
The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 369.3Kreviews | 64% | — | $460.1M |
| $69.99 | 84.5Kratings | 81% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3619 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've played this franchise since Bad Company. I've been a huge fan since, even through 2042. However, I just can't recommend this game anymore. They had a winning formula when it first launch. All they had to do is add more maps and weapons, hell even skins, to continue winning. They couldn't even manage that. First forcing Redsec down our throats, which I assume was a failure since steam charts shows exponential decline since it released. Now removing content (Rush) that has been a staple is the final straw for me. It's do disappointing because the game still plays well, but removing content while actively supporting content no one wants is mind blowing.
Absolute dogwater battlefield and battlefield experience as it currently stands i will be entirely honest here. I've played all battlefield except 1943. Their focus is on Battlefield PRO and REDSEC. -Only 1 (or well 2 with Firestorm, but this "remake" is pretty mid) map bigger than a fingernail so far, being Golmud (we are freaking 9 months into the games cycle). -Still horrible desync and netcode (even adressed by DICE and every time theres a "fix" nothing got better, you are still gonna die around corners after you are already behind the wall lol. -Helsi still broken af but yeah ik thats just every battlefield ever. -SMG still practically unrivaled meta. -zero flinch AT ALL with any gun. You can fully spray a sniper and he will just lol and headshot u with no flinch. -blackscreen sometimes after leaving a match after it ends/midgame still not fixed. -Regarding season 4, the F-18 and F-14 won't be available day 1 so it's even more dripfeeding and we already have around 2 months of nothing before new seasons. -way too many modes that split the playerbase even more, it already fills lobbies mostly with bots, which the indicator for "backfilling with bots" was also removed recently. -Menu UI as many agree is just trash and sometimes displays 1 mode 5 times too (lol). -falling randomly through floor is still an issue-ish on Sobek City and Cairo. -Firestorm overexposure on scopes not fixed, which is a huge downside. -Portal still requires minimum 4 players to start a lobby with bots for example with friends, and you do not get full progression still as advertised. Neither do we have a Solo/Co-op like in 2042 which many wished to come back, especially older fans who can't keep up with real players anymore. All in all, i really do not recommend the game in it's current state, it is fun WHEN it works, which isn't the case half the time. Buy it at 50% off or more (i'd recommend 80% tbh which probably isn't too far away from happening anymore).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #12, worst CA #87 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 180.29/day in the week to Sep 8 → 179.86/day in the week after.
Of the 12 markets with a position on both sides, 10 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 274.71/day in the week to Jul 26 → 344.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
| $69.99 |
| 4Kratings |
| 68% |
| Top 100 |
| not modelled |
| $69.99 | — | 90% | #35 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩爱玩,新人玩的时候一定要玩DP12,战地6最无脑的武器,这把枪玩好,你就是下一个PRO
Campaign was very underwhelming and too short.
I tried to give this game a chance after 2042 absolutely disappointed me. I've played battlefield games since battlefield 4 in 2013, the last one I really loved playing was battlefield 1. The gun play in this game is kinda sad. I primarily play these games for the recon class and the sniping in this game just sucks. The snipers all have a 30 meter effective range were they actually kill and anywhere outside of that they feel like pea shooters. The longest effective range only extends to 130 meters which doesn't even make sense for a SNIPER RIFLE. I understand that not every shot can be a 1 shot kill, but when smgs and assault rifles have less damage fall off than sniper rifles it leads me to believe the developers may be retarded. The progression system for snipers doesn't make any sense either after my 5th 1x or 2x sight unlock it makes me feel like the devs don't even play their own game. How am I supposed to feel any satisfaction leveling up a weapon if all the attachments are absolutely useless until level 20 and above, level 30 on some rifles. It feels like I am a drug addict chasing the feeling of playing my very first battlefield game just for it to never come. The maps feel uninspired and mostly empty. No lush greenery to hide your positions, just empty land and large white rocks. The no mans lands between objectives feel like a death stranding walking simulator, but even that is giving it too much credit. Vehicles continue to dominate the battlefield making you switch to the unsatisfying class, engineer to give you a a slight chance destroy a tank. The tanks seem to take 5 or more hits from any rocket launcher to kill and by that point the tank is either long gone or fully repaired by an engineer spamming a single repair tool while laying on top of the tank. The helicopters are a entirely different story. With flares easily spammed on a short cooldown around the same time it takes you to reload your launcher it is effectively impossible to take down a helicopter without 2 or 3 engineers in conjunction spamming their launchers and even at that point the side gunners will have killed you by your 2nd fired rocket. If you manage to hit a helicopter the pilot will either dip below the radar range of your launcher or land entirely to repair rendering your entire class useless. I don't even want to talk about the battlepass system, but yes it is a total cash grab. There doesn't feel like much to play the game for unless you buy it since the attachment system is so disappointing I have almost completed all the meaningful challenges in only 24 hours of play. Some challenges are only difficult because of how absolutely useless low level guns are, and some are difficult because they don't properly count when you are actually progressing the challenge. All in all this game is infuriating. I hope this company goes out of business.
