
In Battlestar Galactica: Scattered Hopes, take command of a fleet escaping the annihilation of the Twelve Colonies. Manage crises on board as you prepare for the next encounter with the Cylon Fleet. Times are dire, and hard choices must be made. Your only hope: rejoin the Battlestar Galactica.
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About
Battlestar Galactica: Scattered Hopes is a survival fleet-management roguelite with procedural narrative design and real-time space battles. Shoulder the heavy burden of leadership as you make critical decisions for your fleet’s survival under constant pressure.
You command a fleet of survivors relentlessly chased by the Cylon Fleet. Each new run represents another desperate attempt to rejoin Humanity’s last hope: the Battlestar Galactica.
Prepare, fight, and survive at all costs.
So say we all.

Fleet Management phases offer limited turns to prepare until the next inevitable Cylon assault. As the enemy draws closer, designate priorities to ensure your fleet’s survival:
Dispatch expeditions to nearby points of interest for resources
Allocate supplies and personnel to resolve urgent situations
Upgrade ships for survivability and firepower
Train crew to improve efficiency in and out of combat

Your decisions continuously affect the Fleet’s overall status: faction politics, healthcare, and maintenance levels. Each indicator dynamically triggers narrative events tailored to your fleet’s condition. Your fleet’s fate can evolve in drastic ways if you’re not careful: epidemics, critical system malfunctions, or even a full-blown civil war.
In times of crisis, the Fleet looks to you to make hard decisions. Given your limited resources and time, determine if your fleet can afford to solve a crisis immediately or suffer its negative effects over time.
Perhaps the most challenging crisis you’ll face will be discovering a Cylon has infiltrated your ranks: investigating suspects will cost resources, but taking too long will cost lives.

The Cylon Fleet overwhelmingly outnumbers you. Each encounter is about survival, not victory. Fight high-risk tactical battles while your fleet prepares an FTL jump to safety.
Coordinate frontline squadrons with powerful Gunstar strikes in real time
Use Tactical Pause at any time to preview your attacks and enemy movements
Create synergies to deploy enemy-specific strategies by leveraging your unit strengths and unique abilities.

Rejoining the Battlestar Galactica is a perilous mission with no margin for error. Most fleets will fail, but each attempt will provide new ways to overcome the unforgiving odds stacked against your survival.
Unlock up to four starting fleets, each with its own unique playstyle
Clear trials to access additional squadron units, gunstar weapons, and modifiers that will appear in your next run
Invest in valuable meta upgrades that will benefit all future fleets you command
Challenge higher difficulty levels to test your limits as a commander
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Ukrainian
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'll tell you upfront: It's a frakkin' ballbuster. But it's fantastic. I can firmly recommend this game, and it rewards repeated runs too with its "Favor" system. You're probably not gonna' win a barenaked first run, do *not* expect to! But you might win your tenth. This is not a bad thing though, because that gives you a LOT of time to get familiar with the systems *and* earn the persistent rewards (which you don't actually HAVE to spend your Favor on, if you don't want to.) The game rewards play. You'll win eventually. Not just from Favor, but from mastering systems, learning what units to use, when and where, and how to manage your fleet and its citizens and their groups to keep everyone something akin to happy. For instance: You may not want to work with the criminal underworld, but you favored the workers against them last time. Unless you want the relationship to become tense, then you better side with the criminals this time, unless you want Underworld related crises to appear... and with the Cylons breathing down your neck? No, you do not want that. Keep everyone as happy as you can. You'll win eventually.
Le jeu est une merveille avec un moteur voxel parfaitement maitriser et un gameplay fidèle à la série mythique du même nom... Je le recommande à tout les fans comme moi et également à ceux qui ne la connaissent pas, si vous aimez la science-fiction et surtout les space-opéra je ne peux que vous recommander de la regarder également, après vous risquez fortement de trouver en comparaison des license comme "Star Wars" bien fade !
A couple of negatives that hold this back. First and most important, doing well on a run is purely RNG based, you can mitigate it to a small extent, but ultimately the RNG decides whether or not you will succeed or fail. Second, dialogs. The option to skip dialogs only skips some. I've read all this the first time I went through, your writing is not so captivating as to make me want to read or click past it again, and then click again just to say "yes, I just clicked to close this, really let me close it."
I like that someone finaly made a original strategy game and not just a remake or remaster. Good turn based survival game.
nice visual style, fun combat, lots of unlockable combat customizations, complex and sometimes stressful management mechanics, excellent combination of combat tension and relaxation afterwards.
A nice "little game", a true homage to the series, if you like the mix of survival management and semi real time space battles, it really gets to you, of course you'll need to replay the same things over and over to progress but there is depth enough to keep you interested in new strategies to go farther every time. I can only recommend a game I've played 20h+ and still want to play more.
Do not understand why this game isn't at 90+% favorable reviews. It's tense and difficult in a VERY delicious way. Incredible fusion of roguelike with moderately complex RTS that no other developer has come close. This game is dope as ♥♥♥♥ and you should play it.
This game does a great job of capturing the atmosphere of the show where nobody is happy, something is always going wrong and the Cylons are always at your heels. It's not a perfect game but the devs are responsive and it's got a lot of fun in it before the seams start to show. Pick up the demo and give it a shot -- it's pretty representative of the final product.
I have rendezvoused with the Battlestar Galactica finally after my fourth run on normal difficultly. I really enjoy this game. People saying it is similar to FTL are correct, it is also very similar to the beginning of Season 1 of the show! The concept is very well executed. I feel like I'm pushing a fleet and its crew to their limits in a mad chase across the galaxy where every jump is a gamble with life and death. I like the resources and gathering, character, fleet, weapon, and squadron mechanics. They are useful, engaging, and add the right amount of depth to the game. I like the reputation mechanic and how the affects if you get/what crisis you get, or boons, but I do not like how negative events have a larger effect than positive events on reputation. I like the crisis and boon quests themselves too. There are some crisis that are easy, some that are arduous. While there are a lot of crisis and it can get frustrating to get hit over and over by them, with careful decision making and usage of resources, plus some luck, you can overcome! Makes them feel like a real crisis! I think there should be some additional boon quests with more profound weapon or fleet rewards. I think this game is appropriately difficult, especially since it is supposed to a replayable roguelike (roguelite? idk) EDIT: yeah way too many negative minor situations for how many crisis there are. you need to decrease the amount of minor negative situations there are and add in some positive situations because otherwise there is just no semi-regular way to increase relations with factions
love it. if you liked FTL you'll love this. it's brutal but fun.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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