
Battle Worlds: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develope Battle Worlds: Kronos.
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Brilliant game. Almost but not quite as good as BI3. I still play both this and BI3 about every 3 years start to finish. They never get old. Kudos to Kronos 9/10
por favor cambian los colores son como municas Die farben sind schrecklich es ist schwer sich wieder zufinden. kaugummifarben schade. jedes mal wenn ich es wieder vesuche, erschlagen mich die fraben
Taktisches Genie ohne Schnickschnack "Battle Worlds: Kronos" beweist, dass man für spannende Strategie-Schlachten keinen Schnickschnack braucht. Das Spiel konzentriert sich auf das, was es am besten kann: strategisches Denken und taktisches Geschick. Kein überflüssiger Firlefanz, sondern klare Linien und herausfordernde Kämpfe. Die Grafik ist zwar nicht gerade "AAA" , aber es hat ja auch schon einige Jahre auf dem Buckel und schon 2014 beim Erscheinen kamen nostalgische Gefühle auf. All das tut dem Spielspaß überhaupt keinen Abbruch. Die Einheiten sind übersichtlich und gut gestaltet, was besonders im hitzigen Gefecht von Vorteil ist. Die verschiedenen Terrains und Umgebungen bieten genug Abwechslung, um die taktischen Fähigkeiten auf die Probe zu stellen. Die Kampagne des Spiels bietet eine angenehme Herausforderung. Die Missionen sind abwechslungsreich gestaltet und erfordern echtes strategisches Denken, um erfolgreich zu sein. Es gibt keine unnötige Hand-holding - das Spiel schmeichelt dir nicht mit Ratgeber-Tipps, sondern erwartet von dir, dass du dein Hirn einschaltest. Ein besonderes Lob gebührt der Einheitenvielfalt. Jede Einheit hat ihre eigenen Stärken und Schwächen, was zu einer echten taktischen Tiefe führt. Die richtige Kombination und Positionierung deiner Truppen kann den Unterschied zwischen Sieg und Niederlage ausmachen. Die Multiplayer-Option rundet das Spielerlebnis ab. Hier kannst du dein strategisches Können gegen echte Gegner auf die Probe stellen. Auch hier gilt: Keine Hektik, kein Schnickschnack - nur knallharte Taktik. "Battle Worlds: Kronos" ist definitiv ein Spiel für diejenigen, die sich nach anspruchsvollen Schlachten sehnen, ohne von unnötigem Beiwerk überwältigt zu werden. Hier steht das taktische Genie im Vordergrund, und das macht es zu einem echten Geheimtipp für Fans von Strategiespielen.
Wirklich gut gemachtes Spiel im Stil von Battle Isle 3. Grafik super, Story spannend. Schwierigkeitsgrad ist knackig. Da sich die Savegames jedoch mit einem Texteditor editieren lassen, kann man sich zusätzliche Einheiten "hineinschummeln". Dadurch entsteht weniger Frust und das Spiel wird mehr zum Strategiespiel und weniger zum "Puzzle" bei dem es nur wenige Optionen für den Sieg gibt.
The graphics look nice and with a bit of extra polishing this could have been a great game... but unfortunately it isn't. I picked up the CD key for €1.60 and at that price it is good value for the money if you count the hours of campaign game play. But it is just so annoying to play.. The game's unit control feels a bit like a poor man's "Civilization". But the game unfortunately is incredibly slow paced - e.g. your are watching your units walk from A to B (you cannot set way points if these are not reachable within the current turn ) and you waste your time with unnecessary micro management (Examples: You land a plane on a carrier in order to refuel it, but instead of just refueling it automatically you have to do that manually as a separate step. Or when you want to load the four units from a harbor into a transport ship this has to be done one by one, etc.). The usability of the user interface in some instances just is bad (e.g. any interactions with the "harbor" building fall into this category). Similarly you have to check the "small print" to see that a unit has run out of ammo or if it is about to run out of fuel. Other important functionalities are difficult to notice, e.g. when upgrades are available for a unit. Extraction points are barely recognizable - nor highlighted on the overview map. The unit balancing leaves a lot to be desired (e.g. air planes are pretty much useless (due to their limited range and the constant need to refuel), whereas choppers don't need any fuel and can stay airborne indefinitely, etc.). Some of the game's mechanics are just brain dead, e.g. you can "body block" an air unit with ground/sea units. Some units have limited ammunition (e.g. 3 shots) and you need an additional support vehicle to get them new ammo (and it takes time) - unless the AI uses the same units, in which case they have unlimited ammo. Some maps then use a tower defense style mode where continuous waves of replacement enemy units are sent your way. You there have to NOT kill the last enemy unit or a full set of replacement enemy units immediately gets dropped from the sky right in the middle of your units. What a ff-ing ♥♥♥♥ show! The game's AI is quite stupid but it starts with a superior number of units. Consequently the campaigns tend to be more challenging right at the start while you still struggle to only take good fights and to capture additional troops.. it boils down to draw small enemy groups into fights one by one and the game's logic when respective enemy units are triggered to attack seems quite idiotic/unpredictable (you'll want to use quick save/load a frequently). But once you have reached a critical mass of units the game becomes rather boring, since small groups of enemy units will usually wait to be slaughtered one by one - even when more than enough reinforcements are just standing around nearby doing nothing (at that point the level will still take hours to complete). Unfortunately the game is still buggy: Right in the decisive phase of a game the "level up" dialog suddenly no longer showed (screen grayed out but no dialog)- making it impossible to actually use the experience points that my units had. Then the game also repeatedly crashed while reloading a map.
Mildly entertaining at best. Honestly, there's better out there.
Much harder than the original Battle Isle games as you can't get resources easily and spam units, but it is so much better for it. Fantastic if you liked the original games.
crashing on moddern computers
Toller Nachfolger von Battle Isle
Battle Worlds: Kronos represents the quintessential digital corpse – extracted from gaming's memory to be monetized one final time before permanent abandonment. Your purchase doesn't buy a game; it rents temporary access to aging servers and forgotten promises.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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