
Battle Forever is an arcade Beat 'em Up which reminds you of the good old days in the penny arcade. Fight your way from left to right and leave no face unpunched! Four characters, 13 levels, a survival mode and a ton of fun awaits you!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Just asked for a refund. The free game this rips off, little fighter 2 (lf2.net), is 100 times better than this piece of crap. lf2 has more characters, more special moves and smoother controls (imagaine that huh? an old a** game like lf2 has smoother controls than this crap). don't waste your money
I was excited by the look of this game as back in the 90s I played the likes of Vigilante , Double Dragon and many other like these. The gameplay however is simply terrible. Controls, gameflow/sprites/scrolling and enemey AI just ruins everything. I cannot recommend this game to anyone. :-(
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Hours played at review time, across 28 reviews with recorded playtime.
Bom, o jogo até tentou ser um jogo bom, mas não é! Infelizmente o jogo é de sair dando porrada, igual final fight, com gráficos nostálgicos não tão ruim assim, mas cara, a jogabilidade dele é tão travada e tão mal feito que não tenho como positivar um jogo desse. As fases são muito repetidas e tornam o jogo muito cansativo. Um jogo curto, que não é o problema hoje em dia, mas depende muito da sua história e jogabilidade. O jogo precisa ter uma pegada legal pra poder chamar a atenção, e esse a única coisa que tem como desafios são as conquistas, que são ok também. O jogo tem cartinhas, é claro, isso é um ponto bom pra quem compra, mas isso é um pouco perigoso, pois comprar joga apenas pra cartinha, não é legal. Além de ser 100% compatível com controle, a jogabilidade é de chorar mesmo. O ponto negativo principal é esse, além de não cativar o jogador, cansa fácil e como eu, não consegui jogar mais de 1 hora, pois é tudo igual, inimigos iguais, e algum jogadores que se repetem até mesmo em visual. Mas piadas a parte, o mais inusitado é o nome do jogador que eu escolhi no jogo, DAAN! :-) Nota Xepa: 3/10
-GRAFIK ist sehr stimmig 10/10 -SPAß genug abwechslung 9/10 -SPIELMODI gibt es genug 10/10 29/30 FAZIT: Eine gelungenes spiel nach altem stiel! Was viel spaß macht. Wenn ich Battle Forever spiele fühle ich mich wieder wie in den 80s. Also wer mal wieder lust auf ein spiel nach altem stiel hat. -> Kaufen! :D bei dem Preis kann man wohl nichts sagen. ;-)
I review indie games over at my site www.jtreev23reviews.com and this is a copy of the review I wrote for the full version of Battle Forever on 06/24/16. Battle Forever is an arcade style Beat’em Up game that was developed by Inferno Games and is currently available on Steam. (At the time of this review the game is currently 30% off the regular price of $3.99) I originally reviewed the Tech Demo of this game a few weeks ago so this review is based on the full game. For the record, I played through the story mode to completion with one of the characters in a little over an hour then proceeded to try out the survival mode prior to reviewing this game. If you have not read my original review of the Tech Demo please check it out here: http://www.jtrev23reviews.com/2016/05/battle-forever.html -INITIAL THOUGHTS- So I want to start off by clarifying some things that may not be popular knowledge. For those who don’t know this game was made in 150 days by 1 person with the help of his friend. Now nowhere does it say that on the Steam page does it say that and I think it should considering that would greatly change the opinion of some people who would potentially discredit the game. The only reason I know this information to be true is because I’ve been following the developer diary for this game since February. (http://community.gamedevfort.com/t/inferno-games-developer-diary/) -PRESENTATION- Battle Forever features retro style graphics that take the player back to the classics. The artwork, along with the music really helps the player feel like they are playing an old arcade game. Visually I like the artwork and feel that it starts to get more detailed over the course of the game. I also really liked the UI layout. It is simple and easy to navigate. Other than that I can't really say much on the game's presentation. -ENGAGEMENT/GAMEPLAY- I enjoyed playing this game and had a lot of fun with it but sadly the engagement and replayability value for this game is not as high as I had hoped from playing the demo. As expected, Battle Forever’s main source of engagement comes from beating up enemies but unfortunately not much more than that. There are achievements the player can try to accomplish, some of which involve defeating a certain amount of enemies or using a certain move a certain number of times but other than that I felt the engagement was pretty low for me. There didn’t seem to be any reason for me to go back and play through the game again after beating the story mode the first time and I ended up losing interest in survival mode after about 20 or so waves of the set of enemies in the same order. Gameplay on the other hand was much improved and seemed a lot more balanced from the Tech Demo I originally played. The knockback of the strong attack was significantly decreased to feel more real and make the game more challenging. What I liked most was the evolution of enemies from one stage to the next. Essentially the game simply has two types of enemies (not including bosses), those with long ranged attacks and those with short ranged attacks. However as the player advances through stages the enemies get tougher by increasing the range, damage, health, defense, or even the amount of a unit and by the end the game does get incredibly challenging due to the sheer number of enemies the player has to face. -OVERALL- Considering that this game was made by a solo developer in such a short amount of time, I can’t help but like it. On the other hand, I personally feel like the game’s current state is best for a one-shot play though and doesn’t leave too much replayability value in my opinion. However, I would still recommend this game to people who really like Beat’em Up games or retro games in general. If you enjoy potentially hours of using your fists to beat up waves of enemies then I highly recommend this game to you and would greatly recommend check out the survival mode. Link to the game: http://steamcommunity.com/app/489700 Thanks for reading, and Happy Game Making!!
This is a nice first game. I rated it a no because it just gets boring to quick. The game at first felt like an ios game but games like these i do expect to see some type of work put into them, their is a survival mode to the game but that just gets boring Pros 4 characters to pick from 13 stages survival mode Can shoot fireballz JUST LIKE DRAGON BALLZ Cons Plain background Soundtrack gets old quick
Das Spiel ist simpel aufgebaut aber bietet gute Möglichkeiten sich auch langfristig damit auseinander zu setzen. Gerade jetzt wo es im Angebot ist, würde ich jedem empfehlen sich selbst ein Bild zu machen. Man kämpft sich als einer von 4 möglichen Kämpfern, die verschiedene Spezialattacken haben, durch verschiedene stages, es kommen immer neue Gegner hinzu und die Bosskämpfe sind nicht unbedingt einfach. So empfand ich es zumindest. Ich habe die Einstellung zum Audio leiser drehen vermisst und würde mich sehr über ein Coop Modus freuen, bietet sich ja eigentlich an, wenn man 4 Charaktere zur Auswahl hat. Ansonsten aber ein cooles Spiel, hab direkt Lust bekommen Bud Spencer und Terence Hill zu schauen.
https://youtu.be/ZuvD-98RejE クソゲーか? いや待て。 いったん落ち着こう。 なんていうか...そう。 面白くはない。 クソゲーか! みんなで100円持って駄菓子買いに行こうぜ!
This is not a good beat 'em up. Controls are stiff, the combat is not satisfying at all, and the sound effects are terrible. Do not buy or play this game. Go play Double Dragon instead, literally any of them.
Very simple fighting game that matches quality with the price, since there is no middle ground its a thumbs up but only because of the price. Also no jump kicks? C'mon thats the basic of basics, why have jump at all?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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