
Strategy. Speed. Story. These are the core pillars of Battlefield™ Hardline, a cops vs. criminals experience unlike any other.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 5.4Kreviews | 69% | — | $343.8K |
| Free | 56.7Kratings | 86% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 219 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
Nie wiem kto chciałby za to zapłacić pełne 150 złotych, 25 i tak wydawało się zbyt dużą kwotą xd Mega nudny singiel, kampania na poziomie - tego złap, tego możesz zabić, tutaj masz tyle broni, ale w sumie to do niczego nie są potrzebne, a tak w ogóle to większość misji jest taka sama. Serio, nudna, niebywale brzydka i mało wciągająca gra.
Battlefield Hardline benim için Battlefield serisinin farklı bir tarafa yöneldiği ama bunu oldukça eğlenceli şekilde başardığı bir oyun oldu. Askerî savaşlar yerine polis ve suçlular arasındaki çatışmalara odaklanması seriye değişik bir hava katıyor. Özellikle araç kovalamacaları, banka soygunları ve şehir içindeki çatışmalar oyunun temposunu sürekli yüksek tutuyor. Hikâye modu da bölüm bölüm ilerleyen yapısıyla adeta bir polisiye dizi izliyormuş hissi veriyor ve klasik Battlefield atmosferinden farklı bir deneyim sunuyor. Çok oyunculu tarafta ise hızlı çatışmalar, araçlar ve takım tabanlı oyun yapısı oldukça keyifli. Grafikler bugün biraz eski görünse de çevre tasarımları ve ses efektleri hâlâ atmosferi destekliyor. Genel olarak Battlefield Hardline, serinin diğer oyunlarından farklı olduğu için ayrı bir yerde duran, aksiyon ve polis temalı oyunları sevenlerin kesinlikle şans vermesi gereken eğlenceli bir yapım.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 220 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整体只能给个7分吧。战役还可以,当一个短的美剧看,多人已经没人玩了。 这个硬仗在战地里面比较另类,大场面比较少,走的是美剧的警匪剧情路线。 启动也是类似战地3的网页启动器,相对战地3好一点,不打补丁能正常启动。 想中文字幕+英语语音还需要参考网上教程设置下。 这个玩法深度有限,从头到尾变化不多,导致连续玩的话会有点乏味。 系统比较鼓励潜行逮捕,玩起来敌人的ai有点差,视野之外都快站脸上也看不到。 画面现在看上去也还可以。 剧情感觉中规中矩吧,主角比较工具人,流程限制很死,没有什么剧情分支和选项,都是固定好的演出脚本。 玩的不舒服的问题有: 1. 过场不能跳过,重玩的时候还只能重复看动画,容易让人失去耐心 2. 玩的过程中会有很多穿模、人物穿墙或者遁地 3. 敌人的ai偏弱,同伴ai只是乱跑也帮不上什么忙 4. 小兵敌人和目标对象脸有重复,玩起来有点出戏 5. 会遇到一些bug,如可以搜索的证据靠近没反应
Güzelim hikayeyi harcamışlar, oynanış da hiç tatmin edici değil.
Очень крутая игра)
The story is a mixed bag, but the multiplayer was surprisingly very fun, not everyone was a fan of cops and robbers and the game also used a 3rd party site to run, prompting a thumbs down
ТОП
Офигенная часть для меня самая любимая проходил несколько раз на XBOX 360 советую
狗屎,打开这个游戏,你得同时打开steam EA 以及战地的网页,EA和那个网页的稳定率极差,经常会连接失败,就算你侥幸打开了游戏,切屏会崩溃,切中文,游戏语音会消失,我的建议是别浪费钱
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.1M | 23K | 47% | $69.99 | |
| $36.8M | 29.8K | 47% | $69.99 | |
| $1.1M | 19.4K | 72% | $3.99 | |
| $54.5M | 45.5K | 79% | $59.99 | |
| $9.4M | 227.7K | 87% | $3.99 | |
| $28.8M | 16.2K | 45% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $344K | 1.1K | 89% | $9.99 | |
| $344K | 408 | 62% | $29.99 | |
| $344K | 966 | 85% | $14.99 | |
| $343.6K | 814 | 75% | $19.99 | |
| $343.6K | 2K | 82% | $5.99 | |
| $344.1K | 760 | 83% | $19.99 |