
Set in 1972 (Showa 47), this story follows a high school student on his yearly summer visit to his grandparents’ rural home. Spending quiet, nostalgic days with his sister and the villagers, he begins to believe this peaceful summer might last… until an encounter in the mountains changes everything.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Do you remember your childhood?
From Nekoneko Soft and OVERLAP GAMES comes a slightly bittersweet mythic tale.
- Story by Tomo Kataoka — the “prince of storytelling” known for narcissu.
- Character concepts by Werkbau of “Christmas Tina – 泡沫冬景 –”.
- Episodic storyline.
- Full Japanese voice acting.
- Total playtime: 7–10 hours.
- Tuned to a length that makes you want to binge straight through to the end.
- Streamlined controls for a smooth read.
- Once you finish the story, revisit your memories in Gallery mode.
- Experience an authentic Japanese folklore adventure set in a nostalgic 1970s summer.

Genre: Visual Novel
Title: Be Missed and Remembered: The Letter from Mayoiga
"If, against my wish,
In the world of sorrows still,
I for long should live;
How then I would pine, alas!
For this moon of middle-night."
— From the Hundred Poem Anthology by Sanjouin (No. 68)

Stage: The Lost House (Mayoiga) still exists in the modern world.
Q: Why has its existence never been known to anyone?
A: It is hidden from view — located in a remote mountain area, and typically submerged beneath a lake.
A: No one approaches it — the nearby village carries a terrible legend.
A: No one remembers — once you leave Mayoiga, all memories of the time spent there vanish.

The setting is 50 years ago, 1972 (Showa 47).
The protagonist, a high school student, is heading to his grandparents’ countryside home.
A short trip taken during summer vacation, a yearly tradition.
Spending time with his sister, peacefully interacting with the villagers, but…

"Do not enter the mountains. You will be cursed."
There seems to be such a legend in the village.
People believed that monsters lived in the mountains, and if cursed, terrible things would happen.
“The era of moon rockets — it’s completely unscientific.”
The protagonist doesn’t believe it at all, but there’s another reason.
He had actually seen the monster’s lair before.
He knew it was just an old shrine.
Without hesitation, he set out again toward the forbidden place.

Walking through the countless torii gates that stood exposed in the mountains,
He finally saw the old shrine rising from the lake once more.

