
Defeat monster hordes alongside your Bean Beasts in this cute, challenging Tower Defense Game! Evolve your companions, explore upgrade paths for traps and take on epic boss battles!
Modeled estimate, not a reported figure. How we estimate →
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About
Bean Beasts gain experience, evolve and unlock additional attacks.
Each Beast comes with a unique special ability and secondary attack.
Choose the path to best suit your strategy.
Use walls to redirect enemies however you see fit.
10 unique Bean Beasts, each with 3 evolution stages.
12 unique Traps, each with 2 upgrade paths.
21 individual player-triggered abilities, including 5 summons.
40 hand-crafted levels spanning 5 biomes.
8 epic boss encounters.
Plus 8 endless mode maps.
A new Beast, Trap or Upgrade unlocked after every level.
4 difficulty options - from beginner to beast mode.
Over 50 different enemies to challenge your tactical skills.
2 damage types, 5 damage elements and 7 status effects.
Use of physics and gravity to shove your opponents.
Custom music, artwork and juicy sound effects.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, German, Simplified Chinese, Japanese, French, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really enjoyed the game, especially working out the best combination of traps for the different waves. Highly recommended
[h1]可爱却硬核[/h1] 本作是一款看似画风休闲却实际上颇具难度的塔防游戏。流程上采用大区域+小关卡的模式推进,敌人会按波次和路径袭来。玩家主要的防御手段为可以进化培养的豆子、支持升级的陷阱(有些有朝向)以及可以主动释放的技能魔法,玩家还可以通过放置障碍物改变怪物的行径路线。虽然玩家也可以选择低难度进行游玩,但是支撑局外升级和内容解锁的商店,其所需的宝石与难度和挑战任务息息相关,还是比较考验玩家的策略搭配和操作水平的。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
В игре потрясающие битвы с боссами, но в остальном она довольно средненькая. Если проходить её по максиму (со сбором всего и вся), то придётся хорошенько попотеть. Но сам я решил этим не страдать и ограничиться основным прохождением. Если решите её всё-таки проходить на все 100%, то знайте: Можете сразу стремиться зарабатывать максимальное количество кристаллов на уровне. Так как на секретной сложности (открываемой после основного прохождения) дают монетку, а кристаллы на ней собрать не получится.
真鸡儿难,目前玩过的塔防里面最难的
This is a really fun tower defense with a really cool aesthetic. Would highly recommend for anyone that likes the genre.
Muito difícil~ Conheci no Play, Soon? Start! da Project Stream Sekai no Youtube! https://www.youtube.com/@ProjectStreamSekai
[h1]タワーディフェンスとは?[/h1] 序盤はまあいいが後半の『答え(乗り切るには)はこれ』感よ。 移動するブロックの上にしか配置できないステージがあったり。(4ターンほどでマグマに沈む) 一番やってはいけないのは『いかにハードであれどその時点でクリアできるようにしないといけない』という点。 『無理だったら難易度下げてね』ではダメなのである。 アンロック要素は楽しいが低評価とする。
Yeah im thinkin this game is fire. almost like pokemon mixed with pvz/bloons. visual and world aesthetic goes bazonkers for me personally like im rockin wit the gecko bruh. also this game is cheaper than a double double animal style with animal fries and a medium neopolitan shake and for that ? backflip
Just starting and the game feels great. Looking forward to seeing how it plays as I progress into the harder levels!
Overall, this game was a good entertainment, although the late game was that awful that I simply stopped playing. The game provides a lot of interesting choices and twists to a genre that struggle to evolve, like choosing your turrets and beats/guardian/spells loadouts, or enemies that can break the maze, entire boss fights with short cd on all spells. Each region offers a unique set of monsters and each map a unique roster based on the region set, with their own weaknesses and resistances, meaning you have to adapt your loadout to match those. In other words, you can't just play "the best combo" each and every time, which is cool I think. It's also kind of pretty for a pixel art game. Also I love the plate trap :D Now, every mission has 3 missions that are mandatory in order to unlock stuff, interesting, but some of them are very lame like breaking a damage sponge, sorry, a chest. Another one asks you to break that damn chest before turn x. Furthermore, late game missions are too exhausting and some are unbalanced like the one with moving walls, cool idea but poorly executed. Personal note: 6/10.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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