
A fast-paced tower defense strategy with settlement management. Build, assign villagers, empower the lighthouse, and keep the light alive until the final wave.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Beaconfall - is a dynamic strategy game about defending a settlement on an island surrounded by darkness.
Build structures, gather resources, and assign villagers between work and defense. Every building either boosts your economy or strengthens your fortifications - but you’ll never have enough hands.
When a wave begins, enemies emerge from the gloom and attack from multiple directions. Staff your towers, place traps, and make decisions under pressure.
The lighthouse is the heart of your settlement. It holds back the darkness - and it can become a powerful weapon if you choose to invest in its upgrades.
Each run lasts around 20–30 minutes and takes place on a procedurally generated island. Different scenarios, unique island layouts, and bosses demand new strategies and builds.
Survive the final assault and prove your light is stronger than the dark.
Build and grow your settlement in real time
Defend against enemy waves in a tower defense format
Upgrade buildings and unlock new specializations
Use a tactical pause to make smart decisions
Procedurally generated islands
Multiple scenarios with unique bosses
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Such a charming little time-killer! Figuring out the abilities and building strategies was genuinely engaging. Love the adorable animations and satisfying sound design. Had a great evening with this one, and I'll try it again tomorrow!
Прикольно позалипать, думал задержит на меньшее время, допишу и покатаю еще =) Напоминает thronefall
Very cool game, engagement gameplay, 10 starving peasants / 10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Latin America, Simplified Chinese, Korean, Portuguese - Brazil, Turkish, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stylish and cute tower defense. Visually, it resembles Don't Starve, and it's fun to play.
Прожорливые солдаты и дефицитный камень... Очень рекомендую ! Купите, не пожалеете !
A surprisingly addictive gem! Spent the whole evening experimenting with different tactics and mechanics. The visual style is super cute, and the audio makes every action feel rewarding. Perfect game to relax and unwind. Definitely coming back for more!
Cool game. Feels kinda mix of tycoon and tower defense but it is mostly action. Idk how to explain, just play one run to feel it. - Some sfx sounds rough (units talking) but it is the only issue that I have found. + Nice art (like Don'tStarve at first look + clumsy cartoon vibes) + Variative offense gameplay (towers, units, traps etc) + Variative progression + Good balance (for time I played)
игра кайф но не хватает еще ресурсов для разнообразия и какой-то прогрессии в прокачке например, и еще калит что нет понимания откуда пойдут воздушные противники, так как казалось, что идут только по дороге, ты строишься, учитывая дорогу, а потом тебя уничтожают мухи плевками с противоположной стороны, надо дать игроку понять откуда пойдут враги, а так играть и потом всю твою прогрессию обнуляют и тебе приходится перепроходить, это калит, т.к своей вины не ощущаешь, а будто тебя подставили в ожиданиях другого
dev isn't motivated to fix anything. There's a bug regarding large resolutions. You can't click where you are pointing and the game is mostly click actions! You cannot manage things well due to this issue.
It's a great little game and neat mechanic and idea. Haven't played too much of it but will be spending some time with it. The only issue is that the food mechanic might be a bit overtuned, to the point I feel like I'm constantly starving.
Players by region
Where this game's players are, estimated from review languages.
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