
Bear and Breakfast is a laid-back management adventure game where you build and run a bed and breakfast...but you’re a bear.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 15 → 1/day in the week after.
About




Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 5.4Kreviews | 89% | — | $1.1M |
| $6.99−65% | 180ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a very cute game with a lot of visual charm for sure, but that's kind of where it ends. Grain of salt, as I'm not super far into the game, but that is actually part of the problem. I am barely in and I am already bored. There's nothing to do. You get introduced to a lovely and colorful cast of characters that are super cute and well designed, but after the first property is completed they all just kind of fade into the background. Your friends don't help you run anything, they just stand on their home map and regurgitate the same lines over and over again. Gameplay is lacking, a lot. In a management sim I typically expect to be able to be constantly doing something to progress, but in this game the progression is painfully slow, to the point I'm just afk walking around waiting for nightfall so I can skip to the next day and get and inch closer to the next story beat. Its aggravating. They drip feed you crafting recipes at a painfully slow rate and the spawn rate on trash (which you use as an important currency) is SUPER low, even when you have the dump unlocked. You do property quests to unlock things, but then it increases the needs of your guests without giving you the recipes or furniture pieces to keep up with their needs. For example, I have a property quest right now to increase the room quality to level 2, but the game doesn't inform you of how to do this, doesn't give you updated recipes to make that happen, no new side quests to progress, and doesn't give you the overview to even see how close you are to reaching level 2 through trial and error. So you are essentially stuck, inventory stacked with resources that you are waiting to use, just sitting there twiddling your thumbs to hopefully complete another painfully slow property quest that *hopefully* gives you what you need, while also knowing every time you complete these quests your guests will want stuff that you can't give them yet. Yes, games have gameplay cycles, but this game never really gives you the satisfaction of reaching a goal and enjoying the fruits of your labor. There is way too much downtime in this game with NOTHING to do. Your inventory is stacked with resources, so farming resources like wood and stone is a non-issue, but then trash is painfully slow, you get maybe a handful of pieces a day. NPCs are irrelevant after their first quest, and talking to them just cycles through he same dialogue. There is literally NOTHING to do, other than WAIT. They give you a cute diner, but you can't run it, there's no diner mini-game. Same thing with the travel center. They're just building you build, they give you a one time passive buff like +1 booking, and then they, like the NPCs, just become background dressing. I cannot stress to you *how much* boring downtime there is. I spend more time waiting then playing, which is not what I want from a GAME. Layering is also bad. They let you toggle walls, but that toggle doesn't effect doors or wall hanging items, so you can barely see half the room since the doors and wall stuff cover so much. Certain items that should go on a shelf (like the scent sticks) don't, so if you buy them you end up having to scrap them at the dump or place them on the floor in a weird corner. I was really excited for this game. Its beautiful, the hand drawn art is so charming. I love management sims, a lot. But there is just genuinely not enough here to keep you interested unless you are playing this game while also watching a movie and browsing the internet to stave off the looooong downtime. You have to play it like an idle game that you have minimized half the time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $6.99−65% |
| 32ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beary great.
Bear and Breakfast is a cute game full of quirky characters and storybook esc art. The story is simple but interesting, the little secrets you find and make are a fun aspect, and the world is enjoyable. The only flaw is the time cycle. If you're at a point where you need a certain type of customer to finish a quest or just need more money, you can only wait until 11 pm in game to skip to the next day. If there's other quests to deal with then its fine, but end game cabin quests have wait around when with nothing to do. As fun as the decorating is, doing so pauses the in game time so you cant pass time with it. Overall, its a fun B&B sim!
Acá está mi corazón
Management sim as a bear, scare some people, evict tenants, and the damn dog.. Oh boy.. the damn dog..
This is someones cozy game, its not mine. There are too many small "quality of life" choices that i fundamentally dont like. But the biggest disappointment for me was the cooking. Im sure at some point i will revisit this game with a fresh perspective, but not right now
is it a bit repetitive? yes. but that's what makes it cozy and fun for me! bear and breakfast can give endless hours of easy and light-hearted fun. it's the perfect game to play if you just wanna relax and run a b&b as a bear. i really enjoy the foraging and decorating aspect of the game, and the quests are simple and fun to fulfill though rarely complex nor difficult. THAT SAID, PEOPLE, NOT EVERY GAME HAS TO BE COMPLEX NOR DIFFICULT! So, appreciate the game as is, it's light, fun, and cozy! looking forward to other gummy cat games :>
Ich habe das Spiel erst heute gekauft aber möchte direkt eine Rezension dazu abgeben. Wer Cozy Games mag, wird dieses hier lieben! Es ist ein absolut entspanntes, entschleunigendes Game, wo man in Ruhe die Welt erkunden, Sachen craften und sein eigenes Bed (Bär) and Breakfast aufbauen und leiten kann. Aber eben als Bär. Es ist also ein Management/ Aufbau Spiel aber mit einer etwas anderen Story, als das was man bisher kennt. Von mir eine ganz klare Empfehlung, ich werde es sicherlich nicht nur einmal durchspielen.
很可爱但是一打就困。。。甚至没玩到能做饭的阶段。。。就是到处捡破烂。。。
Fun little game with a suprisingly emotional story. Really loved the characters and quests The last hours of getting a 100% achievment got a little tiresome since i was basically just waiting for guests to arrive and leave and I really wish I could have talked more to and gotten more quests with some of the later game characters but I guess that just shows much like I liked talking to them
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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