Without hesitation, he entered the shrine, but then a strange question arose.
…Why hadn’t I entered here before?
Having come this far, he should have gone inside,
but for some reason, he couldn’t remember anything from that time.

“Looks like you’ve grown taller?”
A voice rang out.
He recognized the voice’s owner.
More precisely, it was something he remembered once inside.
“…How many years have passed since then?”
“Five years and three days.”
We met again, after 1827 days.
Neither of us bothered to ask for names. We already knew each other.
But this “knowing”
wasn’t something guaranteed for the future…





Original Character Design: Werkbau / Zerui Su
Original Character Design Cooperation: Werkbau / Hua Juan
Original Visuals: Akino Takehiko / Ankoromochi
Scenario: Tomo Kataoka
Background Art: KyaruMii / Yumeji Miyoruno
CG Graphics: Asanegi Momiji / Ijiyama
SD Graphics: Hikanyan
Music: project lights
Logo Design: Nachi Kio
UI Design: KOME WORKS
Programmer: Juro Izumi
Producer: Tadafumi Kamioka (OVERLAP)
Assistant Producer: Ryoichi Terai (OVERLAP) / Yuichi Umezaki (Three Waves)
Director: Tomo Kataoka
Special Cooperation: Nekoday / YAMAYURI GAMES
Development: Nekoneko Soft
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Werkbau加上片冈智的剧本,还是全语音,还是挺吸引人的。复古游戏,简中翻译也挺复古的,今夕是何年,这真的是2026的游戏吗😂
目前只玩了前十章,时长是因为晚上回来下好打开一直没关,后续再做修改。 1977年的昭和末期、偏僻的乡下、聒噪的蝉鸣、干涸的湖底,以及传说中的妖怪。这种设定很容易让人联想到《Summer Pockets》或者《寒蝉鸣泣之时》。剧本的文字极具画面感,尤其是将女主角所在的迷途之家设定在干涸湖底的神社,这种限时存在的物理空间,从一开始就给整个故事铺上了一层哀伤的底色。 男主面对离开神社就会失去记忆这种绝对的规则,他没有坐以待毙,写备忘录、留下怀表、在手上写字。没有无能狂怒,非常的讨喜。 矿石收音机是我觉得很棒的设计。 在静止的时间里独自度过了20年,外部世界对她来说是绝缘的。男主承诺帮她修好这台收音机,不仅是为了让她听到外界的声音,更是一个“无论我忘记你多少次,这台收音机都会成为我们将彼此连接的锚点”的浪漫隐喻。这种充满复古机械感的小物件,在情感传递上比单纯的甜言蜜语杀伤力大得多。
“我本可以忍受黑暗,如果我未曾见过光明。”艾米莉·狄金森的这句诗,用来形容与男主分别的煤,或者说是铃,可以说是再合适不过了。每次短暂的相见过后便是长达三四年的黑暗与孤寂。这种能把人逼疯的寂寞,铃却默默承受着。当游玩到男主看见铃收诅咒的模样被吓得和妹妹逃回东京并遗忘了铃时,我很难过,又很无奈,恨不得砸烂屏幕进二次元陪铃度过这漫长年月。铃最喜欢的是雨天,可雨天带给她的似乎只有分别。一次雨天,她与家人和身为正常人的生活分别了。一次雨天,她和和歌子分别。一次雨天,她和男主分别。 作为具有浓厚民俗气息的一作,本作围绕山中怪物“煤”这一诅咒展开,采用双线叙事,一条即男主和妹妹帮助铃离开神社,另一条为神职世家传承。本作共有五位角色的视角,在男主和妹妹帮助铃离开神社这一主线的叙述过程中进行了其他几位角色的插叙,很好地帮助玩家理清了整条故事线。恰到好处的叙事节奏,让人恨不得一口气游玩到底(笑)。 在游玩到倒数第二小节时,心里勃然萌发出一股给片冈智寄刀片的冲动。万幸的是,片冈智老师书写了一个略带遗憾但还算happy的结局。谢谢你,最后的水神迷途之家家主——五十铃小姐。
很不错的短篇作品,交叉叙事也没什么不连贯感,也是很少的亲情大于爱情的作品。
