obscur, mais ça rappelle un peu les soundtracks de stellar blade premier du nom. plutôt chouette. la DA générale, bien que le jeu ne soit pas à mon goût (et je ressort de 3 jeux wii et la saga devil may cry qui s'est arrêté en 2019, je trouve personnellement ce jeu daté visuellement) mais la DA est chouette, les concept de monstres, de tenues et d'environnement font plaisir à voir (big up à un des premiers monstres qui m'a rappellé miyazaki dans sa forme) Bref, pour l'heure l'avant bouche me laisse un gout de mi-cuit, il y avait beaucoup de potentiel, j'en attendait des montagnes, de la part d'un jeu qui se voulait souls-like, A/J-RPG, en aventure mixte entre un humain et son compagnon, chacune de ces phases qui me hypaient sont présente mais à moitié bossé et laissé en "ça passe, peut mieux faire" je ne recommande pas en l'état, mais de futurs mise à jour, voir une bonne histoire pourrait faire pencher la balance dans le positif. 10/20, se contente du minimum dans chaque domaine, un 10 qui ne sacre rien, qui ne punit rien, une simple note dans la neutralité de l'ensemble. En conclusion et pour conclure, comme le diraient si bien nos enseignants : "À des capacités mais ne les exploîte pas."
Genuine lovely surprise. The game that will leave a journey in your heart. Its all about those little moments we strive for the best. Not everything will meet the eyes of expectation but touch will be delivered as promised. It will starts slowly by introducing world surrounding characters that will be your home. Some will land more than others. I would say there is quality in here but personally for me I wanted more from human emotions. Some of them felt like they were missing connection. World is wild and lush. Areas you will be exploring from post apocalyptic view looks very nice. Tons of greenery and industrial mixture gave that sense of lost feel. Koo is best boy and I couldn’t imagined this world without him. Not only he is special but also holds secrets to help you and charm you in every way possible. Interaction between Koo and Emma are hilarious in best humanly way. When it comes to the gameplay experience he gives that good grip with nice experience and improved combat. It all surrounds you main character and Koo duo. Surprised me the most I never expected to see is how good combat felt. If this is their firs game with this quality I can only imagine what they can do later. Deflection system feels very very good. It lands perfectly with that high rush of quality gameplay. Emmas abilities lets you to slow down time sometimes and you can unleash true hell with more devastating sword combos. Koo will help you with more build up materials when it comes to inflicting elementals that will do wonders. Between these combinations and your never lasting samurai swords (there are lot of them) you will be doing serious combos. Also wanted to address how developers made every animation with just amazing movement fluidity. The game also provides you with several difficulties so don’t shy away to try them all. There was a nice balance between normal and hard and I would say hard was not that bad. Another surprise was traversal hair root system that Emma can use. It felt right at home. So beautifully crafted and so well done. Exploring maps was joy. Even finding highest points on the map was easy as ever. Not only that but Emma could also grapple between the pin point system in a jiffy like Sekiro style and it felt so good. Not everything was needed to defeat on the map so it was very helpful to escape some long walks and just fly like a wind. I left bosses in last corner. Majority of them were great and even amazing but say it bluntly there were some problems with them. For me personally (not saying the game is bad) I started to get bored over second phase bosses very quickly. Not only that but there were repeating ones too and biggest issue for me were some huge bosses just “landed” on your screen with their body mass and it was frustrating to get see when I could deflect their hits or not. Wished developers did better job with them. Major points explained and I think this is well made game. Good story, beautiful protagonist and pupperino Koo just made game more beautiful. Lets hope developers can fix unskippable cutscenes and let you straight up into combat.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $809.7M | 1.2M | 96% | $59.99 | |
| $53K | 81 | 72% | $24.99 | |
| $43.5M | 106.1K | 57% | $34.99 | |
| $9.9M | 12.5K | 76% | $39.99 | |
| $473.5K | 1.9K | 75% | $11.24 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.3M | 11.4K | 57% | $29.99 | |
| $9.4M | 31.1K | 90% | $8.99 | |
| $9.3M | 26.9K | 99% | $19.99 | |
| $9.4M | 4.9K | 48% | $59.99 | |
| $9.3M | 21K | 93% | $29.99 | |
| $9.3M | 8K | 61% | $26.24 |