
Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 33.2Kreviews | 84% | — | $28.5M |
| $9.99−75% | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 921 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I mean, I've barely played it... It's okay. Might play again.
Великолепная игра, с отсылками на персонажи Вселенной МехВорриор. Жаль, что свернули вторую часть. Я фанат до пальцев ног серии книг и игр по этой Вселенной
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
| $39.99 |
| 725ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 926 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ultimately, this is a recommend (but in the year of our lawrd '26 or beyond, you should probably wait for a sale. They happen enough). But tbh it's probably an 8/10 game for me. Maybe even 7.5. You can tell the heart's there, but the game design is limited. My big critique is that, regardless of mission structure, every one winds up playing out largely the same. Perhaps early game, you might play around more with light mechs on daring runs to pop vehicles before they get to the escape point, but by midgame, you have your formula. You know how to avoid or respond to ambushes (of which there are plenty; is there no military intelligence in this world?). As a result, replayability and expansions feel hollow. You can give me all kinds of new mechs, new maps, I will always kite the enemy lance into trickling into my killbox. "But if it's not fun, try a different strat?" - Sure, you could, but willfully playing suboptimally feels its own flavor of bad. It doesn't help that there's almost zero incentive to drop anything less than your heaviest lance for every mission. Maybe late game, you might find a Heavy with unique capabilities that fits your style more than a bog standard assault. By then you'll have the parts to core even the heaviest mechs in two turns, at worst. The game addresses this problem by just having you outgunned every mission, which doesn't make them more interesting, it just makes missions longer. It's "HP buffing" in tabletop format. The Gordian Knot of this problem gets thicker because, as a result of the above, well-balanced mechs are frowned upon in favor of specialization/min-maxing your designs, resulting in odd frankenmechs that are often counter to their intended role. Brawlers become effective snipers, and snipers become effective brawlers (or sit in storage to be sold off because the game design tacitly frowns on true long-distance engagements). There are meta weapons in this game, and unfortunately in many cases, they aren't the fun ones. I would love to see some justice for Large Lasers, but it's 2026, that ship has sailed. (Side note: It's just a little sad how heavy some weapons make the mechs, so like, you can't have an AC/2 shredder-sniper without all but running into combat naked. There is a meta to this game, and you will like it, even if it means "breaking" all your favorite toys to play the game). But, like, it's there. The whole time I played this game, I felt the pulse of a good game underneath it all, just unfortunately strangled by the grip of balance changes, emergent meta, and what I assume are coding limitations or time crunch. A presume mods fix some of this, based on discussions online. I got my way through the campaign vanilla and enjoyed my time enough to walk away happy, and maybe someday I'll come back and try one or two mods out. I've been voicing my grumps, so I do want to shine light on some high points: The OST is 10/10. No notes. It does everything I want and more. It's moody and epic in all the right places. Other folks may disagree, but I liked the campaign plot, for what it was. Had I bought this game before twitter-rot set in, I might've even enjoyed going and talking to the various paper dolls scattered around the ship to learn their bits and bobs. Unfortunately I feel like the "downtime" aspect of the game is shortchanged by the game's construction (as compared to, say, Shadowrun, where being a part of the community is a major part of the game's "feel", I never really bonded with the ship's crew in the same way). I don't hold this against the writers, though -- what I read, I enjoyed. I just chose to not dig deep in the petty bs of the crew this time around. Certainly, I think I prefer this plot to something like Homeworld 3's attempt at sci-fi space opera. But that bar is a tripping hazard. So, yeah, it's "fun enough" (Jesus, I have 73 hours in this? When did that happen? Some of that must have been game running in the background, surely). But I wouldn't expect it to set the world on fire.
No puede ser que no se haya traducido al idioma de cervantes este juego .
good one!
好評是給滿足組機器人的慾望。感覺組機器人很有意思~ 缺點: 1.打支線任務時,常常會被敵人援軍圍毆很不爽,乾脆直接放棄那個任務。 2.沒中文,直接放棄看劇情。
One of the greatest of all.
Game is absolute woke trash. Optimization is poor, graphics are poor. Combat tactics are poor.
I had fun with this game, for sure. But it crashes a lot and doesn't autosave much, so if you forget... Maybe a dozen or so hours were replaying after a crash. Just crashed at the end of the final mission and I think I'm just going to leave it unbeaten
Completed the main story and then continued the game. The game just ♥♥♥♥♥ the player continually by advertising 3 skull contracts and then not delivering them. Then you get charged for the upkeep when it takes half the upkeep duration just getting to the planet to find there is no contracts there.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| — | 985 | 47% | — | |
| — | 78 | 47% | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.6M | 32.1K | 66% | $39.99 | |
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| $28.8M | 16.2K | 45% | $69.99 |