
Set in 1972 (Showa 47), this story follows a high school student on his yearly summer visit to his grandparents’ rural home. Spending quiet, nostalgic days with his sister and the villagers, he begins to believe this peaceful summer might last… until an encounter in the mountains changes everything.
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About
Do you remember your childhood?
From Nekoneko Soft and OVERLAP GAMES comes a slightly bittersweet mythic tale.
- Story by Tomo Kataoka — the “prince of storytelling” known for narcissu.
- Character concepts by Werkbau of “Christmas Tina – 泡沫冬景 –”.
- Episodic storyline.
- Full Japanese voice acting.
- Total playtime: 7–10 hours.
- Tuned to a length that makes you want to binge straight through to the end.
- Streamlined controls for a smooth read.
- Once you finish the story, revisit your memories in Gallery mode.
- Experience an authentic Japanese folklore adventure set in a nostalgic 1970s summer.

Genre: Visual Novel
Title: Be Missed and Remembered: The Letter from Mayoiga
"If, against my wish,
In the world of sorrows still,
I for long should live;
How then I would pine, alas!
For this moon of middle-night."
— From the Hundred Poem Anthology by Sanjouin (No. 68)

Stage: The Lost House (Mayoiga) still exists in the modern world.
Q: Why has its existence never been known to anyone?
A: It is hidden from view — located in a remote mountain area, and typically submerged beneath a lake.
A: No one approaches it — the nearby village carries a terrible legend.
A: No one remembers — once you leave Mayoiga, all memories of the time spent there vanish.

The setting is 50 years ago, 1972 (Showa 47).
The protagonist, a high school student, is heading to his grandparents’ countryside home.
A short trip taken during summer vacation, a yearly tradition.
Spending time with his sister, peacefully interacting with the villagers, but…

"Do not enter the mountains. You will be cursed."
There seems to be such a legend in the village.
People believed that monsters lived in the mountains, and if cursed, terrible things would happen.
“The era of moon rockets — it’s completely unscientific.”
The protagonist doesn’t believe it at all, but there’s another reason.
He had actually seen the monster’s lair before.
He knew it was just an old shrine.
Without hesitation, he set out again toward the forbidden place.

Walking through the countless torii gates that stood exposed in the mountains,
He finally saw the old shrine rising from the lake once more.

Without hesitation, he entered the shrine, but then a strange question arose.
…Why hadn’t I entered here before?
Having come this far, he should have gone inside,
but for some reason, he couldn’t remember anything from that time.

“Looks like you’ve grown taller?”
A voice rang out.
He recognized the voice’s owner.
More precisely, it was something he remembered once inside.
“…How many years have passed since then?”
“Five years and three days.”
We met again, after 1827 days.
Neither of us bothered to ask for names. We already knew each other.
