
Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 33.2Kreviews | 84% | — | $28.5M |
| $9.99−75% | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 924 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a good time
No Clanner 'tech, but still a great game.
entspanntes Spiel, manchmal sogar knifflige Kämpfe, jedoch hin und wieder Grindabenteuer
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.6M | 32.1K | 66% | $39.99 | |
| $28.4M | 25K | 84% | $29.99 | |
| $28.7M | 20.5K | 82% | $31.99 | |
| $28.3M | 22.6K | 89% | $39.89 | |
| $28.8M | 16.3K | 45% | $69.99 | |
| $28.3M | 38.1K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 2.3K | 54% | $39.99 | |
| $21.7M | 58.7K | 93% | $14.99 | |
| $10.1M | 14.6K | 91% | $29.99 | |
| $69.4K | 931 | 93% | $2.99 | |
| — | 0 | 47% | — | |
| — | 78 | 47% | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
| $39.99 |
| 725ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good SRPG - Stompy Mechs
Great video game version of the Battletech board/miniature game
Awesome Mech turn based combat with great mod support.
I have no idea how this game performs without Mods, since I've only ever played it with the gigantic Roguetech mod, which makes this game so much more than it already is. It is ruthless, it is tough, but damn, is it satisfying to fight your way up to your first Assault Mech! In my current run I spent about 30 hours of getting a Wolverine and Dervish, and now I can make some real money! Battletech is great, modded it is even better!
Having just wrapped up the main campaign for the first time—with a massive 723 hours already clocked in-game—I can safely say I’ve been missing out for years. As an augmented artist who writes a massive amount of music, an AAA ex-game dev (think survival genre), and a current indie dev working on a secret multimedia project, my daily life is a constant loop of bouncing audio and jumping between creative tasks. Because I am disabled and manage twice-exceptional ADHD (hence the deep-dive essay format, em dash use and AI structure for easy readability—I keep pace with the machine, not get it to do my job, just clean up my 2000+ mile-an-hour mind), I am usually running 7 to 8 things at once. When I'm not stalking targets or hunting headshots in DayZ, Arma Reforger, or The Forever Winter, I need a game that allows me to switch tasks without losing my creative momentum. BATTLETECH is exactly that vehicle. I’ve known about the FASA lore, the 90s simulators, and the classic tabletop genesis since childhood—growing up with a brother heavy into D&D, while I was a massive sci-fi addict collecting Star Trek RPGs. Yet, I never dug deep into BATTLETECH or touched MechWarrior until now. What a massive oversight. This isn't an FPS or an RTS; it’s a beautifully executed Turn-Based Strategy (TBS) masterclass published by Paradox and crafted by Harebrained Schemes. Having played Stellaris extensively, I had my eye on this for a while, and it absolutely delivers. What's Good Faithful Mech Design & Lore: The depth and aesthetic execution of the BattleMechs are incredibly faithful to the source material, retaining a gritty, industrial weight. Deep Combat Mechanics: There is an immense amount of mechanical meat to get your teeth into. Beyond armor vectors and heat positioning, there are layer-heavy systems like Electronic Warfare hidden deep in the mechanics for you to discover. Solid Expansion Content: The DLCs offer excellent value, introducing a great variety of planet biomes and atmosphere types that actively change how your heat sinks function, alongside fresh chassis and novel tactical mechanics. A Dope Soundtrack: As an audio guy, the soundscape and score hit all the right atmospheric notes to keep you locked completely in the zone. (Expect some electronic remixes down the line!) Why It's a 9/10 (And Not a Perfect 10) I’m notoriously hard to please, and after 700+ hours, a few minor friction points stand out: Heavy Reading Requirements: To truly absorb the deep lore, you have to read a lot of text. When I’m busy or multi-tasking, it can get a bit overwhelming, and I find myself skipping sections. I wish more of these lore drops were fully voice-acted—though, to be fair to the developers, that is a massive financial investment, so go easy on them. Endgame Scope: I lean toward massive scales, so I personally wish the star map was even larger with more robust endgame loops and massive deployment maps to push a veteran lance to its absolute limits. (Be aware, though, the community modding scene is huge; see the comments of this review for a brief breakdown). Map Repetition: Some maps get reused a little too frequently during procedural contracts (or maybe I just don't like it when the terrain makes the drops too punishing!). The Price to Value Ratio Unlike games like MechWarrior Online, where the free-to-play model can easily hook you for £750+ if you want all the content packs, BATTLETECH treats your wallet with respect. I picked up the Digital Deluxe Edition on sale for £28.89 (it sits at £41.99 full price). Keep an eye on the Steam sales, because the sheer amount of tactical runtime you get for that price is an absolute steal. Final Verdict: 9 / 10 Why the essay? As an ex/future game dev, I deeply value the architectural choices and polish that went into this project. The game is super fun, deeply relaxing, and incredibly accommodating for creators; I can just pick it up, put it down, and Alt-Tab back to work instantly. The developers deserve to be rewarded for this execution. If you want a rewarding tactical strategy game that respects your pacing and gives you total mechanical control, don't pass this one up. It has easily earned its permanent spot in my studio rotation. *see the comments for notes on the available mods as of June 2026—I hope the community finds this review useful* o7
For someone, who has had first contact with the franchise in the late 90s, this game is completely in my alley. Just like the Shadowrun games, this one has been created by the people, who initially invented the universe and board game, so this is 110% authentic to everyone growing up with Kurita, Davion and Clan Wolf. The game itself is a very good implementation of the board game mechanics with slight adjustements to the different medium. So to me, who already knows, what the difference is between an AC/2 and an AC/10 or a Locust and an Atlas, everything fits like a glove. It might be a bit overhwhelming for newbies, though...
fantastic version of the classic Battletech.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.