
Unleash voxel warfare in 9-Bit Armies: A Bit Too Far. Lead a modern military, build bases, unlock units, and attack in all-out war. Engage on land, sea and air in over two dozen missions, online skirmishes, or co-op. Easy to learn, a challenge to master.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Dutch, Norwegian, Polish, Russian, Swedish*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its not a bad game, but; Cons; -there is no speed-up options for the incredibly slow campaign cutscenes, you can skip the cutscene but it takes forever to watch it, no inbetween -units don't shoot while moving, and don't auto-aggro when enemies run into range when pathing somewhere else, this is intensely annoying. Some units make sense to not be able to do that, like rocket-users or snipers, or artillery tanks, but all of them? lame. They have to be constantly reminded to actually attack enemy units, when they should be preset to some sort of aggressive mode. -no formation modes, selecting footmen+tanks results in the tanks outpacing the soldiers and all effective positioning null and void -audio is just lame all around, making it look 8bit isn't an excuse to cut corners in this dept -no apparent way to rotate buildings, bad for aesthetics -no apparent way to mass-build or infinite-build units, having to spam-click on each unit to queue up enough to leave the unit tab alone for 5 minutes gets old fast aswell -loading screens are longer than they should be Pros; -runs okay, B+ optimisation -units are well balanced in the rock-scissors-paper gameplay style -steam workshop, underutilised but always a good positive Eh, find another rts to play.
It's not that this game isn't good, it's that it doesn't feel complete or different enough from 8-bit armies to recommend to anyone. Unfortunately I don't think the developers are going to build upon this, if they did I'd happily change my review because there is a good foundation, it just needs more factions.
Looks promising and well-made and has a cool art style, but what ruins it all for me PERSONALLY, is the lack of even an option for tactical pausing for my small brain to be able to keep up with rapid decision making and actions per minute. Even as an accessibility option or just a mod, apparently there is a mod that slows the game down, but "true" RTS with no pausing is not a thing my brain can keep up with so I can't recommend it for anyone in a similar position. Otherwise, go ahead if you're some kinda starcraft whiz
This game is too difficult to play. I'm an experienced strategy player, but I couldn't beat the fifth mission even on an easy level. I've lost interest because there are too many enemies. But not just that – I've played this on a 50-inch plasma TV and still have a problem with the fonts. The font is almost unreadable. The design is too pixelated, so you could end up with a headache after one hour of playing. The sound effects are too aggressive. I only found one good thing, and that is the music. You can choose which music theme to listen to, but again, I did not buy this game because of the music.
This game can be really good, but the balancing is terrible. I played a couple of hours and one of the biggest gripes i have is that the enemy always knows which one of your bases is the weakest, even though technically they shouldn't due to the fog and vice versa. I have tried to play the same mission several times in differint ways and each time the enemy will attack the side the is the weakest without fail, even though im not allowed to see them, and this is on normal difficulty too. The enemy will try their best right from the offset to rush you, which is fine as i like a challenge but they literally dont mess around. I dont want to imagine what its like on hard. I'm still going to give this a recommend but be warned, this aint no age of empires
I unfortunately did not like this game, I prefer playing Red Alert 3 or Zero Hour. 9-Bit Armies feels too simple for me, but, some men die of thirst while others drown.
I find it quite shallow, its only about pumping units. Kind of boring.
Poorly designed levels and AI create an impossible difficult that prevents even the most experienced RTS players from enjoying themselves, design concept is cool at least 3/10
Скажу честно, прошел на пиратке, очень понравилось, по этому купил в коллекцию. Понравился концепт идущий еще с Du... 8-bit ames. Рад что ребята допиливают идею. Графика скажем так на любителя, не все любят пиксели/ кубики, но мне вполне стилистика зашла. Удручает что нет инструментов для МОДинга, или плохо искал, надеюсь все будет , платформа хорошая. Многим может не зйти быстрый тэмп игры , складывается ощущение что делалось для киберспорта, ибо она разскрывается при быстром тэмпе , я имею в виду, что в игре есть доп задания и челенжи, которые при размеренном стиле игры выполнить и получить плюшки для дальнейшего более комфортного прохождения проблематично. Однако в этом есть своя прелесть. Я так и проходил, сначала неспеша , а потом подчищал хвосты и двигался дальше. Надеюсь следующий шаг студии порадует нас еще больше. Удачи в творчестве ребята!!!
big difference from the 8-bit series loved it
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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