
Set in 1972 (Showa 47), this story follows a high school student on his yearly summer visit to his grandparents’ rural home. Spending quiet, nostalgic days with his sister and the villagers, he begins to believe this peaceful summer might last… until an encounter in the mountains changes everything.
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About
Do you remember your childhood?
From Nekoneko Soft and OVERLAP GAMES comes a slightly bittersweet mythic tale.
- Story by Tomo Kataoka — the “prince of storytelling” known for narcissu.
- Character concepts by Werkbau of “Christmas Tina – 泡沫冬景 –”.
- Episodic storyline.
- Full Japanese voice acting.
- Total playtime: 7–10 hours.
- Tuned to a length that makes you want to binge straight through to the end.
- Streamlined controls for a smooth read.
- Once you finish the story, revisit your memories in Gallery mode.
- Experience an authentic Japanese folklore adventure set in a nostalgic 1970s summer.

Genre: Visual Novel
Title: Be Missed and Remembered: The Letter from Mayoiga
"If, against my wish,
In the world of sorrows still,
I for long should live;
How then I would pine, alas!
For this moon of middle-night."
— From the Hundred Poem Anthology by Sanjouin (No. 68)

Stage: The Lost House (Mayoiga) still exists in the modern world.
Q: Why has its existence never been known to anyone?
A: It is hidden from view — located in a remote mountain area, and typically submerged beneath a lake.
A: No one approaches it — the nearby village carries a terrible legend.
A: No one remembers — once you leave Mayoiga, all memories of the time spent there vanish.

The setting is 50 years ago, 1972 (Showa 47).
The protagonist, a high school student, is heading to his grandparents’ countryside home.
A short trip taken during summer vacation, a yearly tradition.
Spending time with his sister, peacefully interacting with the villagers, but…

"Do not enter the mountains. You will be cursed."
There seems to be such a legend in the village.
People believed that monsters lived in the mountains, and if cursed, terrible things would happen.
“The era of moon rockets — it’s completely unscientific.”
The protagonist doesn’t believe it at all, but there’s another reason.
He had actually seen the monster’s lair before.
He knew it was just an old shrine.
Without hesitation, he set out again toward the forbidden place.

Walking through the countless torii gates that stood exposed in the mountains,
He finally saw the old shrine rising from the lake once more.

Without hesitation, he entered the shrine, but then a strange question arose.
…Why hadn’t I entered here before?
Having come this far, he should have gone inside,
but for some reason, he couldn’t remember anything from that time.

“Looks like you’ve grown taller?”
A voice rang out.
He recognized the voice’s owner.
More precisely, it was something he remembered once inside.
“…How many years have passed since then?”
“Five years and three days.”
We met again, after 1827 days.
Neither of us bothered to ask for names. We already knew each other.
But this “knowing”
wasn’t something guaranteed for the future…