[h1] 记忆会被湖水抹去,可熬过一千八百个日夜的思念不会 [/h1] 昭和四十七年的乡下蝉鸣聒噪,男主带着妹妹回祖父母家度夏,本是每年惯例的悠闲假期,却被村子里传了半辈子的怪谈吸引了注意力,竟是这座山里住着吃人的怪物,擅自进山会招来诅咒。 搁在火箭都能登月的年代,这种封建迷信本来听听就算了,但男主小时候还真撞见过所谓的“怪物栖息地”,但也不过是座沉在湖底的破旧神社罢了。好奇心作祟再闯禁地,穿过长满野草的鸟居,湖面浮起的神社终于再次出现在眼前,而那段被彻底抹掉的记忆,也在踏进门槛的瞬间涌了回来。 “你好像长高了一点吧。” 五年零三天,一千八百二十七天,他们终于重逢。 《终有一日愿遂思恋 ~来自迷途之家的信笺~》,猫猫社联手OVERLAP GAMES出品的民俗治愈系视觉小说,剧本由撰写过《水仙》的片冈智执笔,原画是《泡沫冬景》的画师Werkbau,哪怕是光看这个制作阵容,老玩家基本就可以先把心揣回肚子里。 [h2] 无从得见、无人接近、终将遗忘 [/h2] 没错,不出所料呆在这里的并没有什么吃人的怪物,而是一个名叫 “煤”的少女。只不过由于诅咒的缘故,她一旦走出结界就会化为村民口中可怖的怪物,而离开神社之人会彻底遗忘与少女煤有关的一切。 所以男主明明五年前就和她相识,下山后却忘得一干二净,只剩少女一个人守着空荡的神社,抱着没说出口的约定等了整整五年。而时隔1827天,男主再度闯入这片禁忌之地后,尘封五年的记忆也随少女轻声问候缓缓复苏… 故事的后续也围绕着兄妹二人决心对抗“遗忘”的宿命,试图打破困住少女数十年的牢笼而展开。 [h2]满满的昭和复古风味 [/h2] 不得不说本作的美术真的很不错,整体是带点褪色感的清新复古色调,让游戏的氛围充斥着一种七八十年代的怀旧氛围。当然人物的配音也很加分,男主的憨厚正直、理沙的灵动软糯、煤的轻柔内敛,轻松将你带入到故事当中;除此之外CG量更是管够,几乎没什么干巴巴的立绘站桩对话,过场全是CG级画面,满满的享受! 系统UI采用复古简约设计,功能齐全,内置画廊可随时回看全部CG名场面,章节选择界面方便二周目补全细节。就是优化上存在一些问题,容易出现闪退的情况。简中还出现了乱码的情况,校对这方面… [h2] 结语[/h2] 总的来说是一款表现还不错的治愈系视觉小说,尽管程序优化上存在问题,但依托片冈智成熟的文字功底与昭和复古美术配乐,打造出的民俗治愈故事还是相当让人感动的,毕竟在现在遍地工业糖精废萌的环境里,能安安静静讲好一个关于等待、遗忘与羁绊的小故事,已经足够难得。喜欢这个题材的玩家值得一试! [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
界面干净整洁,配音到位,允许未读快进,没有选项。 名家合作,剧本由水仙片冈智担纲,角色原案由泡沫冬景的绘师Werkbau参与。 有中文,没成就。
本作是我第一次 完整 游玩片冈智的作品(泡沫冬景买了但是没玩,神之国的魔法使只玩了ep1、2),确实是名不虚传,倒叙+插叙+双线叙事,你还真别说,除了最开始有点迷之外,后面的剧情还是很条理清晰,而且吸引人一直玩下去的。老艺术家确实是有东西的(有时间去看看神之国的魔法使,ep1和2实在是雷到我了)。啊,不过本作是没有恋爱因素的,讲的并不是男女之间的爱,而是着重于人与人之前纯粹的爱。 游戏后面的访谈也是明确说了,这作其实就是在老的大框架下做出来的作品,而且还是定了一定要he(实在不行就要看着像是he)的要求。不过我还挺吃这一套的,加上片冈智日常写的还是挺有趣的,游玩过程中丝毫没有感觉到无聊想睡觉。有迷茫、有感动,看到最后结局也很开心,这种已经是棒的游戏体验了。 本作原画方面整体还是很不错的,除了男主的鼻子实在是看不出来咋画的,其他地方画的都挺不错,没啥崩的地方,而且画风统一,也符合人物设定,sd原画也很可爱。而且音乐选的也挺好的,剧情高潮的时候音乐给的氛围拉满了,都有点想掉小珍珠了。 顺便一提游戏是没有选项的,除了每个章节需要手动选之外。最开始还疑惑为什么要脱裤子放屁章节自己选,后面开始双线叙事后确实自己选章节可以停顿一下,整理一下思绪(而且每个章节都有简介)。 虽然系统方面简陋的有点不像话了,很明显游戏的效果音(鼠标选中、点击按钮)是重复素材,而且过渡动画超级僵硬(或者说根本没有),但是超多的cg数量、1080p的清晰度弥补了这一点。属于是钱全花刀刃上了,带来的观感也确实报错。 游戏最后两条故事线都是那种新的相遇,即使已经遗忘,但是心里知道对方是很重要的人,而且困难也都被解决,前途光明的he,玩到这里真的开心,老了看不得悲剧了。 总结来说,本作是个讲述那种家人之间爱的故事,剧情节奏很好,he无雷,虽然系统和UI有点复古,但是够用。38r 7-10h的日gal也能接受。喜欢互相救赎的治愈作品的玩家可以一试。
怎么说呢,终有一日绝对是我今年玩过的最惊喜的治愈系视觉小说。行业大佬强强联手,美术、音乐、剧本全员在线,氛围感可以说是直接封神。目前玩了四个多小时。我真的好久没有这么专注地推一款游戏了。 作为片冈智执笔、Werkbau老师负责立绘的强强联合新作,终有一日愿遂思恋 ,真的诚意满满。玩惯了现在流水线AI美术、快节奏爽文Gal,这款主打昭和复古、民俗温情、时光思念的作品,简直是一股清流。没有狗血修罗场、没有浮夸套路,只用温柔细腻的叙事、极致的视听氛围,讲了一场跨越五十年的思念与等待,通关全程像看完一部质感绝佳的日式电影,后劲超足。 游戏发生在1972年昭和47年的日本乡村,一个没有网络、节奏缓慢的淳朴年代。男主趁着暑假回到祖父母的乡下老宅,和可爱的妹妹相伴度日,日常就是田园晚风、乡间烟火、邻里闲谈,平淡又治愈。彼时城市飞速发展、日新月异,而深山里的老牌神社日渐冷清、香火凋零,新旧时代的碰撞、旧时光的落寞怅惘,被制作组拿捏得恰到好处。 看似无忧无虑的夏日日常,实则全程暗藏伏笔。隐秘的迷途之家、无法离开的神秘小女孩“煤”、时常失忆的男主、日渐衰败的神社藏着特殊规则,还有偶尔闪现的跨时空白发巫女,温柔的表层之下,裹着民俗悬疑与时光救赎的内核。全程慢节奏叙事,虽然不刻意制造冲突,但每一处细节都耐人细品,日式万物有灵的温柔世界观,氛围感确实拿捏得死死的。 尤其是贯穿全篇的时间意象,男主准备赠予妹妹的怀表、煤脖子上的手表、1972与2027的五十年时间跨度,铺垫出一场关于等待、思念与救赎的温柔故事,搭配书信往来的仪式感,把“跨越时光的牵挂”诠释得淋漓尽致。 重点还是音乐和美术真的感觉太舒服了!妥妥的老式昭和动画画风,柔和干净,一点都不油腻。人物表情特别生动,妹妹可爱、男主少年感十足,每个角色都很讨喜,完全没有工具人。 场景更绝,田野、神社、风铃、月夜湖面,每一处细节都很有年代感,随便截一张图都能当桌面壁纸,完全没有廉价页游风。CG也全程稳定,没有崩坏翻车的情况。 这游戏的BGM也是真的神,温柔又治愈,带点淡淡的忧伤。尤其是人声插曲和主题曲,昭和味道超级正。 