But this “knowing”
wasn’t something guaranteed for the future…





Original Character Design: Werkbau / Zerui Su
Original Character Design Cooperation: Werkbau / Hua Juan
Original Visuals: Akino Takehiko / Ankoromochi
Scenario: Tomo Kataoka
Background Art: KyaruMii / Yumeji Miyoruno
CG Graphics: Asanegi Momiji / Ijiyama
SD Graphics: Hikanyan
Music: project lights
Logo Design: Nachi Kio
UI Design: KOME WORKS
Programmer: Juro Izumi
Producer: Tadafumi Kamioka (OVERLAP)
Assistant Producer: Ryoichi Terai (OVERLAP) / Yuichi Umezaki (Three Waves)
Director: Tomo Kataoka
Special Cooperation: Nekoday / YAMAYURI GAMES
Development: Nekoneko Soft
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese*, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情属实有点意义不明,感觉像流水线剧本,staffroom里也说了和片冈之前的作品共同之处很多,也就打发时间还行,想要看到好的角色和剧情是做不到的
本作是片冈智执笔的日式民俗奇幻恋爱视觉小说,延续了章节式多线叙事的故事结构,讲述迷途之家神社的家主们与误入神社的外人之间的有笑有泪的感人故事。主线的松田兄妹跨越五年的遗忘与困在迷途之家中的铃重逢,而百年前上任的家主和歌子也与心爱的他再次相遇,只有500独自背负一切,一想到历史悠久的她是房地产公司社长就完全不伤感了…游戏在和歌子和铃线之间交替叙事,相似的遭遇与同样迎来的HE令人心安。美术、配音和音乐还是熟悉的味道,梦回神之国的魔法使。HE一定要看完两个后记~
[h1] 终有一日愿遂思恋 游戏简评 [/h1] [h2] 游玩体验 [/h2] 看到脚本是片冈智,就知道这肯定不会是纯废萌作。银色,水仙,泡沫冬景都是他做的,上手之前心里就已经有数了。 提前打个预防针,这是全年龄ADV,偏友情和亲情,男主和煤之间更像介于挚友和家人之间的羁绊,奔着恋爱线来的可以调整预期(别解释,我直接电) 全程几乎用不上存档,因为每一章都切成了单独的小章节。后半段章节时空我读起来感觉还是会有点混乱,但片冈的文笔还是能拉着人一直读下去的。 质量这块整体还是很在线得,全角色配音,cg是量大管饱,美术这块也是非常的不错,音乐也挺不错,bgm配着剧情听着很舒服。ui不算精致,复古风格,不怎么好看,但该有的功能都有了,麻雀虽丑,五脏俱全。 还有男主你在干什么?因为一前一后牵着两个人爬山路太危险,所以选择直接抱一个背一个吗?而且怎么又是一前一后的构图,学神之国的魔法使的是吧。 结局的话整体平稳落地,HE,不过节奏略微有点赶,收得稍微仓促了一些,意犹未尽的感觉还没散就结束了。 [h2] 总结 [/h2] 游戏整体质量挺不错的,剧情流畅,节奏舒适,氛围感扎实,全配音加量大管饱的CG。 [quote]关注&加入[url=https://store.steampowered.com/curator/44819229]街角的咖啡屋[/url],了解并体验更多好玩游戏[/quote]
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Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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久々にノベルゲームでもしたいと思い、ふとタイムライン上に出てきた本作を手に取ってみました。1970年代の日本の伝奇にまつわるようなストーリーで、とても読みやすく一気に読破してしまいました。細かくチャプターに分かれており、簡単にやめられそうなのに・・・、続きが気になり一気に読破した感じです。忙しい時にやると危険かもしれません。とにかく面白かったです。
《终有一日愿遂思恋 ~来自迷途之家的信笺~》本作是片冈智担任剧本的新作,他的代表作有《120日元》《水仙》等经典作品,本作也同样是一篇治愈向的短篇视觉小说,不过游玩起来感觉还是很不错的,有点复古的味道。 [h2]剧情简介 [/h2] 男主与妹妹回到乡下废弃的老家,不过这里有着恐怖怪物“煤”的出没,基本村子里的所有人都见过这个怪物,邻居也劝阻兄妹二人不要去禁地。但是在好奇心的驱使下,两人还是去了,果不其然遇到了“煤”。但实际上煤只是一个被“迷途之家”诅咒困在这里的可怜的家伙,她之前遇到过男主,每次下山也都是在找他,一等就是五年,紧接着在男主帮忙想对策的时候因为照顾害怕灵异内容的妹妹,他还是放弃了,他的记忆也随着诅咒被遗忘了。但是五年后,妹妹开始对灵异内容感兴趣了,两人再次回到了老家开始了新一轮的与煤的邂逅。 [h2]游戏感受 [/h2] 剧情内容很治愈温馨,有点看“夏目友人帐”的感觉,里面没有过多表现爱情的戏份,主要还是友情以上的一种状态,所以玩起来的感觉还是挺舒服的,兄妹二人为煤做的 各种努力也让人感动,煤对于诅咒的摆脱对男主这个唯一朋友的渴望也让人心生怜爱。不过游戏毕竟是短篇,又分了好多章节,平均每个章节的内容在十几分钟左右,所以玩起来感觉和看番差不多。 游戏的内容主要还是比较复古,所幸本作的剧本风格不像《水仙》那么沉重,所以玩起来倒是比较轻松,BGM也很贴乡村风格,不过游戏内容距离现在属实有点远了,毕竟是1970年代的故事,再加上神社这类民俗氛围和日常距离比较遥远,不怎么看日漫的玩家还需要一点时间代入。不过如果能玩进去(毕竟妹妹超级可爱),体验还是拉满的。 [h2]总结 [/h2] 本作是一款治愈向的短篇视觉小说,内容有点乡村民俗结合的治愈感,主角兄妹与被诅咒的少女“煤”之间的互动故事也让人感动,喜欢这类风格的玩家可以尝试一下。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~ [/quote]