Battlefield war mal ein durchaus schönes Spiel um den Kopf frei zu bekommen. Leider ist dem nicht mehr so. Man bekommt zwar ständig Irgendwelche Statistiken wo EA sich lobt, wie viele Cheater sie gefunden und bestraft haben, aber besser macht es das Spiel absolut nicht. Die Dunkelziffer ist weitaus höher. Ständig stirbt man weil einer genau wusste du kommst da um die Ecke.... und nein es gab kein Aufklärergadget. Headshots über mehr als 100m ein halbe Sekunde nachdem man über eine Mauer schaut. Derlei Bespiele könnte man duzende nennen. Selbst im Casual, wo man davon ausgeht das es Anfänger sind, oder einfach die nicht Pro's... selbst da sieht es nicht anders aus. Man hat mindestens 4 oder mehr Spieler die mit weitem Abstand die Liste anführen und mindestens 3stelllige Killzahlen haben, obwohl die Runde kein 15 min gedauert hat. In Battlefield 3 merkte man gut wie derlei Tricks im Kommen sind, aber hier im 6er... unbeschreiblich. Aber sind wir mal ehrlich einen Hardwarebann der Cheater?... warum sollte EA das machen. Einen Klapps auf die Finger, und eine neue Lizenz später wird weitergecheatet.
As an avid Battlefield player since BF 1942, this was as much of a let down as BF 2042 was. It doesn't have the real BF-feeling that even BF1 and BFV have, and it's way too CoD-like to even feel like it's a proper BF-game. Even Hardline still felt BF-like, even though that game should've had its own IP instead. Why it's like that is a difficult question, but the fact that the OG DICE crew isn't there probably is a big part of it. I WANT to like it, I just can't. I guess I'll just have to hope for some kind of rejoice at DICE and wait for BC3 if that ever becomes a thing. But since BC2 was such a great game that even DICE themselves didn't know why that was, I won't get my hopes up.
хорошая игра, оптимизация отличная, я не фанат серии battlefield, в прошлые части особо не играл, поэтому сравнить не с чем. карты сбалансированные, режимы интересные. на пару часов в неделю самое то. рекомендую к покупке, но при условии если в вашем регионе она стоит дешевле чем стандартная цена 70 долларов.
Bugs take months to fix
I actually enjoyed this game when I played it. My last battlefield was BF4 and my main modes back then were Rush and Conquest. Playing BF6, Conquest didn’t feel the same so it was either Rush or Breakthrough. The fact Rush along with a couple other modes were removed is the final straw that broke the camel’s back, and made me uninstall. I’m not gonna be stuck playing a SINGLE mode on a $70 game when it was a staple for me and my friend group since BF3. The fact this game launched at $70 with the state it was in really showed me how bad the AAA space is. (better late than never I guess, genuinely had high hopes for this game, my bad). On launch weekend many of us (myself included) experienced and not limited to: constant crashes, being kicked out the party when we immediately matchmake the second the game finishes, instability issues at the lowest graphics settings, any version of DLSS causing even more frame drops, terrible netcode/desync/tickrate that somehow rivals COD and I die a meter past the wall (still occurring in S4 with 2GB optic fiber internet BTW), insane controller issues on PC where my character snaps looking up or down at the ground mid gun fight and I’d die from it (I have 3 different controllers and this issue still persists at least once a week), another controller issue to where BF6 hates one of my PS5 controllers to the point I’m soft locked out of my own PC and have to do a hard shut down if CTRL ALT DLT doesn’t work, another controller issue where I cannot access the map at all until I unplug my controller, mouse, and keyboard, this issue specifically I’ve had since launch day, audio issues where everything is so loud except for enemy footsteps, constantly getting backstabbed and flanked by a swat team of sweats running full speed and not a single audio cue, and this is just the tip of the iceberg of the countless issues that haven’t been fixed, and have been persistent since launch. I thought we’d get a break from the usual, but that’s on me for being optimistic. Even if they bring it back after the backlash this caused, I’m not coming back, shouldn’t have done it in the first place. You could argue “oh it’s in rotation, it’ll come back eventually” look how that turned out for COD as an example. We shouldn’t be waiting for our preferred modes for weeks just for 72 hours of fun. They have the money to support all the modes being concurrent for at least a year minimum. Dealing with AAA live service slop these past couple years has stopped me from playing PVP games all together. BF6 is what kept me going and get my PVP fix until now. I’m out. Side Note: If you want to take anything from this, please, vote with your wallet. Thanks to the shrills at the top with Biblical Levels of Greed, Halo, COD, Battlefield, Star Wars Battlefront, Gears (but E-Day looks promising, could be slapped in the face again), and others have lost their charm.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 0 | — | $69.99 |
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