
Defeat monster hordes alongside your Bean Beasts in this cute, challenging Tower Defense Game! Evolve your companions, explore upgrade paths for traps and take on epic boss battles!
Modeled estimate, not a reported figure. How we estimate →
About
Bean Beasts gain experience, evolve and unlock additional attacks.
Each Beast comes with a unique special ability and secondary attack.
Choose the path to best suit your strategy.
Use walls to redirect enemies however you see fit.
10 unique Bean Beasts, each with 3 evolution stages.
12 unique Traps, each with 2 upgrade paths.
21 individual player-triggered abilities, including 5 summons.
40 hand-crafted levels spanning 5 biomes.
8 epic boss encounters.
Plus 8 endless mode maps.
A new Beast, Trap or Upgrade unlocked after every level.
4 difficulty options - from beginner to beast mode.
Over 50 different enemies to challenge your tactical skills.
2 damage types, 5 damage elements and 7 status effects.
Use of physics and gravity to shove your opponents.
Custom music, artwork and juicy sound effects.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
实在要说的话,应该算作中评。游戏的质量还不错,4个大关,每个10关(含2个boss关)+2无尽关卡,内容算是充足了,像素风的美术风格也没法挑什么刺,问题在于其核心玩法塔防,但游玩的感觉完全不像是塔防,反而像是解密游戏。 以下内容含部分剧透 游戏中的小怪(尤其是后期)有大量免疫和抵抗的元素和状态类型,基本每关能带的塔没有太多的自由性,尤其是要做关卡任务和高难度通关(高难度下抵抗的伤害类型造成的伤害更少),所以玩起来没有塔防的自由度,反而像是把关卡里所有怪物不抵抗的伤害类型凑齐来通关。而且最**的一点是后面的怪抵抗类型这么重要还得先打几十个怪才能解锁怪物信息,这不就逼你初见去盲猜吗?这个解锁机制的意义在哪里?
The gameplay loop of having to progress stages for unlocks but then go back and replay stages when you have the unlocks that enable doing their challenges for gems to get any upgrades isn't fun at all. The progression design is too flawed by showing you can't full clear stages immediately thus forcing a lot of backtracking to replay boring stages. Either this was a lack of thoughtfulness or the dev aimed for intentionally playtime bloating systems.
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Languages: English, Spanish - Spain, Spanish - Latin America, German, Simplified Chinese, Japanese, French, Portuguese - Brazil
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yes
Extremely poor level design - due to the combination of the spawn locations and the flying units it basically makes placing anywhere besides close to the end of the level pointless. When it mentioned "upgrade paths" - I was expecting actually being able to spec into a preferred style of play which is also absent.
It has it's strong points but ultimately it's not that fun to play. Progression just becomes too tedious even early in the game. Levels already feel too much of the same and then you're forced to redo levels and do bothersome challenges to get more upgrades. The towers lack variety, there aren't enough different possible strategies to beat a stage and the stages themselves aren't dynamic. If the definition of a game is a series of interesting choices then Bean Beast just doesn't have enough choices to make.
請注意,本作是硬殼塔防!!! 非常推薦給想要嘗試高難度挑戰的塔防高手(個人塔防遊戲經驗>100款)。 約10多小時可以全五星(遊玩體驗不重複),全5+1星時間未定(我還沒破完...)。 * 人權宣言,滿星通關全關卡,究極難度(豆豆)攻略中。 為何說這款是硬殼塔防? 雖然這款有難度可以選擇的,但是如果只選低難度輕鬆通關的話。 抱歉,你有一堆項目無法解鎖。 想解鎖所有塔(寶石購買),就必須要高難度通關(五星),這樣才能拿到寶石解鎖所有寶石項目。 更別說究極關卡,需要5+1難度通關。 所以,想玩完整遊戲,那這款遊戲直接上高難度是最好選擇。 補充一點,這不像部分塔防遊戲需要"農" "肝",這款只要你塔+寵物配的好,全地圖一回通關都不是問題(不過部分地圖出怪口不明顯/滿星條件說明不夠明確,就必須要確認後再關卡重來)。 新手攻略: 1. 記得看屬性相剋,要特別注意怪免疫項目. 2. 寶石優先解鎖火龍 / 閃電塔. 3. 前期 弩的進階火弩非常好用,前中期關卡無腦出火弩+閃電塔即可(遇到免疫再改塔). 4. 前期推薦使用雷寵物+火龍,後期則是變色龍+咖啡豆(忘記名子了)。 5. 箱子是最大神器,你可以選擇造小迷宮,也可以選擇直接升箱子,硬拚了(笑). 記得,箱子升級會直接滿血,扛傷害的時候非常實用,此外,維修等待時間為9秒,所有箱子需要共同承擔維修時間。 6. 能源塔(每回合加能量)是遊戲中最大陷阱(害你輸的陷阱),這遊戲大部分關卡通關都不需要用到它... 這個塔在一般關卡很不實用,除了因為一般關卡沒有能量塔也都可以正常通關以外,能量塔要回本至少>3輪,這中間如果資源沒分配到輸出塔上,很容易就輸了。 等到後期關卡解鎖"賣塔價格提升"才實用,開局收集幾回合資源,然後賣塔(80%售價)回本後再衝高輸出塔等級,但是如果你會這樣玩,那新手攻略也不適合你了XD.
+
A nice tower defence that rewards persistence and trying new strategies as you progress.
Melhor jogo Para jogar sozinho
[h1]《豆怪》:萌出血的硬核像素塔防[/h1] 《豆怪》无疑是部让人感到惊喜但又充满塔防的作品,惊喜在于游戏粗陋外表之下的高完成度,遗憾则是终究是因为卖相不佳导致惨淡开局,目前空有93%的好评率、但仅仅收获了不到100条评价——更何况游戏卖的也不贵,中文区55元的价格,对如今的独游市场来说已经是颇具性价比的选择了。 我比较喜欢本作的美术设计,精美的像素点阵组合搭配出多种多样的场景,从森林到雪地,从火山到洞穴,丰富的塔防场景保证了游戏的视觉呈现,并且在怪物设计上也颇费了番功夫,对不同种类的怪物都有详尽的刻画,关底BOSS也有专门的出场动画,在细节上已经尽力做到最好了。 但归根结底,像素游戏好像已经不再是市场上的热门——这条赛道实在是太卷了。以本作的像素精度,放到市场上也不是那种一眼就能出彩的种,所以泯然众人倒是可以理解。不过即便画面不算出彩,游戏在Gameplay上我觉得还是做的比较优秀的。 其核心玩法融合了两款热门塔防《王国保卫战》以及《兽人必须死》的核心设计,主要防御设施分为「豆怪」以及「陷阱」两种,并且都有各自的升级形态,能解锁出更强力的武器。游戏里包括10种豆怪跟12种陷阱,丰富度上已经满足塔防游戏的基本需求了,并且还设置了「主动技能」让玩家操作——你可以看做是KR里的英雄,只不过是站桩非移动版本。 《豆怪》在关卡策略上相当考究,颇有《王国保卫战》早年的风姿,高难度下必须要精打细算才能摸到过关的解法,而如果你是传说中的高高手,也有无尽模式在等着你去征服。 总而言之,《豆怪》是一部初看并不起眼、但实际完成度非常高的硬核塔防游戏,在软萌的像素外表之下,用可爱的豆怪们打造出最较劲脑汁的策略塔防游戏——真男人不是在杀敌,就是在杀敌的路上。喜欢塔防的你不要犹豫,冲就对了! [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
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