“我本可以忍受黑暗,如果我未曾见过光明。”艾米莉·狄金森的这句诗,用来形容与男主分别的煤,或者说是铃,可以说是再合适不过了。每次短暂的相见过后便是长达三四年的黑暗与孤寂。这种能把人逼疯的寂寞,铃却默默承受着。当游玩到男主看见铃收诅咒的模样被吓得和妹妹逃回东京并遗忘了铃时,我很难过,又很无奈,恨不得砸烂屏幕进二次元陪铃度过这漫长年月。铃最喜欢的是雨天,可雨天带给她的似乎只有分别。一次雨天,她与家人和身为正常人的生活分别了。一次雨天,她和和歌子分别。一次雨天,她和男主分别。 作为具有浓厚民俗气息的一作,本作围绕山中怪物“煤”这一诅咒展开,采用双线叙事,一条即男主和妹妹帮助铃离开神社,另一条为神职世家传承。本作共有五位角色的视角,在男主和妹妹帮助铃离开神社这一主线的叙述过程中进行了其他几位角色的插叙,很好地帮助玩家理清了整条故事线。恰到好处的叙事节奏,让人恨不得一口气游玩到底(笑)。 在游玩到倒数第二小节时,心里勃然萌发出一股给片冈智寄刀片的冲动。万幸的是,片冈智老师书写了一个略带遗憾但还算happy的结局。谢谢你,最后的水神迷途之家家主——五十铃小姐。
本作作为片冈智担任剧本的最新作,从中可以看到许多片冈历代剧本的影子:开头寥寥数语介绍时代背景、前两章渲染出的淡淡忧伤的氛围铺下了类似于《水仙》的情感基调;对时代的发展、技术进步的描述则让我想起了《泡沫冬景》;兄妹同行解决问题、超自然的设定以及双线叙事则是《神之国的魔法使》使用过的套路;以及通关后制作者的话中片冈所列举的其他作品要素。当然,诸多前作的既视感并不意味着作者产生了创作路径依赖,反而是各取所长、融会贯通,最终达到了一种新的创作高度。 若将片冈的作品划分为两个时期,则可明显地感受到片冈创作理念的转变。前一时期片冈的剧本背景多设定为日常生活,片冈像是一台带着氛围滤镜的照相机,在平凡的日常中捕获着瞬间的感动,以普通人视角展开的剧情就像是发生在玩家的邻居朋友身上的故事一般。在片冈凭借细腻的情感营造的氛围中,那些日常中的瞬间都被赋予了震撼心灵的价值。虽然剧本存在着或多或少的瑕疵,但都被那些瞬间发出的光芒所掩盖。 后一时期的作品都有着超自然的设定,可以说是片冈走出了自己拿手的日常领域,向新的剧本创作方向作出了转变。超自然的设定剥离了玩家的代入感,没有了氛围营造的优势,缺点便不再瑕不掩瑜,整体水准便差强人意了。 本作虽然也属后一创作时期,存在着超自然设定,但以普通人兄妹为主视角的叙事也发挥出了前一时期的优势,堪称新的创作方向下回归初心的一作。在超自然设定中,那些仍可保持自洽的情感表达便能带给玩家更为强烈的感受。 片冈写故事文字的功力远不及写诗性文字,故本作作为故事性更强的中篇,剧本内容存在不少不尽人意之处。比如宗主五十铃,这一人物的设置纯是卖萌+工具人,前任煤和歌子的分支叙事在我看来也只是起到了补充设定+埋伏笔的作用。伏笔也埋得很生硬,1951年把登山绳绑到鸟居柱上后的三十多年间,主角路过许多次都没留意而且背景CG中也没体现,到最后1982年需要用到时突然看到并且在背景CG中也出现了? 但如果我们可以接受故事中的些许不完美,再着眼于前文提到的片冈擅长的部分,将游戏体验的重心聚焦于情感爆发的那些瞬间,那本作便可称得上是上乘之作。铃与亲妹妹相认的瞬间、铃切断绳子独自回到神社的瞬间、兄妹与铃重聚的瞬间,都是在符合超自然设定情境下的情感爆发点,这些瞬间便是片冈的功力所凝聚之处,如同昙花一般,在漫长的积蓄后陡然绽放,赋予了整个游戏游玩的价值。 总而言之,这是一篇情感体验更重于故事叙述的作品,有着经典的“片冈味”,喜欢片冈前一时期作品的玩家一定不要错过。 [spoiler]但不得不吐槽程序架构写得实在是太烂了,动辄就是几十M/S的读盘,unity相对自动的资源管理都能给用得动不动就卡死甚至报错也是没谁了,说大学生水平都是抬举[/spoiler]
[h1]终有一日愿遂思恋 ~来自迷途之家的信笺~简评[/h1] [h2]个人游玩与体验[/h2] 一款全年段的视觉小说游戏,游戏的质量非常不错,完全可以放心游玩,毕竟是由几个行业大佬一起联合制做的,剧本是由片冈智来负责,角色立绘是Werkbau老师来画的,这两个人可以说是行业大拿了,参与的作品都是非常经典出名的,这波属于是强强联手了。 一个好的galgame一定是离不开一个好的美术,这个游戏的美术毫无疑问的是非常的优秀,尤其是现在ai盛行的情况下,游戏优秀的画风真的让我心情舒畅,因为背景是1972年的故事,所以游戏的画风有点以前日本经典动漫的感觉画的很精致,尤其是人物的立绘服装细节满满,表情生动丰富,各种场景也是画的很有当时的年代特色,我在玩的时候非常有代入感,尤其是游戏还有着不错的配音和优秀的背景音乐,视听方面完全可以给到夯,游戏的剧本打磨很不错,节奏把握的很好,文笔非常不错,剧情内容也是非常吸引人,神秘的迷途之家和里面的特殊规则,无法离开的小女孩煤,失忆过的男主,可爱的妹妹,我在玩的时候就好像是看了一场日本动漫电影一样,属于是我最近玩到的剧本体验最好的一部gal作品了。 游戏的体验下来,质量是完全的在线,而且价格也是非常的合适,是一部没有什么短板的gal,优秀的剧情和视听体验,推荐给喜欢这种画风和类型的玩家去游玩体验一下。 [quote]关注&加入[url=https://store.steampowered.com/curator/44819229]街角的咖啡屋[/url],了解并体验更多好玩游戏[/quote]
