
Battle Shapers is an action-packed, sci-fi FPS roguelite in which you shoot and smash your way through swarms of corrupt robots. Wield powerful weapons, abilities, and game-changing new powers stolen from ruthless Overlords.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You play as Ada, a reactivated Shaper tasked with reclaiming New Elysium from the cunning Overlords and their corrupted robots. Using advanced weapons and unique abilities, you will shoot & smash your way through dangerous towers and defeat the Overlords to put an end to their corruption of the city.

Gun down hordes of enemy machines with relentless and punishing close-range combat in which every bot destroyed makes you stronger.
Face the Overlords and adapt to their evolving powers and tactics by mastering highly customizable weapons, movement, and combat abilities.

Steal the Overlords’ Cores and harness their powers to craft and transform both your playstyle and appearance.
Unlock new weapons, abilities and talents to permanently increase your survivability and maximize your combat potential with every run.

Deploy your own traps, power-ups and hacks in each Overlord’s tower to turn the tides of battle in your favor.
Explore vibrant nostalgia-inspired locations to discover hidden upgrades and weapons throughout.
Be warned! Just as you grow stronger by defeating Overlords, the journey ahead will also become more challenging.

Defy the Overlords and save the city to the might of adrenaline-pumping rock music that will have you diving head-on and fist-first into action.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
FPS megaman, pretty great.
虽然总的来说尚可,但问题真的很多 1.Build提升低,除了最后一颗子弹系列的升级以外,其余升级提升都很小,并且重复度高 2.单次流程太太太长了,一局两个小时,而且小怪、BOSS、地图都是固定的,只有主角的各种时尚小垃圾有变化,感觉不能算是肉鸽了 3.光敏患者不适宜,剧情动画的各个画面衔接生硬,大部分是闪白切换,少部分是闪黑切换,拳击突脸和震动类武器贴脸也太闪 4.由于游戏难度完全在BOSS战,加上小怪换皮严重,Build深度很浅,导致整体体验重复度极高,多玩几把就是小怪刷到吐,Build提升低,BOSS打不过,无限循环 5.相对同类游戏,特别是明显借鉴的OW,主角移速太快,导致影响手感 6.BUG不少,比如雷霆核心选了电球变光环的升级后右键大招无法触发,子弹追踪会导致“弹夹最后一发”相关的词条失效等等
Very cool rougelite, good variety of weapons and build options. Good boss battles.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, Simplified Chinese*, Traditional Chinese*, Russian*, Turkish**languages with full audio support
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game mostly feels uninteresting and uninspired to me. I do not like the core gameplay loop. The fighting and gunplay are solid, but then the platforming puzzles feel pointless and simply suck my health away for no reason. Some of this may be a 3D platforming skill issue, since (1) 3D platforming isn't really my Thing; and (2) there's no way to practice without simply getting through much of the level first. But I'm fairly certain that one of them quite literally had no solution, where, after getting a double dash skill, I had two platform choices, both of which spawned triple dashes away. This platforming feels like the lamest boss fight ever. The music is... not interesting to me. It feels less crafted, and more simply thrown together. This probably goes a long way toward my lack of enjoyment. The cutscenes are awful. I'd rather they didn't exist. The characters feel vapid and I'd frankly be surprised if they weren't AI generated. I don't get the point of this voice grunting trend. Devs want to build in voice acting? Fine. Just text dialogue? Also fine. But text dialogue with grunts? Distracting and off-putting. On top of that, the grunts are mostly cyclic/unchanging per character and poorly voice acted, which, I must say, doesn't feel like the sort of gripe I ever thought I'd post for a videogame. The metaprogression is fine, but it feels extra grindy due to the other issues. I have a few games of this style in my library, and I want to like this game, but every time I see it, I can't kindle that "want to play" feeling. I'd rather spend my time playing any of the others.
作为一款肉鸽游戏,地图是固定的、武器是固定且低数值的、强化增加数值是百分比的。 我玩了4个小时拿修改器把局外养成都改了个遍也通不了关,实在不敢相信都2026年了还有肉鸽玩了50分钟枪械伤害是个位数的(这样强化即使强化100%伤害也到不了三位数),商店每一大层基本只能买一次东西,分解道具一次才20+货币一小关也才50左右商店道具动辄200+,数值设计极其不合理。 数值设计不合理的同时很多关卡堆怪严重,动辄3波几十个怪给的金币还少。 很多跑图专用的技能要打到某关才能拿到而且是你只有拿到a才能拿b,拿到b才能拿c,偏偏这游戏角色性能给的很高,很多地方感觉就差一点就上去了就是死活上不去。 除了新鲜感以外没有一点爽点的肉鸽,(在地图里跳来跳去躲子弹真的像猴子)
Tak jak w opisie - kolejny strzelany rogalik. Nie było tu nic szczególnie oryginalnego czy wybitnego, mechanicznie jest poprawny, działa dobrze, ale niczym nie zachwyca. Sposób przedstawienia pętli rozgrywki też mnie nie porwał i nie zachęcił by wysiedzieć do końca. Nie wiem czy choć raz pokonałem ostatniego bossa. Ot takie 'meh', lepsze rzeczy są na rynku.
très bon jeu juste dommage qu'il soit solo
