
Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 33.2Kreviews | 84% | — | $28.5M |
| $9.99−75% | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 924 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love this game.
Fantastic game but you've got to get through the beginning and make no mistake, its difficult. That difficulty ramps up pretty quick too. Design is a little arcane at first but once you get the hang of it, it plays a lot like the tabletop which is great. Everything is pretty much here: heat, customization, nice worlds, etc.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.6M | 32.1K | 66% | $39.99 | |
| $28.4M | 25K | 84% | $29.99 | |
| $28.7M | 20.5K | 82% | $31.99 | |
| $28.3M | 22.6K | 89% | $39.89 | |
| $28.8M | 16.3K | 45% | $69.99 | |
| $28.3M | 38.1K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 2.3K | 54% | $39.99 | |
| $21.7M | 58.7K | 93% | $14.99 | |
| $10.1M | 14.6K | 91% | $29.99 | |
| $69.4K | 931 | 93% | $2.99 | |
| — | 0 | 47% | — | |
| — | 78 | 47% | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
| $39.99 |
| 725ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very fun experience little on the long side but overall pretty solid
definitely a slow roll at the start, especially in campaign where your travel is limited for a while. once you get a handle on it though it's a great time, don't underestimate the value of a good light mech and tactical backshots.
Limited to 4 mechs (limited to x tons of mechs would have been better) which makes many fights feel pretty similar. Getting new bigger mechs is a slow process. Too slow. You should be able to buy complete mechs if you have the cash. Having the mechs blast each other is fun though.
The game is alright, fun for some hours especially if you like mechs. The base game that is. I played like 30 hours of the base game. Battletech Advanced is the other 240 hours I played and its peak. AI is still kinda braindead but still peak.
Nothing better than seeing lasers/missiles/autocannons blow limbs and heads off of hulking behemoths.
If you loved old school or you used to play on tabletop you'll love this game. A bit difficult managing contracts and staying in business though. You seem out gunned constantly.
Overall a good game. The mission difficulty is a little unpredictable at times though.
I can not attest to the base game experience, but the modded experience of this game is a fun one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.