
Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fantastic game.
Top
A love letter to anybody who likes playing the Tabletop version of BattleTech. It has about the same grade of a learning curve as the Tabletop game, "easy to learn, but takes work to master." The tutorial gives you the tools and "know how" to move and shoot, but it's up to you to learn how to apply them to battlefield tactics with minimal collateral. And just like Tabletop, one lucky shot can and will make or break a mission. We all know of that one guy who suffers a headshot on turn 1, but the rest of the BattleMech is unscathed. Or that other guy who can't roll high enough to hit a thing. You will definitely see that play out at least one time in this game. Maybe multiple times in the same game. Anything is possible. That's not to say this is EXACTLY like Tabletop BattleTech, but it is definitely similar in many ways. The career and campaign modes are very in depth with resource and financial management for a Mercenary Company you command. They both offer an excellent entry point to how Persistent Campaign Rules function for Tabletop BattleTech, right down to repair time and pilot healing. Even the construction and customization of 'Mechs are near faithful to the Tabletop rules, but with a few restrictions to make more 'mechs viable by limiting weapon hardpoints. Definitely pick this up on a sale along with the DLC to help keep your tactical wits strong if you ever have long hiatus between IRL games with friends. It is also advisable to buy it on sale to avoid paying Paradox more money than they deserve, due to how Paradox shafted Hairbrained Schemes out of any luck of future installments for this particular License to the franchise. Take that information as you will. Take care out there, future MechCommander.
mechwarrior feels
Probably the best Battletech strategy game out there, shame we won't get a sequel as this has a ton of potential - especially if you see what modders already did with this game.
complex
Giving this a very minor thumbs up - simply due to a few factors. The amount of hours played shows good value, though many of those hours were reloads and frustrations. There is some charm in this brand for me and also lots of variety in the types of mechs and weapons to keep it interesting. The storyline is ok - even if I don't plan to finish the game. As someone who remembers the good 'ol mechwarrior games, tthose missions were tough in the day and you needed to replay a few times to get the set missions right but there was also a limit to them (and flopy discs made sure of that :D !!! This game has a few points, which is making me considering abandoning the game as the contracts and ensuing fights are getting very uneven. Pretty much all the fights are 2 to 1 against you, with a massive tonnage and mech-class disadvantage. The maps are mostly small in context. There's sometimes 13 or more mechs and really no way to get around the map to try to use cover or space to advantage. Often the physical barriers force you into only a few pathways and unfortunately don't often provide good cover (no hiding on these maps!). The LRM are great but also make the odds harder, as even if you draw mechs to you - those big numbers far away can still whittle you down over pretty much any type of cover too! The missions sometimes have many goals, and not always do you need to finish them all to get paid and salvage - however for evacs there is only ever 1 spot and typically this is set beyond the goal you don't want to engage in, i.e. you almost always have to go through the zones due to maps size, placement, and not having an evac you can 'retreat' too. Overall though, there are some fun mechanics, the maps aren't too repetitive and restarts can change up the opposing mechs. It's a shame the slugfest turned into drudgery and there were no easy contracts left to recover your losses.
Es un juegazo como la copa de un pino, totalmente fiel a Battletech y los mechs clásicos del juego original de tablero.
.
Great Game, Highly Addictive!!!
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, German, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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