
<p>BC Kings features several new elements not commonly found in strategy games. In addition to gathering resources, training an army and defeating the enemy, you will have to solve adventure and role-playing elements as well.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 216reviews | 64% | — | $23.9K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
For people who played it before it will serve as a nice nostalgia kick, for those who didnt its a fun old RTS to give a try, the campaign is enjoyable, although multioplayer is probably dead do to how old the game is, havent tried it though.
Ugly buggy mess that's not worth fighting with.
BC Kings developed by Mascot Entertainment and published by Strategy First is a prehistoric-themed real-time strategy title that attempts to merge traditional base-building mechanics with light role-playing elements and a narrative-driven campaign. Set in a fantastical version of the Stone Age, the game follows the journey of Mradin, a tribal hero seeking to reclaim his homeland while uncovering secrets tied to ancient myths and rival factions. The premise alone distinguishes it from many other RTS titles of its era, replacing medieval castles or futuristic battlefields with primitive settlements, mystical creatures, and stylized tribal warfare. At its foundation, the game adheres to recognizable real-time strategy conventions. Players gather resources, construct buildings, train units, and expand territory while preparing for confrontation with enemy tribes. The economic loop revolves around collecting essential materials that fuel construction and technological advancement. A broad tech tree allows access to numerous upgrades and specialized units, encouraging strategic diversity in army composition. Over sixty unit types and dozens of structures provide a sense of scale, even if not all options feel equally viable in practice. Magic abilities and special powers introduce additional tactical considerations, allowing players to influence battles beyond raw numbers alone. What sets BC Kings apart is its attempt to incorporate adventure-style progression into the RTS formula. The campaign features a series of story-driven missions interwoven with optional side quests that reward Shell-coins, a currency used to enhance hero abilities and statistics. This system gives players an incentive to explore maps more thoroughly rather than rushing primary objectives. The narrative unfolds through in-game sequences and dialogue exchanges, lending the experience a semi-episodic structure that emphasizes character development. While the storytelling is relatively straightforward and occasionally simplistic, it provides a framework that makes the campaign feel more cohesive than a collection of disconnected skirmishes. Mission design varies between standard base-defense or elimination scenarios and more experimental objectives that require puzzle-solving or specific tactical maneuvers. Some maps emphasize terrain awareness, rewarding players who exploit chokepoints or hidden paths. Others introduce scripted events that shift the battlefield unexpectedly. These variations prevent the campaign from feeling entirely repetitive, though pacing can fluctuate depending on mission length and objective clarity. Certain scenarios may feel drawn out, particularly when economic buildup becomes slow or when AI opposition lacks dynamic adaptability. Visually, the game reflects its late-2000s origins. Character models and environmental textures are modest by modern standards, with simple animations and interface layouts characteristic of the era. The prehistoric fantasy aesthetic, however, gives the world a distinct flavor, combining tribal motifs with mythical elements. Settlements are constructed from wood, stone, and bone, and units are equipped with primitive weaponry that reinforces the thematic identity. While not technically impressive today, the art direction captures a certain charm rooted in its unique setting. Combat operates through standard RTS mechanics, with units engaging automatically once in range. Tactical depth comes from balancing melee and ranged forces, managing spell usage, and positioning troops effectively. Hero characters serve as focal points on the battlefield, offering stronger abilities and upgrade potential compared to standard units. However, unit responsiveness and pathfinding can occasionally feel clunky, revealing some of the game’s mechanical limitations. Enemy AI ranges from manageable to predictable, meaning experienced strategy players may find the challenge uneven. Multiplayer functionality is included but has largely faded into obscurity due to limited active participation in recent years. As a result, the game functions primarily as a single-player experience today. Its longevity depends on players’ interest in revisiting classic RTS structures rather than competitive online play. Ultimately, BC Kings stands as a distinctive but imperfect entry in the strategy genre. Its fusion of base-building, light RPG mechanics, and prehistoric fantasy worldbuilding demonstrates creative ambition, even if execution does not always match its conceptual scope. While its dated visuals, occasional balance issues, and mechanical roughness may deter players accustomed to modern RTS polish, it retains appeal for those curious about lesser-known strategy experiments from its era. For enthusiasts willing to embrace its quirks and appreciate its narrative-driven campaign structure, it offers a nostalgic journey into a uniquely themed battlefield shaped by tribal warfare and mythic undertones. Rating: 6/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
ok
I know it has it's short comings but I didn't grow up with this game and I still found it charming as hell. Love the art direction and atmosphere and it took me back to the late 90's/early 2000's rts times. For me it's good ♥♥♥♥ and if you like old school RTS's you should give it a chance, especially for the low ass price.
Caveman says: HENTAI!
I will say I played this game when I was a kid so I defiently get a lot of enjoyment from it because of nostalgia. HOWEVER the game itself isn't bad. It has an interesting premise, that being cavemen fighting aliens, so if that sounds interesting to you go ahead, it's fairly cheap and quite fun. The game mechanics are nothing special, just the standard RTS formula. There are some additional mechanics, such as being able to unlock new weapons and abilities for your heroes, and not by an experience based leveling system, but rather getting points from finishing optional side quests in game, which usually aren't a hassle and revolve mostly around exploration, rather than having to chase around a time limit or such. The graphics are definetly WarCraft 3 inspired and not really the best on a technical level but they're servicable and easily readable (for example the more units are damaged the bloodier they get, or resource points become smaller and smaller the emptier they are). Overall it's an OK experience, nothing incredible but I mean c'mon, it's a 2008 indie release by a Russian company. For what it is it's a pretty good game, an interesting story and I would definetly recommend it to people who enjoy RTS games.
The human worker unit is a woman. Feeling offended? No worries, you can research *emancipation* so they can attack. Truly a marvel of social sciences. Also, aliens.
No clue why I played this game for 30 hours over 10 years ago. But surely it was fun
funny game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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