
The time of war has come! Take the command of your kingdom and use your strategic skills to defend the siege against your fortifications. You can’t win only by defending your Kingdom. Develop your economics, assemble and upgrade your army to defeat the enemy forces in a real Battle of Kings.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
At first glance thought this was a convential (albeit very competent) Tower Defense tritle. The discovery of the final level on the first island which is the first big toe in the water for "Battle Mode" sees an interesting new and deeper twist to the game. Battle Mode is a separate menu option and looks like it would be great fun in the Multiplayer option - although you can play singleplayer against the CPU. In Battle Mode you attack as well as defend and have to carefully allocate your money between the two options. Thus far I am really enjoying the title and consider it is very good value for money.
Spaßig, für 100% aber auch echt anspruchsvoll. Sieht aus wie Warcraft 3, spielt sich auch so - also wie der Tower Defense Modus natürlich. ^^ Man sollte sich von dem Comiclook nicht hereinlegen lassen, der Anspruch für 3 Sterne ist schon recht hoch. Es gibt 4 Welten mit jeweils vermutlich 5 Karten. Die letzte Karte eine Welt ist wohl immer ein 1:1 Match gegen die CPU, also jeder sendet Einheiten und Verteidigt gleichzeitig. Genaueres kann ich noch nicht sagen, da ich noch mitten in Welt 2 bin. Man hat allerhand verschiedener Türme, die jeweils Vor- und Nachteile haben. Auf den Karten sollte man diese zu einer guten Kombi positionieren, um die heranlatschenden Horden auch tatsächlich ohne Verluste über den Jordan zu schicken. Man bekommt automatisch bei jeder neuen Karte neue Türme und Upgrades zugeteilt. Daher sind die Karten auch besser und härter durchbalanciert, da es keinen offenen Skilltree oder Helden gibt. Mir gefällt das Spiel soweit ganz gut, ich kann das Spiel für den kleinen Preis, jetzt vor allem im Sale, absolut empfehlen. Für etliche Stunden Unterhaltung sollte also gesorgt sein. Daher auch mein frühes Review, damit ihr es jetzt noch schnell günstig schießen könnt. Fazit: kaufen, kaufen, kaufen! :-)
I strongly advise against buying this game even for 1$, many F2P TD games are better than this. Repetitive but not in a good way, and little in the way of actual fun. Looks deceptively great but rather cumbersome in terms of controlling, no hotkeys for towers and the speed will make you play, even at a normal speed, as though it were turbo mode in other TD games. Towers regardless of type are severely under-powered and the game and the game itself just gets more tedious than anything else. Another big negative is that the camera is locked in a specific isometric angle and can only be panned up and down slightly....whilst you may be able to move the camera around the map, the view is irritating and not helpful. Pros: - It looks good but I'm guessing it wont play on low end systems well as a result. - The castle vs castle fighting is interesting. Cons: - Castle Versus Castle is basically just imbalanced towards AI having extra resources. - Repetitive. - Towers are severely under-powered in comparison to enemy waves. - Extremely short. - No hotkeys for tower placement, upgrades nor destruction. - No hotkeys for speed control, nor for pause. - Normal speed feels like speed setting 3 in most other TD games. - No identification of tower resale value. - Towers sometimes waste shots firing at enemies in dying animation. - Absolutely terrible viewpoint from the camera and not much ability to change the viewing angle of battlefield. In conclusion: Don't buy this game. 2/10, insofar as TD games go.