Doom Eternal + Overwatch The Roguelike/lite It's excellent, grab it!
good
It's... Okay. I don't think I ever got to realize how rough the experience is because I must have gotten lucky, or the core that lets you double, then triple jump just trivializes and neutralizes the way the game basically cheap shots you. There is a lot to like... but that's only when the game feels like giving it to you. Shooting multiple rounds at once, piercing through enemies, bouncing around, multipliers for when that happens, etc. Unfortunately a lot of the damage falls off if you're not getting guns like this, there are other guns that you can utilize last bullet mechanics with, one of them is absolutely amazing, some are good. You can pay credits to manipulate the outcome of getting certain weapons, but not skills for them. Cores basically change the way you can play. The first class is a very technical class that gets around by reflecting hits. I like it the least. In a game when you're essentially a sitting duck when you stand still, hoping what's coming at you is considered a projectile while other classes or skills allow you to briefly be invincible just seems like a waste, especially when most of the things that'll catch you unaware, aren't considered projectiles, but missiles and floor traps. There is also a melee, air and trapping class. They're all good in their own way and don't bank on you waiting for things to hit you. Furthermore, because the game banks basically everything on mobility, the air core is the best even if you don't actually use anything else it has. Floor zapping, floor lasers, dodging slow homing falling projectiles, jumping clear over incoming damage walls waves or tornadoes, kamikaze minions etc. And ironically, those are the things that have hurt or killed me the most. There's a guardian mode that is supposed to make the game easier... Seeing as the easiest difficulty seems like the hardest for me, I'd say it works, but I guess it scales up as difficulty progresses. It took 17 runs for me to win once, and 28 to get the last ending. So I do feel like something is working. To me, the weapon spread feels miserable or just not good enough for what's going on. if you have no skill for firing multiple rounds at once or an incredibly good damage bonus, the amount of work you have to do or skills you need to hope for is just improbable. The amount of work you have to do drastically changes from stand in the corner and fill the room with electric bombs, to, being overrun with enemies while you can only hit one at a time. Getting more opportunities to get weapons is unreliable, and the game seems to favor giving you abilities and cores over weapons at times. So much so that grinding credits and reroll tokens to refresh weapons at the shop is a lot more valid than it ought to be. When buying beats earning... what's the point of playing? A separate type of credit can make certain weapons more or less likely to drop, it does work, but if you haven't had almost complete successful luck in your last run, the amount it costs can make you broke in no time, and you'll be back scoring handguns like a bad borderlands 2 play through. The framework of the game is sharp, guns work like they're supposed to, a few are very unique and there are one or two where if you use them right they're unstoppable, and then you have the corrupted lightning gun, where your charge shot hits nothing on the last boss even with multishot 3, and your run is done. But I feel like I'm gambling for skills and guns, or just hindering myself when playing with certain classes. The game even offers a machine where you can buy reroll tokens for the run. So it's basically a subconscious admission that potentially you're going to be caught with your pants down a lot. Games like this might just not be for me. I've never been a fan of banging the machine until something good comes out. At that point I'd break it open, take what I want and leave. And that's the emotion that this game gives me. I'm going to go bang on it a few more times and call it done.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.3M | 24.4K | 95% | $14.99 | |
| $445.8K | 1.3K | 80% | $14.99 | |
| $85.9K | 177 | 91% | $19.99 | |
| $78.3K | 358 | 75% | $6.49 | |
| $43.9K | 710 | 94% | $2.99 | |
| $31.9K | 340 | 71% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $690.9K | 1.6K | 95% | $19.99 | |
| $691.3K | 3.3K | 90% | $7.99 | |
| $691.4K | 2.2K | 96% | $19.99 | |
| $691.5K | 1.9K | 92% | $14.99 | |
| $689.9K | 1.4K | 94% | $13.99 | |
| $692.2K | 1.2K | 85% | $24.99 |