
Battle Princess Madelyn is a game that follows the journey of a young knight in training, Madelyn, and her ghostly pet dog, Fritzy. Join them as they set out on a journey to save her kingdom and her family from the clutches of an evil wizard!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 156reviews | 73% | — | $65.9K |
| $19.99 | 189ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i have many hours into this game in offline mode, so dont let the low play time shown fool you. this is a very good game in my opinion. has proper arcade like gameplay even in story mode. its a nice break from the market demand for souls like combat that i hate so much. arcade mode also gives it tons of replayability. its like 2 games in one. its a solid 7/10 overall. support this developer because we need more games like this
Battle Princess Madelyn is a lovingly crafted action platformer that draws heavily from the demanding arcade adventures of the 1980s and 1990s while introducing enough modern ideas to establish an identity of its own. Developed by Causal Bit Games Inc. and published by Monster Bath Studios Inc., the game follows Madelyn, a young knight in training who embarks on a dangerous journey alongside the ghost of her beloved dog, Fritzy. Their mission is straightforward but effective: save Madelyn's family and kingdom from an evil wizard. Rather than complicating the premise with excessive storytelling, the game embraces the simplicity of classic fantasy adventures and allows its environments, enemies, bosses, and retro presentation to carry much of the experience. The game's inspiration is immediately recognizable. Battle Princess Madelyn deliberately channels classics such as Ghouls 'n Ghosts and Wonder Boy III: The Dragon's Trap, combining challenging platforming with exploration and action. Madelyn travels through graveyards, swamps, castles, countryside regions, and other dangerous locations filled with supernatural creatures and environmental hazards. Combat revolves around throwing weapons, avoiding enemy attacks, maintaining careful positioning, and learning the behavior of increasingly dangerous opponents. It is simple enough to understand almost immediately, yet the difficulty can become demanding when enemies, projectiles, and platforming obstacles begin appearing simultaneously. A self-adjusting difficulty system helps make the experience somewhat more approachable for newcomers without completely removing the old-fashioned challenge at the heart of the design. One of the game's most interesting decisions is the inclusion of separate Story and Arcade modes. Story Mode expands the basic action-platforming formula into a larger adventure featuring exploration, characters, collectibles, weapon progression, portals, and secrets. Arcade Mode is aimed more directly at experienced players and concentrates on the immediate action that inspired the project. This division works well because players can choose whether they want a broader adventure or something closer to a traditional arcade challenge. Arcade Mode arguably represents the combat mechanics at their strongest because its more focused pacing keeps players moving from one dangerous encounter to another without as many interruptions. Story Mode is considerably more ambitious. Hidden collectibles encourage exploration, while the blacksmith and armor-related progression provide additional reasons to investigate the world carefully. Weapons can be upgraded depending on Madelyn's armor, and certain weapons have uses tied to particular areas. Some can even provide access to secret locations, creating a modest ability-based exploration system. Portals are available for traveling between different parts of the world, which becomes increasingly valuable as the journey grows larger. These features provide more depth than a straightforward arcade platformer would normally offer, although navigation can occasionally become less intuitive than the game's combat. Fritzy also contributes more than companionship. Madelyn's ghostly dog possesses special powers that assist her during the adventure, giving the partnership a mechanical purpose in addition to its narrative importance. The relationship between Madelyn and Fritzy adds considerable charm to what otherwise could have been a fairly conventional retro fantasy. There is also a genuinely personal story behind the game's creation. Creative director Christopher Obritsch developed the concept after his daughter Madelyn wanted to participate in the kind of adventure she saw in Ghouls 'n Ghosts. That origin helps explain why the protagonist