Kataoka Tomo is a writer whose vns I generally really like, all brought me a lot of comfort and generally were pretty good. This year I already completed 3 vns which he either wrote in full or contributed to, and plan to read at least two more somewhere in the next 6 months/year. This kind of dedication also meant a lot of worrying about Koi Shikarubeki and questioning if I'll even like it, especially after first reviews came out. Either way, I was very hyped for this title ever since it was announced, and I liked the demo well enough, so I decided to focus on forming my own opinion and started it day one. I really like the atmosphere, which is mostly quite sad and even bleak at times, but cute and fun moments brighten it up a bit. Characters, especially our MC and his sister, carry a lot of hope that situation of the mysterious girl, Susu, will improve. To say it in the shortest way, it's a tale about memories and having hope. It's not scary at all - which can be a shame for some, and I saw people getting interested in it because it can seem scary at the first glance - but definitely more of a melancholic and touching read. It was very moving and even tears-inducing at times in my case. I really love titles like these, and I don't have many complains about the story itself, aside from a few places where something happens way too conveniently. I saw mixed opinions about fairly short chapters and the scenes ending abruptly. For me, shorter chapters are a pretty good idea which works well here, and I never felt like they were too short or abrupt, but the pacing is definitely on the faster side. Susu's situation is similar to one of Rin's in Ame no Marginal, it's also about a place where one person has to stay as a "master" for a very long time. The ideas of Mayoiga vs the world in Ame no Marginal are different enough, but still share some similar points. Susu herself is very shy, but opens slightly as the story progresses. Risa and Naofumi are a pair that brings some light into a pretty depressing at first glance story with their ideas and little quirks (especially Risa). Naofumi is very kind to a point of being slightly bland. Personally I don't mind MCs like that but if you're looking for more interesting one, it's not here. Other characters are definitely less fleshed out, but despite that I still liked a few of them, like Wakako and Isuzu, quite a bit. I felt like some other characters could've been handled better, but their screentime was so small to begin with that it wasn't a big deal for me. I liked the art quite a bit, especially some of the cgs are quite beautiful and there's a good background variety. Character designs are mostly simple but memorable, at the same time you can clearly see the sprites were made by a few different people. There are some technical issues that others talked about, I won't be mentioning them all, but some are more visible. Lines