
Bear and Breakfast is a laid-back management adventure game where you build and run a bed and breakfast...but you’re a bear.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 15 → 0.8/day in the week after.
About




Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 5.4Kreviews | 89% | — | $1.1M |
| $6.99−65% | 180ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think the main issue has been stated in a lot of places, but the UI is pretty rough. It's busy in normal M&K, but with a controller (I used Steam Deck) it'd be impossibly confusing of it weren't for the helpful tips/hints everywhere. But the slow gameplay and lack of proper introduction to new elements (I kept going back to my mom for money and had to do multiple bedrooms to get the rating up to 2 and later found the dumpster raccoon) really hampers what should be a cozy game and more gives me annoyance and anxiety where I end up rushing through dialogue. It's cute, but there's just too many little things wrong that build up to a whole lot of hassle.
从NPC开始理所当然的要求我修山顶上的酒店开始就不想玩了,我不喜欢这种剧情设定,但是前8小时的体验其实还不错。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil
| $6.99−65% |
| 32ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10
This game is very cozy. I originally played it on the switch but the controls on the PC are more intuitive and user friendly. The cut scenes and different characters keep me laughing and are heartwarming.
Pros: I really enjoyed this game, it was very relaxing and allowed me to build up the community at my own pace. Interesting characters and cute graphics. Very cozy! Cons: It can be frustrating at times that the trash (which is money) is not more common. There are also times, that you have to push forward on a task, before gaining access to something you need to really complete that task. Lack of storage is also an issue at times. Overall: I would buy this again. I love playing it and want more games built with this level of story, character design, and the same system dynamic.
Whilst the game looks lovely, and the premise is charming, the actual game play mostly consists of waiting for days to end, foraging materials and stuffing as many decorations as humanely possible into each room. I really want to enjoy it, but it just feels a little dull. Perhaps I'll see it through to the end, but don't come into this expecting something like Theme Park/Hospital or Harvest Moon.
hmm boring. after almost 2 hours of gameplay, i feel like the cycle repeats itself and i notice the flaws of the game. very slow movementspeed (for no reason, and you cant run). you have to wait till night until you can sleep to fastforward certain stuff, and then you just aimlessly roam around collecting (even if you dont want to and have enough materials right now from already collecting). i hate when you build layouts yeah you can rotate items, but you cant rotate the view (at least i think you cant). same for editing rooms, i try to make them bigger or smaller, and i couldnt for some reason, not sure if you unlock that, cause at the beginning i could only build rooms. either way i thought you have just 1 motel/hotel, and you manage that and expand that, which would've been cool, but just after having a little shed eventually you move instantly to another city (while the other one is still running) and build another one... i hated that.
lost interest pretty quickly
*excited bear noises*
bombastic
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.2K | 81% | $19.99 | |
| $2M | 2.8K | 90% | $19.99 | |
| $989.8K | 9.4K | 96% | $5.99 | |
| $488.1K | 412 | 89% | $49.99 | |
| $99.6K | 195 | 72% | $19.99 | |
| $63.6K | 167 | 95% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.3K | 61% | $29.99 | |
| $1.1M | 4.4K | 71% | $19.99 | |
| $1.1M | 4K | 72% | $4.99 | |
| $1.1M | 1.6K | 87% | $19.99 | |
| $1.1M | 3.4K | 97% | $14.99 | |
| $1.1M | 2.2K | 78% | $24.99 |