
Creature-collecting pvp async auto battler where you choose your trainer, select your Batomon and assemble the ultimate team to take down other players! Play at your own pace while you discover new deadly team combos and synergies! Break the game by training your Batomon to overpowered levels.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Build a team through endless combinations of Batomon, trainers, encounters, trinkets and items. Take advantage of synergies and combos of Batomon that break the game and become overpowered. Battle and defeat other players on your road to become a champion.
Every battle is a new discovery. Dive into asynchronous multiplayer to face a near-infinite variety of player-made teams. Play at your own relaxed paced with no timers to rush your decisions. Build the ultimate team to let the world try to break it.
Every Batomon holds infinite potential. Through a deep system of unique abilities, trinkets, and items, you can push your team beyond their limits. Theorycraft your way to victory, as any Batomon can become a powerhouse capable of shattering the meta.
Master a diverse lineup of trainers, each bringing a game-changing abilities to the field. From eccentric bug-catchers and dragon-whisperers to chefs who can cook new types onto of your Batomon, every trainer offers a fresh path to becoming a champion.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 379reviews | 89% | #68 | $153.2K |
| $5.99 | 53ratings | 90% | #3 | $34 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun and addicting game! Lots of different strategies to try and it's been a blast experimenting. So many ways to win!
I have played more than 70hrs of the demo and have been waiting for the full release. Purchased it as soon as I got the release notification. This game is so fun and addictive, hope to see more regions and batomons in the future.
단순하지만 나름 규칙성 있고 재밌음 그리고 캐릭터 디자인 잘 뽑아서 보기 좋음 하지만 밸런스가 완벽하다고는 말 못하겠음. 그래도 유저랑 PVP하는 결이 아니기에 불쾌할 거 없고, 혼자 오버밸런스로 다 때려잡는 재미가 있어요. 예능 덱도 가능하고 뽕맛 넘침 (바위타입 무한실드덱으로 서든데스 끌고가는거 해보세요 님들) 꾸준한 패치가 보장된다면 정가에 사도 문제없다고 판단됨!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best FR #33, worst MX #86 · 11 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, German, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Spanish - Latin America
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good
I put 180 hours into the demo (and closed beta), and I'll probably put about the same in the full release. Absolute banger of a game, all the combos and stratgies are so fun! The RNG can have you giggling like a villain when you realize a new synergy is possible (Painter says hello) and you can go crazy like never before. It would've been criminal to have not bought this after all the fun I had with it, and it's so cheap on launch that obviously I snagged it the moment it released. Shoutout to the Amasia/Oshima OGs!
簡單來說好玩,上頭。 有一定的重複性,想贏的話幾乎公式化用 多重釋放 + 成長性鬥靈 就可以通關。 但是偶爾也可以利用Lv4或者神話鬥靈,組成一些奇妙的戰術,例如擊倒對手全員。 對策面很弱,基本上就是管好自己的陣容,有幾張對策卡還行(例如擊倒所有普通,很多陣容是靠普通卡作為核心),但是防對策卡幾乎沒有用武之地(例如守護,需要對面擊倒你的鬥靈,但是匹配的陣容很少有這種。)。暫時不知道如果打到更高段位的時候匹配的陣容能否解決對策收益不足的問題。 理想的對策博弈狀況是,玩家對於陣容必須考慮全面性,增加加入對策的收益,提高沒有對策的懲罰,像現在這樣如果遇到極少數克制的大不了抗三顆心。像是背包亂鬥其實每個流派都有克制的方法(例如反傷、偷取增益、轉移負面效果)。也理解現在戰鬥格子不夠而不能留位置給這樣多樣化的博弈,希望未來更新能補足這方面。 某些場合下陣容不夠時間成型就贏了,導致爽感少了一點。 但是瑕不掩瑜,整體遊玩性還是非常強的,戰棋類關鍵還是要看營運方後面的更新怎麼帶來新鮮感了,推薦給喜歡玩戰棋的玩家。
simple efficace trés bon jeu
No meta progression. Just ranked or casual async pvp building teams. It's crack. The finest you can get. Extremely addicting.
Super Auto Pets gibi ama çok daha iyi. Bu fiyata değer. Yeteri kadar fazla kişi de oynuyor.
异步还匹配不到人是何意味
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 11 | 73% | Free | |
| $0 | 36.2K | 90% | Free | |
| — | 45 | 76% | — | |
| $360.8K | 768 | 71% | $14.99 | |
| $84.3K | 214 | 83% | $14.99 | |
| $70.3K | 414 | 87% | $7.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $153.2K | 3.4K | 98% | $2.99 | |
| $153.2K | 1.4K | 98% | $4.99 | |
| $153.3K | 1.1K | 93% | $4.99 | |
| $153.3K | 1.2K | 91% | $6.99 | |
| $153.3K | 287 | 92% | $14.99 | |
| $153K | 399 | 79% | $19.99 |