not breaking properly is probably the most annoying one. Basically, sometimes only half of the sentence appears after first click, and you need to advance again for it to show in full. It's not every time, but too often to let it slide. Another jarring thing you could've seen both in the first version of Koi Shikarubeki's demo and NekoNeko's previous release, Mizuiro Remake, is characters moving their mouth when talking... and never closing it. After they changed the engine, now they're actually closing at the end of the voice line, but they also move in a quite too fast and unnatural way that's not too pleasant to see. Mouth moving and eye blinking is also very inconsistent, it appears only once in a while, and most of the sprites are still. There's also sudden lagging of the game sometimes, nothing that makes you unable to proceed, but it's just awkward. Regarding Risa's muffled voice - it's mostly at the beginning from what I've noticed. Something that bugged me way more was the fact that there's no different sprite of Naofumi when he's a middle schooler - so he looks the same when 12, 17 and 22, only his clothes change a bit. Regarding the translation, it's definitely readable, but at the same time stiff, often very direct. I don't think they used mtl for the whole thing and called it a day, but wouldn't be surprised if it was referenced in some way. There's one particular part when it makes no sense in English version for no reason - Risa is referring to Susu by both "Susu" and [spoiler]her real name[/spoiler] and the second one is also spelled "Susu" even though it's a different word/spelled differently even in English? It makes this important moment lose it's impact, and both phrases Risa says are basically identical in English, where in Japanese there's this tiny but important difference. I really hope the developers will add additional patches to fix at least the most jarring issues. This was definitely the kind of story I was hoping for, at least on this part it delivered. However, I understand the number of NekoNeko/stage-nana & friends fans overseas is very small, and I'm not sure if people not familiar with them will happily overlook the technical issues like I did. If you're still curious and think are able to face this rough around the edges work with enough patience, I would recommend it. Also, the extra staff room is great, especially if you played other NekoNeko games.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.9K | 103 | 83% | $9.99 | |
| $30.9K | 51 | 49% | $16.99 | |
| $30.9K | 91 | 76% | $9.99 | |
| $30.9K | 163 | 87% | $5.99 | |
| $30.9K | 662 | 93% | $1.99 | |
| $30.9K | 60 | 83% | $24.99 |