再说说剧情,不得不说,老牌剧本家的功底是真的顶。这游戏没有乱七八糟的修罗场,没有为了刀而刀的虐心剧情,全程都是慢慢浸润的情绪。 用乡下夏日、神社传说、跨越时光的思念当主线,实则讲的是陪伴、遗憾和等待,看着平淡,实则特别有深度。里面的妖怪设定、神社规则、失忆诅咒,都不是瞎凑的噱头,完美贴合故事内核。 老玩家应该能看出来,和制作组上一作《神之国的魔法使》有很多呼应的彩蛋,时空元素、伏笔设计都很用心。多线剧情也不杂乱,每个人物都有自己的故事,属于慢热但超级上头的类型。 但是也不是完全没有缺点,部分文本的中文翻译也比较生硬。评论区里面也有部分玩家反应说有几个bug,但是总体瑕不掩瑜,喜欢这个类型的玩家可以试试。 总的来说,终有一日是一部诚意拉满、质感顶尖的和风文艺向Gal。行业大佬强强联手,造就了顶级的美术、音乐、剧本水准,极致的昭和氛围感、细腻的情感叙事、耐人细品的伏笔彩蛋,让它在一众同质化作品中都能脱颖而出。
玩之前特地看了下demo时的评论,前面几章的时间感觉还是会有点乱。 由于人物视角的变换,过场的数日后,容易造成时间上的混乱。 一个关于神社和遗忘,让人感伤的故事,好在最后是happy end。 “已知的时代”的BGM一起,一股淡淡的忧伤,情节也往不好的地方展开,印象很深。 活泼的超受欢迎妹妹,总忘脱鞋的哥哥,不让人靠近的五十铃,人物刻画也很形象生动,都有独特的记忆点。 两代迷途之家家主的豪赌,失败了都遗失了记忆,也算成功了,迈向了所期待的未来。
Be Missed and Remembered: The Letter from Mayoiga is an all age mystery kinetic visual novel developed by NEKONEKO SOFT and published by OVERLAP GAMES. NEKONEKO SOFT famous for heartfelt narrative titles that released on steam such as Narcissu, Ame no Marginal, Winter Polaris and Christmas Tina. All of these wonderful works are written by Kataoka Tomo. This game is split into 30 short chapters. Each chapter takes around 10 to 15 minutes to read, bringing the total playtime to roughly 10 hours. The story is set during the Japanese Showa Era, spanning the 1970s to the 1980s. Players take on the role of Matsuda Naofumi, who visits a quiet rural village alongside his cute brown haired younger sister Matsuda Risa. The siblings travel all the way from Tokyo to spend their summer vacation. They stay in their late grandparents old vacant house. Thanks to the warm and friendly local neighbors, the house remains clean and livable throughout the years. Aunt Tanaka one of the villager is incredibly kind and always reminds them to stay cautious. She warns them about a terrifying pitch black youkai monster that dwells deep within Oyama sacred mountain. The creature occasionally descends near the village during hot summer days and is said to bring terrible curses to anyone who encounters it. As someone who does not believe in ghosts or supernatural rumors, Naofumi only grows more curious instead of scared. He chooses to ignore the village warnings and decides to explore the mysterious mountain on his own. During his exploration, he discovers an ancient shrine named Mayoinaga. The shrine is normally completely submerged beneath the local lake, but extreme summer heat has dried up the water and exposed the hidden building. Driven by curiosity, Naofumi steps inside and reunites with a strange young girl known by villagers as Susu. She is a short black haired girl dressed in traditional old fashioned