
Now entering REDSEC, the ultimate free-to-play FPS destination built on Battlefield’s iconic DNA. Featuring Battle Royale, Gauntlet, & the power of Portal.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我就不明白了,你他妈老惦记着你那个b大逃杀干嘛
BATTLEFIELD REDSEC - A FAILED, DEAD, BUGGED, BATTLE ROYALE. Same bugs have been present for months, hit-reg is awful more often than not, game is so dead i get put in 130+ ping lobbies when it's the middle of the day in my time zone (Est), average viewers on twitch today is around 1,000 when it use to be over 400,000 - 9 months ago when the game dropped. after months they fixed a "2nd place" bug where you and your team were last alive and would die to the storm to get 2nd even though no one else was alive. selecting your operator in the pre-game ready screen is still bugged to where you have to wait 15-25 seconds until your operators are no longer invisible on your screen.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
差点把你给忘了,煞笔EA还惦记着你那煞笔吃鸡,忘不掉你那死去的白月光了是吧?人家战区能成功纯纯时代红利,就你这游戏素质连TM口热乎的屎都吃不上
dogshi
Certains jeux ont des bugs, REDSEC c'est un bug qui à un jeu (des fois).
纯纯傻逼玩意
Hadi oyun içi türkçe dil desteği yok anladık en azından arayüz için türkçe dil ekleseydiniz
吃屎都赶不上热乎的,非得惦记牛魔大逃杀,从吃鸡火了之后玩家社区就没有声音说出期待战地的大逃杀,这个系列也本身就不适合做,自家APEX已经爆火就不错了,看着别人吃鸡赚钱眼红就没脑子跟着做,能不能别让不玩游戏的做高层啊,拍拍屁股就把决定做了,浪费产能,浪费IP,纯尼玛脑残。
♥♥♥♥♥!!! Положите на это мертвое г .... хер и займитесь контентом для основной игры , за которую мы заплатили вам деньги .
The worst ranked system I've ever seen, even worse than Apex Legends. Rank doesn't matter, you can be a rookie/bronze and still get against masters/top250 (6-7 levels above you), even though the rank system doesn't allow you to have a friend in your party with a rank too far from yours. Worse is the server you'll get, if you're in USA you can get in EU servers, if you're in EU you can get in USA servers, so you can enjoy the game with a beautiful 150-200ms, it's just a lottery. With this conclusion we can say that there is no ranked system, you just play randomly with restrictions in your party. Now, the bugs, sometimes the game just doesn't want you to play, before jumping from helicopter, the game just starting to show you some random pictures with the sound of your team fighting, you're somewhere in another dimension. Sometimes the game goes black at the end of the game when you choose to Quit to get back into the lobby, you have to press Alt-F4 and start the game again. Do you hear footsteps? Okay, now try to figure out where, because directional sound is nowhere to be found. Sometimes if your ping is over 150ms you just teleport through walls or windows without breaking them. Not to mention the visual bugs of the weapons were some weapons have the attachments position misplaced for months. Now, the net code, this is very interesting. The game system will decide whether your bullets will hit the target or not. I have a video where my ping is 15ms (normal battlefield, not RedSec), the person is in front of me (less than 15m) where I shoot him straight in the chest with the aim down sight, and the system decided that I should hit him after the 10th bullet. I killed him after wasting 23 bullets, the weapon was M433, which should kill him with the first 4 bullets at that distance. This is worse in Redsec, where sometimes I waste 30 bullets and barely take down his armor. It's like the system looks at your stats versus the enemy's stats and, if you're much better than them, decides to give them a "chance" :). It's not a coincidence, sometimes it works and your weapon behaves as it should, other times in the exact same situation (same ping, same distance, same weapon), the game decides that you shouldn't hit anything.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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