Cinquenta horas em Plants vs Zombies. É uma marca para a qual eu olho no meu Steam e tento entender o que aconteceu com minha vida naquele período, onde um jogo repetitivo com personagens fofinhos ousou ocupar um tempo normalmente reservado a RPGs épicos ou FPS multiplayer com os camaradas. Cinquenta horas em um jogo é um fenômeno que impressiona, não somente pelo fato de ser um número assim redondo, mas principalmente pelo fato de que não tenho lembranças de ter passado esse tempo todo em Plants vs Zombies. Não me entendam mal. O simpático título da Popcap Games é possivelmente o melhor em seu gênero e arrebatou tantos jogadores no mundo todo que rendeu um polpudo cheque de 750 milhões de dólares por parte da gigante EA, embora outros títulos como Zuma, Peggle e Bejewelled também contribuíram para a avaliação da empresa. Mas há algo na fórmula dos jogos tower defense para a qual eu sou claramente vulnerável. O nome disso é vício. [h1]A Marcha Implacável[/h1] Essa fissura por títulos do gênero parecia pertencer ao meu passado, mas vi meu cérebro novamente parar de funcionar e marcar o tempo com Battle of Kings, um jogo que nem de longe se aproxima da complexidade ou da simpatia da luta entre plantinhas e zumbis. E ainda assim, o efeito foi o mesmo: deixei de lado títulos mais sofisticados para disputar "só mais uma batalha", desbloquear "só mais uma unidade". Quando dei por conta, tinha completado a campanha de Battle of Kings e estava livre novamente para avaliar o que tinha feito da minha vida. Nesse ponto, eu agradeço: o modo campanha é extremamente curto, uma sucessão de cinco batalhas em três ilhas diferentes, introduzidas por uma historinha qualquer sobre príncipes em conflito e que não convida ao retorno. Não se iluda. Você não irá encontrar nenhum dos personagens mencionados na abertura. A falta de variedade entre os cenários entrega a simplicidade do jogo e cada ilha apenas traz um bioma novo que não exerce qualquer impacto na jogabilidade. Seja na floresta, na neve ou no deserto, você irá disputar partidas extremamente parecidas entre si. Ao contrário de Plants vs Zombies, onde temos múltiplas linhas por onde os inimigos se aproximam, aqui temos a abordagem tradicional de linha única, uma via tortuosa que pode ser ladeada por torres de defesa. Infelizmente Battle of Kings oferece apenas sete tipos de unidade, com um claro desequilíbrio entre eles, cada uma com três evoluções possíveis. A melhor estratégia acaba sendo espalhar a maior quantidade possível de um único tipo, intercalada com uma ou outra diferente para dar variedade e evoluir quando sobrar dinheiro. Não é nada que exija muito raciocínio e serve para relaxar depois de um dia atarefado, a maquinal e brutal linha de torres devastando os inimigos a cada metro avançado. E os inimigos avançam para a morte mesmo assim, tão desprovidos de variedade quanto as próprias torres, mudando apenas seu nível de resistência e sua velocidade, uma vez que todos causam sempre o mesmo dano quando conseguem invadir seu castelo. Não espere arqueiros disparando flechas ou catapultas arremessando rochas. Em Battle of Kings todos são iguais em sua única ação: marchar para a frente para morrer ou alcançar o final do "corredor polonês". Pelo menos, torres e soldados são bem modelados e o narrador, com uma voz de mestre ancião, elogia sua estratégia (mesmo havendo tão pouca) ou tenta levantar o moral quando um inimigo atravessa, o que ajuda a criar uma empatia mínima com esse universo. A desenvolvedora por trás do jogo, chamada de Battle of Kings Team, até tenta acrescentar alguma novidade ao gênero com um modo batalha que pode ser disputado contra o computador ou contra outro jogador. É uma versão baseada em turnos da mesma jogabilidade e hora você defende seu caminho do exército inimigo, hora você acompanha seu próprio exército pelo caminho do inimigo. Há uma leve camada de planejamento para que você escolha quais unidades deseja enviar ou evoluir e uma torre de mineração que pode ser otimizada para extrair mais ouro e sustentar sua campanha. Entretanto, assim que abrem os portões e as tropas avançam, é cada um por si e seus homens avançam para a morte ou a glória da mesma forma descerebrada de sempre. [h1]O Rei Está Nu![/h1] No formato em que se encontra, Battle of Kings peca pela extrema simplicidade. Se não tenho uma explicação clara para ter "perdido" 50 horas em Plants vs Zombies e sua polida variedade de modos e unidades, menos explicação encontro agora para as horas que investi neste game. Tenho certeza que apenas a inércia e o vício me impulsionaram até o final da campanha e algumas batalhas contra o computador. Com muitas partidas durando mais de 20 ondas, é fácil entender como as horas se acumulam e a sensação de não chegar a lugar algum também. Qualquer um com mais juízo do que eu desistiria fácil depois de duas batalhas, afinal, é tudo que se precisa para ver tudo o que o jogo tem a oferecer no momento. Apesar de já ter sido lançado para Realidade Virtual em fevereiro desse ano, Battle of Kings para PC é essencialmente o mesmo jogo e ainda se encontra em Acesso Antecipado. Se há planos para novas mecânicas, novas unidades ou novos inimigos, a desenvolvedora mantém o silêncio. Publicado originalmente em: [url=https://www.gamerview.com.br/artigos/deus-salve-o-rei]https://www.gamerview.com.br/artigos/deus-salve-o-rei[/url]
