
Bear and Breakfast is a laid-back management adventure game where you build and run a bed and breakfast...but you’re a bear.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 4.6Kreviews | 89% | — | $908.6K |
| $6.99−65% | 180ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The controls could be a little smoother. I had to start a second game in order to get the final achievement, but other than that one, it was just challenging enough to keep me interested. A surprisingly deep story for such a simple seeming game. I was expecting there to be a surprise reveal about Hank's dad! Definitely worth playing.
小熊怪可爱的,这一周两眼一睁就想打开操持我的旅馆,还挺上瘾。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $6.99−65% |
| 32ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un jeu de gestion attendrissant où l’on incarne un ours qui tient sa propre auberge. Doux, drôle et inventif, il mélange humour et organisation avec beaucoup de charme. Une gestion qui a vraiment, du poil de la bête. 🐻🏡
It's a fun game. Cute premise. Does what it needs to well enough. Far from a perfect game, but it's not outrageously expensive and even less so if you catch it on sale or in a "bundle" with a higher quality game. I do have some chief complaints with it, though. Time of day only really matters for respawns and putting guests in rooms as there is no stamina metric. There isn't really a penalty for not sleeping. Which sort of defeats the purpose of having an internal time system, honestly. The only hindrances are cleaning up trash, restocking food and putting guests in vacant rooms. But the only drawback is that you stop making money until you do and room scores drop for current guests. Which most of these problems go away with NPCs you recruit and hire. This almost always makes sleeping not worth while since it gives you no benefit, nor does it counter a negative that I can note. You'll only really use sleeping as a means to move on quickly with nothing left to do early on. Resource management is also hit or miss. There's little pressure in finding materials to build things and the game is pretty easy to figure out where to find those resources. The stress comes later on when feeding guests becomes important to certain properties. At a certain point, it starts to feel like you have to shelve other forms of development to constantly find food and run groceries to make food to keep up with the voracious appetites or completely shut down properties that require kitchens (all but 2 small properties). Perfectly manageable, but sort of stops being "relaxing" when you're stressing over food scarcity and unhappy guests tanking your scores. This gets more difficult if you start completing zone projects too early. The more you build up the zones in the map, the needier your guests start to become. Comfort, hygiene and decoration are easy enough to sort. But food is... a nightmare sometimes. At the time of writing this, I haven't yet found an NPC that resolves this like garbage collecting and booking guests, but I won't say it doesn't exist at risk of this being an ignorant take. All of this said, I enjoy the game. My complaints don't ruin the game. But they are things that someone may read and realize the game isn't exactly what they were expecting (it's not a harvest moon / stardew valley / minecraft sort of game). It's very much an Economy / Life Sim game, but the "relaxing" tag others put on here is all relative to what you find stressful. So know what you're getting into.
great little game. Love to build and design the rooms.
Such an amazing game and so addicting !
This is an endearing video game. There is a unique cast of characters and the method of storytelling has the dialogue and narrative revealed through the protagonist's, Hank's, naive view of the world and friendships, which makes these characters all the more quirky and lovable. The art and animation is charming. I enjoy how the animators created depth and atmosphere with the forest overlay and idle animations of environmental props. There was confusion about some mechanics of the game, like how to teach Hank a recipe (right click), and how to progress in certain quests, however these were mostly far and few in between all of the other great and heartwarming material in the game. I enjoyed this game and am glad that I bought it. Thanks!
J'adore ce petit jeu chill et mignon. J'étais à la recherche d'un jeu pour me détendre, mais avec de la gestion également car j'en suis fan. Et après des heures de recherches, celui-ci m'a direct paru intéressant et il l'est ! Je le recommande fortement, c'est un jeu qui peut convenir et plaire à beaucoup, mais surtout à ceux qui sont aussi à la recherche d'un jeu solo chill, avec un peu de gestion, et d'aventure. Les graphismes sont hyper bien faits pour de la 2D, c'est clairement pas pixélisé, ce que j'adore aussi. D'ailleurs le jeu tourne parfaitement sur un vieil ordi portable !
loved this game! unfortunately the last bit of quests is a bit of a drag, and the ending to the story didnt really feel satisfying (despite most of it being really good!!), but i enjoyed the management aspect of it all a lot! so if you like management type games, i definitely recommend this one. only complaint i have is some items in the spanish translation have names that don't match the names given in quests (for example, in one quest you need "sopa de vegetales", but the quest calls it by a different name), and one of the character's has their name misspelled a couple of times. it's a small nitpick, didn't make the experience bad, just slightly more difficult every now and then. still, i appreciate there is a spanish translation *at all*! and besides those few mistakes, it's a pretty solid translation!
割と虚無でした、酒場経営系のゲームをよく見ますがそっちの方がいいと思います。 ストーリーは未完っぽく突然終わりました。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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