kimono and serves as the current guardian master of the shrine. Surprisingly, Naofumi first met her five years prior during his earlier visits to the village. The Mayoinaga shrine holds a bizarre supernatural rule. Time completely stops inside its boundaries. Anyone staying within the shrine will never age, never fall ill and never need food or rest. However, the moment you step out of the shrine grounds, you will lose all memories of everything that happened inside. This strange curse explains why almost no one dare to visit the shrine more than once. Naofumi is the only special exception who has managed to return and meet Susu multiple times across different years. The narrative freely jumps between different timelines with heartfelt flashback sequences. It shows Naofumi’s very first encounter with Susu back in his junior high school days. The story also moves forward to his college years, where his little sister Risa has already grown up and entered middle school. The siblings team up together to brainstorm all kinds of methods. They desperately try to break the terrifying memory curse, find a way to retain their memories of Susu. Whenever Susu leaves the shrine, she transforms into a frightening black monster form. The game also includes detailed flashbacks that reveal Susu’s back story. Players get to learn how she met the previous shrine master Wakako and how she eventually inherited the role as the new master of Mayoinaga. In terms of presentation, the game features stunning high quality character designs, expressive sprites and beautifully polished detailed CG scenes. Every single character including the male protagonist is fully voiced by professional voice actors that make the entire cast feel vivid, lively and genuine. The downside is that the game has no achievements. Summary Be Missed and Remembered: The Letter from Mayoiga is a kinetic visual novel set in a nostalgic Showa Era rural village, the game weaves a bittersweet supernatural tale about forgotten memories, irreversible fate and precious fleeting encounters. With well paced short chapters, 10 hours of rich storyline, complete character voice acting and gorgeous visual artwork, it delivers an immersive and relaxing reading experience from start to finish. If you love slow burn atmospheric mystery stories, this game is worth to read 8/10 [quote] 圣火昭昭,圣火耀耀,凡我大橘,喵喵喵喵~ [url=https://steamcommunity.com/groups/bigoc]欢迎加入 『大橘为众』[/url] [u][b]我们一起学喵叫,喵喵喵喵喵~大橘~喵起来~ Q群596464232 [/b][/u][/quote]
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