
Bear and Breakfast is a laid-back management adventure game where you build and run a bed and breakfast...but you’re a bear.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 15 → 1/day in the week after.
About




Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 5.4Kreviews | 89% | — | $1.1M |
| $6.99−65% | 180ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
shift+左键才能分物品的数量,但教学一点提示也不给呀? 还有,为啥不改成右键呢? You need to hold Shift + left click to split item quantities, but the tutorial doesn't give any hint about this at all? Also, why not change it to right-click instead?
Arada tekrara düşüyor ve questler random alınıyor oyun yönlendirmiyor ama keyifli ve tatlı
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $6.99−65% |
| 32ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画风挺治愈的 整体玩法很无聊,建浴室那里要先接客人才给浴室配件就很离谱。
A very cozy, easy-to-play game.
As much as i want to love this game its just not for me . I dislike having to wait doig nothing just to then get minimal progress to wait again . I like the artstyle and game type but usually you can skip to when you get to do stuff again and are not forced to sit idle,but if you dont mind that this game might be for you .
Was a fun story based sim builder. Only thing missing is the ability to speed up a day once you have nothing to do but wait for the guest quests.
Cozy Game. Nette Story. Man muss nur viel umherlaufen.
[b] Es ist ein gemütliches Spiel, in dem man seine eigenen Resorts einrichten kann, was so wie ich finde im Großen und Ganzen auch gut umgesetzt ist. Es gibt allerdings auch einige Spielinhalte die mich oft zur Verzweiflung oder Weißglut getrieben haben. [/b] [h1] Pro: [/h1] - Süß gestaltet und die Geschichte mit dem Metalhai ist lustig - Man schaltet für alles was man erreicht Verbesserungen frei, die einem das Leben leichter machen - Die Einrichtung der Resorts macht Spaß [h1] Kontra: [/h1] - Nervige Abfragen, ob man den Auftrag erfüllt hat…wenn man es nicht hat wird man direkt weggeschickt - Ja es ist ein gemütliches Spiel, aber lauf doch etwas schneller du fauler Bär! - Gerade am Anfang steht man oft ein paar Tage rum, weil einem das Geld fehlt - Die Bedürfnisse der Gäste wachsen zu schnell im Vergleich zu den Möglichkeiten der Einrichtungen - Gerade als das Essen dazu gekommen ist, wird es eine unglaublich nervige auf und ablaufen der Karte [h1] Für Erfolgsjäger: [/h1] 100% gut machbar, es dauert nur sehr lange und erfordert gerade für die Resort Aufträge viel warten. [h1] Fazit[/h1] Ich empfehle es, da ich die Umsetzung des Resortmanagement und die Story gut fand. Allerdings muss man unglaublich viel hin und herlaufen. Mit der Bewegungsgeschwindigkeit habe ich mich im späteren Verlauf aufgeregt, weil gemütlich schön und gut, aber man. Ich muss so viel laufen, da wäre ein wenig mehr Geschwindigkeit durch die Nüsse schön gewesen. Auch, dass man die Story eigentlich erst durchspielen muss, bevor man sich richtig an die Resorts setzen kann, hat mich persönlich gestört. Ich baue und plane dafür zu gerne und dann hat man das Spiel ja eigentlich schon durch?!
Overall: 4/5 What I love about this game is the aesthetic of it all, and the comfortable routine of running the beds and breakfasts. There were times that I felt like some of the economy stuff got wonky - running low on some but no seemingly being able to obtain a lot more of it. I feel like they did a good job of balancing all of the different venues - when it started to feel like a lot to manage the game introduced other ways to help maintain your places. The story is also very quaint, there were some parts where I wanted more, but overall I felt pretty satisfied with my experience. Would love to continue to support this team in their future endeavors!
nice
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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