
From battling rocket squirrels to lead zeppelins, this goofy single player RTS will keep your hands full and APM high.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
An RTS game with good depth to it - not just another Steam game made by just throwing together a couple of ideas. Well balanced price for the content and fun especially for the more classic type of RTS single player made by a one man team.
Overall, a great strategy game. While it may be lacking in appearance, the gameplay is fantastic and creative. For the $15 price, feels just right. Challenge: The campaign has difficulty settings ranging from easy to hard and the balance feels just right with waves of enemies that might attack, also, the warning when a wave is coming is nice. Design: Very impressed with the gameplay and creativity of the missions and story. Each mission feels crafted and not generated which lifts the environment of gameplay and enjoyment. Just enough humor to enhance the game with funny RTS comments. Sound: Music and sound falls a bit short but doesnt harm the feel of the game. Also feels hand crafted versus just picking from a selection. Gameplay: Versatillity of gameplay and strategy is pretty good for an RTS with the ability to interchange, boost, and repair units in the field. Command of units is much easier than most RTS games with a command interface composed of the units selected along with specials. Special abilites can be called from the top of the screen and add some unique experiences that can sometimes save you from losing.
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An RTS is a big project, filled with different subsystems, and this game managed to handle quite a few of them well. The writing is amusing, the voice acting works, each faction has unique unit designs with their own little systems for building and maintaining a force, unit control feels pretty good (pathfinding not so much)... However, a campaign-only game lives or dies on the strength of its campaign, and this one's campaign is pretty lifeless. Lots of just sort of methodically building up your army and marching it towards the enemy, aggroing a few units, marching back a little bit, and repeat.
Great RTS Game. Much better than i thought it was going to be. It combines humor with a bunch of classic RTS tropes and does so very well. It plays like one of the starcraft 2 campaigns but with smaller armies. Not too much story to go on but I think its fine. Definitely rate it a 4 out of 5 star. Perfect is hard to come by. The community is small but very nice and the developer is very easy to contact to fix bugs and get feedback quick. One thing i love is how there is no lag ever for a moderate gaming pc probably even for lower end computers.
"BattleMore" is one of those games where it's difficult to write the review. Most games on Steam are just bad, and it's obvious why (I mean, there's over 120,000 games on Steam due to Steam Direct letting anyone burn $100 to dump garbage here, and it happens a lot... 50 new games every day!). So when you see a game that comes so very, very close to greatness, it's a wretch. That's BattleMore. It's more than just amateur dross, there's a lot of polish and it's clear that a professional design approach was taken here. What do you do in the game? A take on old school RTS that makes 8 Bit Armies look, well, even worse than it does, but unfortunately it just lacks that je ne sais quoi that made games like Command & Conquer so addictive. I'd say keep an eye on the dev for BattleMore 2, but their future projects are a crappy cringefest e-book and some pixel looking top down shooter... this is a lot like Bethesda announcing they abandoned Elder Scrolls 6 and are now working on an RPG Maker asset flip. Visually, this has some fairly mediocre/dated looking graphics that will understandably be a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. This game is fairly dated at 7 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. It's free... now, but it wasn't before. The developer was charging $15 USD for this (ouch). Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. It's also a bit of a slap in the face to anyone who paid money for this... nobody got refunded. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
For an independent game, this is a well-made, comedic RTS with its own quirky touch. Play it for the lulz. My only complaint is regarding the transition between modes and menus. It often feels like the game has crashed even though it hasn't.
Considering I'm a noob SC2 Player it was fun to play this game... I mean it reminded me of the early stages of C&C, SC1 and/or Red Alert Series it still has some potential in it. Considering RTS players are used to fast responses on unit selection and moving I can honestly say that it lacks of it... But still considering it's made on unity I can only applaud it for their effort! Although I'm only sharing the campaign for a few minutes I've played the skirmish and easily can say that hopefully the bugs and response (unit selection) times will improve and it will be a decent game to play when looking for different types of RTS games. Ps: I think it's still better than " Grey Goo" [url=https://youtu.be/wUelI1iUdMA] First 20min Gameplay here[/url]
İyi bir derinliğe sahip bir RTS oyunu; sadece birkaç fikrin bir araya getirilmesiyle yapılan sıradan bir Steam oyunu değil. Özellikle tek kişilik bir ekip tarafından yapılan daha klasik RTS tek oyunculu tür için içerik ve eğlence açısından dengeli.
It's a fun but largely underdeveloped game with at least one crash to desktop bug I have found. The game doesn't take it's self seriously at all and neither should you. The voice acting fits the dialogue is all I'll say. It does fit that many of the enemies you fight are essentially just laughable jokes but otherwise the story is just a means to and end to pit you against the AI in various scenarios. One and a half fleshed out factions with starcraft/C&C style gameplay. It's basic and simple with the same kinds of stuff you might find in many other classic RTS titles.
Good Game approved :)))
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