[b]Oyunun girişindeki tatlı grafiklerinin eşliğinde güzel bir seslendirmeyle sizlere sunulan oyun hikayesi, olumlu bir başlangıç yapmanızı sağlıyor. ''Kule Savunma'' türü olan bu oyunda bölümleri geçtikçe silah çeşitliliğimizde orantılı bir şekilde artıyor. İlerleyen aşamalardaki geliştirilen silahların modellemeleri ve dinamik hareketleri de oldukça güzel. 🌟 Diğer oyun incelemelerini bulabileceğiniz [url=https://store.steampowered.com/curator/25772060/] KÜRATÖR [/url] sayfasına gitmek için [url=https://store.steampowered.com/curator/25772060/] Tıklayabilirsiniz. [/url]
[h1]Introduction[/h1] Battle of Kings is a tower-defence game set on three islands that comprise two kingdoms, one ruled over by you and one by your cousin Marcus. I'm not sure where the original boundaries lie -- was each island split in half, or did you each have one-and-a-half islands? -- but ultimately it doesn't matter, since Marcus has turned out to be an ambitious sort, forming an alliance with the dark wizard Arfael, and is now set on taking over everything. Typical! Ultimately, though, the story doesn't matter. You don't meet your cousin or the dark wizard; they're just excuses for the action. But I am rather interested to see what sort of crazy weather they must have in the kingdoms, what with the three islands having completely different climates. (Aside: I know; I'm being picky. But it just seems so silly! Why islands? Why bother with the three different climates when they don't make any difference to the gameplay? And if the developers really wanted the variation, since they've already involved these magical portals for teleporting troops around, why not just have the kingdoms separated by a more realistic distance? It just doesn't make any sense! *sigh*) [h1]Presentation[/h1] The graphics in Battle of Kings are relatively simple, looking reminiscent of a mobile game. They're bright and colourful, but with relatively simple textures and very wooden-looking animations for the troops. Towers mostly look nice and are easily distinguished, with good effects for the 'spray' effects (acid and fire) and the puffs of smoke from the cannon towers. The game appears to be full 3D, but it has disappointing camera controls. The camera is fixed in rotation; you can pan it about with WASD and you can sort-of zoom with the mouse wheel, which moves the camera along a path nearer to ground level and closer to the battlefield. But there's no manual rotation about any axis, so even when you're zoomed in all the way you rarely have a good view of the action. Sound effects are good, with each tower having its own sound effect and the death cries of your opponent's troops forming a nice counterpoint to the boom of cannon fire, even if each soldier does sound the same. Sounds are localised around their sources, meaning that the further away you are the lower the volume. Music is okay: a bit drum heavy with some dramatic melodies. It's pretty repetitive, making me suspect there's only one or two tracks, though I confess I didn't pay too much attention. It just sort of blends in. The game's narrator, Cedric, seems to be voiced professionally, which is a nice touch, but not really necessary. I noticed a couple of grammatical errors, which is a bit of a shame for a game with so little text, but it's not terrible. Settings-wise, there's a single graphical detail setting with three options: Low, High, and Ultra. Other than that there's a resolution setting, but no options for full screen / windowed mode, and no vsync. The game really needs vsync; I can feel my GTX 1070 melting under my fingers. [h1]Gameplay[/h1] The campaign mode in Battle of Kings is very short and repetitive, with the only challenge coming from the developers artificially beefing up the enemy's resources in the final battle (i.e. cheating). The campaign is set over three islands -- grassland, ice, and desert (original, hey?) -- each with five battles. The first four battles on each island are typical tower defence. With only six tower types (one of which should really be