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All-time low is the lowest price we've recorded for this game since we started tracking it.
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the sick thing about this game, THEY SEEM TO THINK IT IS FINISHED!!! It is not in Early Access ZERO updates F force F rez what ever your dev team are calling your selves YOU SHOULD ASHAMED!!
The game is imagined good, but there is lot of things that need fixing, starting from resolution compatibility to no tutorial explaining game or commands. Hope devs keep up the work and improve the game to where you can understand what is what and how the game functions. Got a review on YT so check before you buy.
major issues. Please fix. - Depending on resolution, UI interface items are off screen or completely missing - mouse is not kept in-screen, even in fullscreen mode - animations for gunfire and walking are botched - typos everywhere. "Standar[T] Grenader" -- what is standart? - sniper shot misses and flies over the enmies - audio settings can't be adjusted for music vs FX, meaning you hear everything full blast. Will update review upon game fixes :)
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Looked like a good game to play coop w/ a friend. was very wrong. Only played for about 30 seconds of coop before game locked up. Even trying to get in a game took longer than i actually played.
Эта игра точно не в раннем доступе? Проверил - вроде нет. Но почему?
multiplayer dose not work, dose not fit discription, half a game absolute bull.... this shouldnt even be free to play. refund dislike pitifull.
Ok so all the other reviews at the time I purchased this were mostly unhelpful, so I decided to make a go of it. On the surface, this is a game that's been out for a little over a year now, only 7 reviews, all negative. Twin stick shooter, boasts millions of variants of guns (caveat here, attribute variants). Fairly low price tag. My quick score: 14/30, -3 for bugs. *In it's current state,* I can't recommend it (sorry for the misleading thumb-up). Story: 3/10. It's pretty flat. Aliens attacked us a few years from now, wiped out about half of the population and drove the rest underground. Now we're fighting back. But, decent job on the cutscene explaining it all. Aesthetic: 5/10. Honestly, graphics aren't a huge deal for me. It's definitely not a AAA aesthetic, but the character and vehicle models are pretty good. Environment is solid if you aren't looking too closely at it, and some of it is actually destructible (that's more a gameplay feature over visuals though). The user interface and loading screens are pretty lo-fi, and that's the only reason I rate it as low as a 5. Gameplay: 6/10. NGL, it's a bit frustrating. Could definitely use a tutorial, because picking up a weapon is still a bit of a challenge and I had no idea how to swap them either. If not a tutorial, a pretty in depth button guide or something maybe. However, after all of that, the gameplay isn't terrible. Pretty much what you would expect for a twin stick shooter. Bugs: 3/5. Some of these could be written off as misunderstanding of controls, because I can not consistently pick up weapons or swap them out for new ones without some struggling. In the first mission, you can pretty much let the truck kill everything that touches it (even if it's not moving), some environmental objects sporadically appear and disappear. In one spot I managed to go up a hill I don't think I was supposed to be able to because I was floating above the enemies until I hit enough buttons that it made my character drop (I think the skill button, but idk if that's what that is or what it even does). Some animation bugs, like if you die while firing, you'll respawn with the character animated like they're firing the gun, and all guns use the same firing animation but that doesn't make sense with a slow firing shotgun to use the high fire rate animation... But maybe the worst one was the respawn at the first checkpoint, and then immediately be swarmed to death with no chance of escaping that loop. There are also other modes but I don't think I'll be trying them, unfortunately. The game certainly has potential, there's a solid base to build off of for sure. however, I looked at the website and the project seems abandoned. I'm leaving comments open in case the devs want to drop in. Definitely a good starting point, keep it up.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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