Original Character Design: Werkbau / Zerui Su
Original Character Design Cooperation: Werkbau / Hua Juan
Original Visuals: Akino Takehiko / Ankoromochi
Scenario: Tomo Kataoka
Background Art: KyaruMii / Yumeji Miyoruno
CG Graphics: Asanegi Momiji / Ijiyama
SD Graphics: Hikanyan
Music: project lights
Logo Design: Nachi Kio
UI Design: KOME WORKS
Programmer: Juro Izumi
Producer: Tadafumi Kamioka (OVERLAP)
Assistant Producer: Ryoichi Terai (OVERLAP) / Yuichi Umezaki (Three Waves)
Director: Tomo Kataoka
Special Cooperation: Nekoday / YAMAYURI GAMES
Development: Nekoneko Soft
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
又是民俗题材的短篇视觉小说啊,本作《终有一日愿遂思恋 ~来自迷途之家的信笺~》是由《泡沫冬景》主创班底的再合作作品,片冈智执笔剧本、Werkbau 负责角色原案,玩起来可以说复古味满满——因为本作的故事,发生在距今约50年前,昭和47年(1972年)的时候…… 昭和 47 年(1972 年)的日本乡下,东京大学生松田尚东时隔1827天回到祖父母的故乡,走进了村民口中 “住着怪物” 的山中神社 “迷途之家”。然而等待他的——当然不是妖怪,因为本作其实并非恐怖故事,而是借着“民俗”题材讲一个温馨的故事。在那里有一位少女 “煤”,但是因为迷途之家的诅咒,煤只要踏出神社范围就会变成众人眼中的怪物;而所有离开迷途之家的人,都会彻底忘记在这里发生的一切。因而,男主早已忘了五年前和煤的承诺,只剩煤一个人在神社里等了他五年。随着故事推进,主角的记忆也一点点复苏,他试图在遗忘的诅咒里留下记号,以守住和煤的约定…… 本作的视听表现相当不错:原画非常贴合昭和时期的复古氛围,整体色调清新柔和,场景细节充满年代感;游戏有着全角色配音,再加上量大管饱的CG,整体的游玩体验相当不错。而由于本作有着多时空、多视角的跳转,因此叙事的短章节分割也使得故事脉络比较清晰。 本作可以说用民俗怪谈的外壳讲了一个完全不恐怖的治愈故事,玩下来的感受非常温馨感人。总得来说,《终有一日愿遂思恋》是一部很好的治愈系视觉小说。它篇幅不算长,不过讲好了一个关于等待与重逢的小故事。如果喜欢这种题材,以及对这种上世纪的民俗故事感兴趣的玩家,本作值得一玩。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
各方面都好有年代感啊,不过倒是挺新奇的感觉,cg也不错,妹妹很可爱,挺有沉浸干的,故事也很不错,就是有时候主界面进设置和鉴赏游戏会崩溃
片冈智老师继神之国的魔法使后的又一部线性章节制视觉小说,等了许久终于发售了,不过也比预想中要快不少了,虽然还期望着水仙那种“极致”的情感体验,不过本作其实行文风格比较偏“轻快”一点,当做茶余饭后的“甜点”配上稍显苦涩的“咖啡”惬意的休闲一下子也是不错的,不过得提一嘴奔着Love Story来的也可以洗洗睡了,本作跟Love Story没太深联系,“不是恋爱作品”,虽然宣发时看着带点那味,但其实角色关系之间并没有主打Love,而是更偏向于与女主角之间略显青涩的“朋友”和“家人”间的距离感 男主在暑假带着与其相依为命(并非浮木双王 单纯忙于在国外工作)的妹妹回到小时候经常来玩的祖父母曾住过的老宅,在短暂的日常后男主在好奇中前往了“禁地”中的神社,遇见了村子里自古流传的传说中的怪物“煤”(因为全身漆黑一片吗www 意外的很贴切的外号),而实际见到后男主也想起自己其实曾经来过这里,她也只是一位已经等了男主五年零三天的近二十年前遭遇神隐独自生活至今想要与他唯一一个朋友重逢的空巢少女,想要将少女从中拯救出来的男主虽然付出了努力但还是因为被诅咒态“煤”吓到的妹妹和对记忆与书信的怀疑放弃了,又是五年过去,已然即将大学毕业的男主在因为当年的遭遇对灵异产生兴趣创办“灵异研究社”的妹妹的请求下再次回到了那个神社,时隔1821天,两人终于再次相见,并且也对遗忘的条件与距离(只有两米所以需要捆绑playwwww)有了更深的理解,而随着找到能净化御神体中秽气的五十铃之后,男主也终于是能带着“煤”回到她曾经家与家人道别,然而仍然不能摆脱迷途之家的影响,产生无力感的男主与妹妹竟然因此有了一丝与她一起“神隐”的想法,“煤”也因此下定了决心,在前任家主的影响下赌上了自己的人生,赌两人仍能记住自己,她究竟能否成功与两人真正重逢,一起过着美好生活呢,欲知后事如何,请自行体验捏 推荐玩之前先在设置里把文字显示速度拉满,当然追求仪式感的话就另说了,随意就好 音乐延续Demo的风格,人声吟唱的BGM听着不赖的捏,“大正歌姬”唱的OP听着也是挺有内个时代的味道,雨声之类的环境音效做得也还不错 CV表现很稳定,很贴合角色风格的配音,两位“妹妹”的声线也是灰常的卡哇余捏 系统和UI算是及格吧,样式菜单虽然不算很精致但也算和谐,基本功能也都有,Demo的时候被玩家百般吐槽的“吕布骑狗”般的五毛UI和系统上比较影响体验的BUG也是在正式版中将程序从krkrz引擎移植到unity6(Utage 3框架)引擎后得到了修复和改善,如果能再优化下简体中文下字体的显示效果就更好了,还有就是修修所有语言文本里的□(eg.我一把将理沙抱起□,送到被窝里) 本作作为OVERLAP GAMES的出道作来说,算是中规中矩吧,由片冈智老师执笔,没有像水仙那样往比较沉重的方向走,也没有像神之国那样带着一些对历史的批判,算是回归了视觉小说本身着重于讲故事,而片冈老师也有意淡化其中的悲剧成分,带读者经历了一场发生在昭和时代的一场略带苦涩的王道传说之旅,个人感觉某种程度上来说还是神之国那味,依旧十九世纪+乡村+兄妹+“天降”吉祥物后宫(bushi),所以能不能让隔壁卖衣服创业的兄妹俩过来客串一下,然后适中的游玩时长一口气玩下来体验还不错,确有一丝旅游归来似的回归现实的赶脚,所以说你家下一步作品于终焉的明日亭干杯什么时候能端上来(急急急急急急国王),等待的时间里就用预计年内上线的片冈老师另一部主笔的作品世纪末之诗(依旧 中日合拍.jpg)来果腹好了,据说有望继承水仙一的故事内核,这家更是精英团队,古落老师的人脉这一块,而且不得不说你家还挺会选人(不如说是先定人再定剧本的同款追星吧喂),说实话看着学园孤岛的主笔老师海法纪光我心里是有亿点慌的,不会第一部作品平稳落地了就要开始放飞自我了吧,下手轻好吗,再来一波虚假日常到直面现实的组合刀孩子就哭给你看(
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Audience
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