
Strap into the cockpit of the Cobra – the most powerful tank ever built – and experience first-person tank combat across neon-scarred sci-fi landscapes in an explosive campaign for 1-4 players – now playable with or without a VR device!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun in short bursts, i wish there was a way to remove the tank hud because it blocks the view to much. Recommended on sale if you want some old school memories back. ;) Gfx in this game is rather cool, brings back some old school memories even if the gfx is way better than it was in old days. Sfx works and fits the game. Gameplay its hard even on normal so be warned. :) I play this game in short bursts and enjoy it. Downsides: Mines are anoying because you cant see them sometimes due to the obscure cockpit view. You cant remove cockpit view. Or i havent found a button for it yet lol.
fun and easy-to-learn little scifi tank-sim that evokes the feel of the original whilst injecting enough new features and graphical fidelity for a modern audience to enjoy.
wonderfull tank game
Maravilhoso!
Battlezone is a rare and ambitious hybrid of first-person vehicular combat and real-time strategy, developed and published by Rebellion. Best known today through its modern PC release commonly referred to as Battlezone 98 Redux, the game stands as both a preservation and celebration of a design philosophy that remains largely unmatched. Rather than choosing between action or strategy, Battlezone commits fully to both, placing the player directly inside the cockpit of a futuristic hover tank while simultaneously asking them to manage resources, construct bases, and command entire armies. The result is an experience that feels tactile, cerebral, and refreshingly different even decades after its original conception. Set in an alternate-history Cold War where the space race escalates into open conflict across the solar system, Battlezone grounds its sci-fi premise in recognizable geopolitical tension. The United States and Soviet Union compete for control of bio-metal, a powerful alien resource that fuels both military expansion and technological dominance. This narrative framework gives the campaign a strong sense of purpose without overwhelming the gameplay with exposition. Missions unfold across moons, planets, and barren extraterrestrial landscapes, each serving as a strategic sandbox where objectives can be tackled in multiple ways depending on how aggressively or cautiously the player chooses to act. What truly defines Battlezone is its seamless integration of real-time strategy mechanics into a first-person perspective. From the cockpit, you engage enemy forces directly, firing cannons, launching missiles, and maneuvering across uneven terrain with the weighty physics of a hover tank. At the same time, you issue orders to AI-controlled units, direct scavengers to harvest bio-metal, and oversee the construction of factories, power plants, and defensive structures. This dual responsibility creates constant tension: focusing too much on combat can leave your base underdeveloped, while micromanaging infrastructure may allow enemies to overwhelm the battlefield. Success depends on knowing when to personally intervene and when to trust your forces to carry out your commands. The strategic layer is surprisingly deep, offering a variety of unit types, weapon loadouts, and tactical options that allow players to tailor their approach. You can deploy fast reconnaissance units, heavy assault tanks, artillery platforms, and support vehicles, each fulfilling a distinct role within your army. Choosing how to allocate resources and which technologies to prioritize becomes a meaningful decision, especially in longer missions where attrition and positioning matter as much as firepower. Unlike traditional RTS games where battles are observed from a distant viewpoint, Battlezone makes every strategic decision feel personal because you are physically present on the battlefield, sharing the same risks as the units under your command. The Redux version enhances the experience without compromising its identity. Visual improvements modernize terrain detail, lighting, and effects while preserving the stark, functional aesthetic of the original. Interface refinements make information easier to parse, but the game still demands a learning curve, particularly for players unfamiliar with late-1990s control schemes. Some elements, such as AI behavior and pathfinding, retain their old-school quirks, yet these imperfections often feel like part of the game’s character rather than fatal flaws. The sense that you are engaging with a preserved piece of design history is ever-present, adding to the game’s charm. Multiplayer further showcases the game’s strengths, turning the FPS-RTS hybrid into a competitive and cooperative playground. Matches demand both mechanical skill and strategic foresight, as players must balance direct combat with base expansion under pressure from human opponents. Steam Workshop support extends longevity even further, enabling community-created maps, missions, and modifications that keep the experience fresh and varied long after the campaign ends. Ultimately, Battlezone remains a standout title precisely because no other game has fully replicated what it achieves. Its willingness to blur genre boundaries results in an experience that rewards situational awareness, tactical thinking, and adaptability in equal measure. While its age shows in places and its complexity may deter those seeking streamlined modern design, players willing to invest time into learning its systems will find a deeply rewarding and distinctive game. As both a historical milestone and a still-compelling strategy shooter, Battlezone endures as a testament to bold experimentation and thoughtful hybrid design, offering something genuinely unique in the modern PC landscape. Rating: 7/10
Bem legalzinho, repetitivo, vale a penas numa promoção de 95%.
Tanks stalk alien dust Radar paints war in the void Stars tremble at fire
its good
Aesthetically okay but doesn't hit the same as Tank Universal. Main gameplay mode is a really ill-considered "roguelike" thing with boring upgrades. "Boss" zones are absolutely awful and take forever. Classic mode feels rotten with two analog sticks. Just completely unappealing except for the 2000AD bobble heads and even those are just kind of depressing in their own way
So yeah, I like the game and don't regret my buy. It feels good. But before you buy, you should know that the "tank" doesn't move like a tank. Left and right don't make the tank pivot, instead it slides sideways, strafing like any fps. I wouldn't call that a "tank game", I'm a bit disappointed by this. But the game is still cool.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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