feels less like a calculated attempt to recreate a classic character and more like the embodiment of a child's fantasy of becoming a heroic knight. The amount of content is another noteworthy feature. The game presents ten levels with five stages each, with stages designed to be replayable without requiring the player to restart the entire adventure. Different environments help prevent the experience from becoming visually monotonous, while secrets and collectibles reward returning to previously visited areas. The structure also supports players interested in thoroughly exploring each location rather than merely reaching the next boss. At its best, Battle Princess Madelyn captures the satisfying rhythm of traditional action platformers, where improvement comes from understanding enemy placement, recognizing attack patterns, mastering movement, and gradually turning seemingly overwhelming encounters into manageable challenges. Visually, the game is particularly successful. Its hand-crafted pixel art deliberately recalls older arcade and console releases while benefiting from modern technology. Character animations are expressive, monsters possess distinctive silhouettes, and backgrounds contain considerably more detail than the hardware being imitated could realistically have produced. Dynamic lighting adds depth without undermining the retro appearance. Pixel-art cutscenes maintain a consistent visual identity throughout the adventure, making the presentation feel cohesive rather than simply nostalgic. The audio is equally distinctive because players can choose between two musical approaches. Gryzor87 provides both classic FM/PCM-inspired music and modern orchestrated interpretations, allowing the soundtrack to match the player's preferred presentation. The retro option reinforces the arcade atmosphere, while the orchestral treatment gives the adventure a larger and more dramatic personality. Providing both versions is an excellent decision because it demonstrates that Battle Princess Madelyn is interested not only in recreating older games but also in imagining how their atmosphere can be interpreted through contemporary production. Despite its strengths, the game's ambition occasionally works against it. The straightforward action is immediately engaging, whereas the broader exploration of Story Mode can sometimes disrupt that momentum. Backtracking and searching for the correct route are not always as satisfying as fighting monsters or navigating tightly designed platforming sequences. Players expecting an exceptionally deep Metroidvania may consequently find the exploration less sophisticated than the genre's strongest examples. Battle Princess Madelyn is more convincing as an arcade action platformer enhanced with exploratory elements than as a full exploration-focused adventure. Overall, Battle Princess Madelyn succeeds because its admiration for classic gaming feels sincere. Causal Bit Games Inc. created a colorful and challenging adventure with attractive pixel artwork, memorable music, varied environments, secrets, upgradeable weapons, collectibles, two different modes, and a charming relationship between its young heroine and her supernatural companion. Story Mode occasionally suffers from unclear navigation and uneven pacing, but Arcade Mode demonstrates just how effective the fundamental action can be when everything is concentrated around combat and platforming. Publisher Monster Bath Studios Inc. ultimately presents a game that works both as an affectionate tribute to an earlier generation of action platformers and as a personal fantasy adventure inspired by a child's desire to become the knight herself. It is imperfect, but its craftsmanship, personality, visual presentation, soundtrack, and enthusiasm make it worthwhile for players who appreciate challenging retro-style adventures. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, French, German
| $19.99 |
| 69ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Si te gusta este tipo de juegos de la vieja escuela como a mi, vas a pasar un buen rato, el arte esta copado y es muy entretenido en fin esta muy bueno te lo recomiendo. 😎
gets lost and uninstalls
This is a really good game. It has tight controls and good game play. It has everything I liked about Ghosts & Ghouls and adds a few things to keep it interesting. I feel like the arcade mode is a lot more fun than the story mode. The only thing I don't like about the game so far is the "leaps of faith" that were needed. These don't detract from the game too much though.