an upgrade of another), and upgrades that simply increase damage, range, etc, and some levels with over 25 waves of enemies, you'll be forgiven for drifting off every now and then. The small and uninteresting range of enemy units only makes it worse. The fifth battle is far more interesting, though, like PVP tower defence. Here each opponent has a base with 20 hit points (each troop that gets past does 5% of total damage), and each wave you're provided with slowly increasing base units with which to attack. In your preparation phase you spend your gold -- the amount of which you receive is primarily determined by your mine level -- on both towers to defend against your opponent's attack and extra units to add to your base attack wave. Each extra unit you purchase also adds an amount to your player level bar; once this fills you gain a new level, unlocking characteristic improvements to units and, most importantly, an extra gold mine level, which you can purchase the following round. Unfortunately you can't control the order or grouping of units and you can only buy up to 15 extra units in total in a round, but it does provide a bit of variation in what would otherwise be a rather short and banal campaign mode. After spending about three hours racing through most of the campaign and then over an hour repeating the final battle I finally gave up in disgust after my opponent sent more gold's worth of extra troops at me than I had in total, three waves in a row. I'm sure it can be beaten, but I simply can't be bothered wasting any more time on it. So after the campaign, what else is there? Well this is where the longevity of the title is really tested. You can play the versus battle mode over and over on any of the three terrains against CPU players of three difficulty levels -- I'm assuming the awful final campaign battle must be "heroic" -- but honestly it gets pretty boring after only one or two goes. There are so few towers, troops, and upgrades for both that once you've played the campaign or a couple of battles you've seen all the game has to offer. But, if you can find human opponents online -- I couldn't, but I was playing a pre-release version so that's probably why -- then you can also play this mode against them, which I imagine would be far more interesting. Other than the lack of multi-player opponents and the rather lacklustre array of towers, troops, and upgrades, I also noticed that towers don't always hit -- especially cannons. I'm not sure if this is a bug or a feature, but I thought it was worth mentioning. Other issues are the unlock alerts when unlocking new towers are wrong in one instance (booster towers / flamethrower towers should be swapped), and the tower balance is pretty bad in the campaign; apart from the last battle you can get through the whole thing easily using only three tower types. [h1]Pros and Cons[/h1] Pros: + Interesting resource management in battle mode + Relatively clean graphics, but ... Cons: - ... it looks like a mobile game, and WTF is it doing to my graphics card!? - Repetitive - Few towers, boring upgrades - Few troop types, boring upgrades - The setting and story are nonsense - No achievements, making the ol' three-stars-per-level thing a bit pointless [h1]Verdict[/h1] I'm rather disappointed in the short campaign and cheap-shot final battle, and the rather repetitive single-player battle mode. I imagine the game would be more fun multi-player, if you have any friends who play, but with the small range of towers, troops, and upgrades, I just can't see it having much longevity even then. [h1]Pause[/h1] [code]For more game reviews, visit [url=http://saveorquit.com/]Save or Quit[/url].[/code]
Easy at first then a very steep unbalanced difficulty curve that starts making you have to repeatedly to levels over and over. You simply do not have the coin to prevent some of the early runners / armored units from getting to the end.
Very repetative.
まだ最初の島が終わった程度なので、この先変化があるかもしれませんがひとまず。 最近にしては珍しいかもしれない、タワー設置以外に手を出さない&タワー設置位置既定というTDです。 もちろんwave中の追加は可能ですが、敵に自ら攻撃する手段はありません。敵を攻撃する武器はあらかじめタワーの土台のある位置にのみ配置できます。バリケードによる経路変更もありますが、これもできる位置は決まっています。 また一つの島の最後は対戦モードとなり、タワーディフェンス+タワーオフェンスという図式になります。画面の半分で攻撃、半分で防御となっており、コストのどれだけを攻撃(つまり走り抜く歩兵)に割き、どれだけを防御(つまり通常のタワー)に割くかを考えなくてはいけません。攻撃歩兵もタワーも種類がいくつかある上にそれぞれにグレードアップもあるので、バランスを考えるのはなかなかに複雑です。 見た目はストアページの通りでとっつきにくい感じはなく、UIもわかりやすいです。進行中のマップの視認性も良いです。 TDですからトライ&エラーが必須ですが、クリアだけなら今のところさほど難しくありません。パーフェクトを狙うと結構やり直さないといけませんが。TDガチ勢からするとちょっとぬるいかもしれませんが、カジュアルにはちょうどいいと思います。 wave開始前の準備時間はもう少し欲しいかなあ。まだEAなので調整はいろいろ入るでしょう。
Затягивающая игрушка, 2 часа пролетело не заметно, а вот и видос-обзор игры: https://youtu.be/PHxf31FSoP0
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