
Defeat monster hordes alongside your Bean Beasts in this cute, challenging Tower Defense Game! Evolve your companions, explore upgrade paths for traps and take on epic boss battles!
Modeled estimate, not a reported figure. How we estimate →
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About
Bean Beasts gain experience, evolve and unlock additional attacks.
Each Beast comes with a unique special ability and secondary attack.
Choose the path to best suit your strategy.
Use walls to redirect enemies however you see fit.
10 unique Bean Beasts, each with 3 evolution stages.
12 unique Traps, each with 2 upgrade paths.
21 individual player-triggered abilities, including 5 summons.
40 hand-crafted levels spanning 5 biomes.
8 epic boss encounters.
Plus 8 endless mode maps.
A new Beast, Trap or Upgrade unlocked after every level.
4 difficulty options - from beginner to beast mode.
Over 50 different enemies to challenge your tactical skills.
2 damage types, 5 damage elements and 7 status effects.
Use of physics and gravity to shove your opponents.
Custom music, artwork and juicy sound effects.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, German, Simplified Chinese, Japanese, French, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]《豆怪》:萌出血的硬核像素塔防[/h1] 《豆怪》无疑是部让人感到惊喜但又充满塔防的作品,惊喜在于游戏粗陋外表之下的高完成度,遗憾则是终究是因为卖相不佳导致惨淡开局,目前空有93%的好评率、但仅仅收获了不到100条评价——更何况游戏卖的也不贵,中文区55元的价格,对如今的独游市场来说已经是颇具性价比的选择了。 我比较喜欢本作的美术设计,精美的像素点阵组合搭配出多种多样的场景,从森林到雪地,从火山到洞穴,丰富的塔防场景保证了游戏的视觉呈现,并且在怪物设计上也颇费了番功夫,对不同种类的怪物都有详尽的刻画,关底BOSS也有专门的出场动画,在细节上已经尽力做到最好了。 但归根结底,像素游戏好像已经不再是市场上的热门——这条赛道实在是太卷了。以本作的像素精度,放到市场上也不是那种一眼就能出彩的种,所以泯然众人倒是可以理解。不过即便画面不算出彩,游戏在Gameplay上我觉得还是做的比较优秀的。 其核心玩法融合了两款热门塔防《王国保卫战》以及《兽人必须死》的核心设计,主要防御设施分为「豆怪」以及「陷阱」两种,并且都有各自的升级形态,能解锁出更强力的武器。游戏里包括10种豆怪跟12种陷阱,丰富度上已经满足塔防游戏的基本需求了,并且还设置了「主动技能」让玩家操作——你可以看做是KR里的英雄,只不过是站桩非移动版本。 《豆怪》在关卡策略上相当考究,颇有《王国保卫战》早年的风姿,高难度下必须要精打细算才能摸到过关的解法,而如果你是传说中的高高手,也有无尽模式在等着你去征服。 总而言之,《豆怪》是一部初看并不起眼、但实际完成度非常高的硬核塔防游戏,在软萌的像素外表之下,用可爱的豆怪们打造出最较劲脑汁的策略塔防游戏——真男人不是在杀敌,就是在杀敌的路上。喜欢塔防的你不要犹豫,冲就对了! [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
I loved the game pros 1)great gameplay with good variety of strategies 2)polished pixel art cons: 1)soundtrack is very repetitive 2)Near non-existent story I give the game a 8/10
太难了
Better creature collector than the new Pokemon slop for a fraction of the price. What's not to love here?
真鸡儿难,目前玩过的塔防里面最难的
pretty good
Just starting and the game feels great. Looking forward to seeing how it plays as I progress into the harder levels!
Love the game but its exremely frustrating using powers with the skill check, i think their too fast you can debate that but it should 100% pause the game when using them. Half the time i just tap them or have to re-do an entire wave to time them right.
Overall, this game was a good entertainment, although the late game was that awful that I simply stopped playing. The game provides a lot of interesting choices and twists to a genre that struggle to evolve, like choosing your turrets and beats/guardian/spells loadouts, or enemies that can break the maze, entire boss fights with short cd on all spells. Each region offers a unique set of monsters and each map a unique roster based on the region set, with their own weaknesses and resistances, meaning you have to adapt your loadout to match those. In other words, you can't just play "the best combo" each and every time, which is cool I think. It's also kind of pretty for a pixel art game. Also I love the plate trap :D Now, every mission has 3 missions that are mandatory in order to unlock stuff, interesting, but some of them are very lame like breaking a damage sponge, sorry, a chest. Another one asks you to break that damn chest before turn x. Furthermore, late game missions are too exhausting and some are unbalanced like the one with moving walls, cool idea but poorly executed. Personal note: 6/10.
ゲーム性は王道のタワーディフェンスって感じで面白いです。キャラクターもポップでかわいい感じでいいともいます。しかし全体的に不親切設計で、どうして?ってなるゲームでもあります。タワーをどこに建てられるのかが準備段階で分からなかったり、試合中1ターン以上前に戻ることができなかったり、マップに戻りたいだけなのにタイトルまで飛んだり。本当にわざと不快感を演出してるのか?と思うほどの設計。これは【もったいない】が全て詰まってるかのようなゲームです。ゲーム自体は面白いので、タワーディフェンスやりたい方はやってみるのもいいのではないかなと思います。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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