Awesome game inspired in the Ghost N Goblins (or Ghouls N Ghosts, whatever) - but MUCH more easy to play! The Animated intro and the rpg features makes it even better! The sound track is very cool too!
bug太多,有些任务没显示,还有一关从塔底到塔顶打boss走上去会直接卡住,要跳过去才行,我卡了两次重新来才过关的!
[h1] Controles: [/h1] ☐ [i]Perfectos[/i] ☑ [i]Geniales[/i] ☐ [i]Aceptables[/i] ☐ [i]Horribles[/i] ☐ [i]Basura[/i] [hr][/hr] [h1] Dificultad: [/h1] ☐ [i]Muy exigente / In-jugable[/i] ☐ [i]Difícil / injusto[/i] ☐ [i]Moderado[/i] ☑ [i]Fácil[/i] ☐ [i]Muy fácil[/i] [hr][/hr] [h1] Interés generado: [/h1] ☐ [i]Total[/i] ☐ [i]Engancha[/i] ☑ [i]Regular[/i] ☐ [i]Poco[/i] ☐ [i]Nada[/i] [hr][/hr] [h1] Recompensa por avanzar: [/h1] ☐ [i]Disfrute total[/i] ☑ [i]Satisfactorio[/i] ☐ [i]Neutral[/i] ☐ [i]Insatisfactorio[/i] ☐ [i]Frustrante[/i] [hr][/hr] [h1] Inmersión en la historia: [/h1] ☐ [i]Totalmente inmersivo[/i] ☐ [i]Inmersivo[/i] ☑ [i]Atrayente[/i] ☐ [i]Indiferente[/i] ☐ [i]Repulsivo[/i] [hr][/hr] [h1] Gráficos: [/h1] ☐ [i]Artísticos[/i] ☑ [i]Muy buenos[/i] ☐ [i]Pasables[/i] ☐ [i]Feos[/i] ☐ [i]Repugnantes[/i] [hr][/hr] [h1] Audio: [/h1] ☐ [i]Inolvidable[/i] ☐ [i]Entretenido[/i] ☑ [i]Olvidable[/i] ☐ [i]Incómodo[/i] ☐ [i]Detestable[/i] [hr][/hr] [h1] Interfaz: [/h1] ☐ [i]Perfecta[/i] ☐ [i]Agradable[/i] ☑ [i]Funcional[/i] ☐ [i]Molesta[/i] ☐ [i]Odiable[/i] [hr][/hr] [h1] Mecánicas: [/h1] ☐ [i]Complejas[/i] ☐ [i]Interesantes[/i] ☑ [i]Simples[/i] ☐ [i]Carentes[/i] ☐ [i]Horribles[/i] [hr][/hr] [h1] Contenido: [/h1] ☐ [i]Re-jugable[/i] ☐ [i]Múltiple[/i] ☑ [i]Básico[/i] ☐ [i]Limitado[/i] ☐ [i]Carente[/i] [hr][/hr] [h1] Inteligencia artificial: [/h1] ☐ [i]Realista[/i] ☐ [i]Increíble[/i] ☑ [i]Pasable[/i] ☐ [i]Defectuosa[/i] ☐ [i]Horrible[/i] [hr][/hr] [h1] Opciones de configuración: [/h1] ☐ [i]Totalmente personalizable[/i] ☐ [i]Variado[/i] ☐ [i]Básico[/i] ☑ [i]Limitado[/i] ☐ [i]Muy limitado[/i] [hr][/hr] [h1] Bugs: [/h1] ☐ [i]Perfecto[/i] ☑ [i]Pequeños errores[/i] ☐ [i]Pasable[/i] ☐ [i]Molesto[/i] ☐ [i]Injugable[/i] [hr][/hr] [h1] Costo tiempo / dinero: [/h1] ☐ [i]Regalado[/i] ☐ [i]Barato[/i] ☑ [i]Razonable[/i] ☐ [i]Carísimo[/i] ☐ [i]Estafa[/i] [hr][/hr] [h1] Opinión final: [/h1] ☐ [i]Juego legendario / obligatorio[/i] ☑ [i]Juego excelente / recomendable[/i] ☐ [i]Indiferente[/i] ☐ [i]Juego Incómodo / no recomendable[/i] ☐ [i]Juego Pésimo / terrible[/i]
Juego entretenido pero que puede engañar a simple vista. Visual y jugablemente es obvio que estamos ante un clon/tributo a Ghouls'N Ghosts / Ghosts'N Goblins. El juego se siente muy similar a dicha saga cuando te pones a los mandos. Sin embargo, este juego no es un plataformas clásico de pasar pantallas como sí lo era la saga de Capcom, sino que es una aventura plataformera con toques roleros y de avance no lineal, con cierto backtracking y muy muy muy (pero muy) similar al Castlevania 2 de NES. Lo que vas a encontrar en Battle Princess Madelyn es un Castlevania 2 al que han cambiado la skin por un clon de Ghosts'N Goblins. Por tanto, deberemos ir recorriendo una decena de localizaciones separadas por pequeñas aldeas en las que nos irán dando misiones. Dichas misiones podrán ser opcionales o no para avanzar en el juego, y requerirán que visitemos las distintas zonas varias veces si queremos completarlo todo. Además, como en Castlevania 2, el juego tiene ligeros toques de RPG de forma que tendremos un buen puñado de armas y habilidades distintas que podemos seleccionar en cualquier momento una vez conseguidas, mejoras de armadura y potencia de ataque, un inventario con distintos objetos, etc. Todo ello, como digo, con el estilo visual y jugabilidad de la antigua saga de Capcom (aunque con una dificultad muy inferior). Como nota adicional, si has jugado Maldita Castilla, decir que este título cuenta con todo un nivel dedicado al juego español (incluyendo la aparición de Don Ramiro!) que seguro te sacará una sonrisa. En definitiva, si te gustan títulos como Ghouls'N Ghosts y Maldita Castilla, creo que este juego te puede gustar también ya que captura muy bien su esencia a la vez que cambia el tipo de avance sustituyéndolo por el ya mencionado sistema de Castlevania 2.
El Ghost and Goblins con una chica como protagonista y con mecánicas un poco menos pulidas. Lo disfruté bastante aunque es cierto que han metido como más objetos a recoger y magias y en la historia no queda como muy claro como funciona nada. Aún así, está entretenido y está bastante bien. A precio completo lo veo un poco pillado, esperaría a que bajase algo.
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Players by region
Where this game's players are, estimated from review languages.
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