
As of December 4, 2016, the online services portion of Batman: Arkham Origins has been retired. We thank those that have joined us to battle. The Single player campaign may still be played and enjoyed offline. For any questions relating to Batman: Arkham Origins, please contact WB Games customer service.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Jul 30 → 17.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As of December 4, 2016, the online services portion of Batman: Arkham Origins has been retired. We thank those that have joined us to battle. The Single player campaign may still be played and enjoyed offline. For any questions relating to Batman: Arkham Origins, please contact WB Games customer service.
Batman™: Arkham Origins is the next installment in the blockbuster Batman: Arkham videogame franchise. Developed by WB Games Montréal, the game features an expanded Gotham City and introduces an original prequel storyline set several years before the events of Batman: Arkham Asylum and Batman: Arkham City, the first two critically acclaimed games of the franchise. Taking place before the rise of Gotham City’s most dangerous criminals, the game showcases a young and unrefined Batman as he faces a defining moment in his early career as a crime fighter that sets his path to becoming the Dark Knight.
The Arkham Story Begins: Batman: Arkham Origins features a pivotal tale set on Christmas Eve where Batman is hunted by eight of the deadliest assassins from the DC Comics Universe. Players become an early-career Batman as he encounters for the first time many of the characters that shape his future.
Enhanced Detective Mode: Think like Batman with an all-new Case File system that allows players to analyze seemingly impossible-to-solve crime reconstructions in real time. Combining Batman’s cowl sensors with the Batcomputer, players can digitally recreate crimes and study detailed simulation of the act as it happened.
Gotham City will learn to fear Batman: Take back the sprawling streets of Gotham years before its transformation into Arkham City. Glide above or battle your way through new and ever more dangerous districts in the quest for justice. Prevent crimes in progress, take down gangs of violent new criminals and explore deadly new locations, from the impoverished streets to the penthouses of Gotham’s wealthy.
Gotham’s Most Wanted: The city streets are filled with more than just Black Mask’s assassins. Locate and take down Gotham’s most violent and dangerous criminals to earn unique upgrades.
Lethal New Enemies: Fight new foes such as the Armored Enforcer, the Martial Artist and more – each of which challenge players to approach Batman’s FreeFlow Combat scenarios in different ways. Classic FreeFlow combat is expanded with every new opponent – and with Batman’s abilities to engage them.
New Gadgets: Utilize Batman’s signature gadgets or take advantage of powerful new additions such as the Remote Claw, the Concussion Detonator and more. Use the Remote Claw to create new routes by deploying strategic tightropes or directly attack enemies by stringing them up from vantage points. Ready the Concussion Detonator to stun and disorient groups of opponents in close combat.
New and Familiar Characters: Experience a fresh take on iconic Batman characters including Black Mask, Penguin, Deathstroke, Bane, Deadshot, Anarky, Captain Gordon, The Joker, Copperhead, Firefly and others yet to be revealed.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 65.6Kreviews | 90% | — | $27.8M |
| $19.99 | 427ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1559 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Arkham Origins is a perfect example of handing off an existing series to people who just don't get it. Almost all of the decent material here is carried from the previous games and most of what Montreal tried to change they just did a bad job on. Whatever exists here is done better in the previous games. The combat just feels jankier that city. The counter timings feel awkwardly strict moreso than any of the other 3 I've played to death. The city in winter is so lifeless and dull. You are just seeing gray and white in the entire game, in and out of buildings. The Dark Knight progression system is so poorly thought out, so poorly executed, and so anti-player that this alone would make Origins the worst in the series. The Worst Nightmare tree alone sends shivers down any players' spine who've picked up the game. Challenge #1 is a pseudo forced tutorial where you do takedowns in an exact shown order but if you don't do them, you are locked out. Because this system is 100% linear. You will ONLY do these "challenges" when the game says so. Challenge #6 is 4 ultra specific, very difficult to setup takedowns that ARE ONLY POSSIBLE IN AN EARLY MISSION ONE TIME IN THE ENTIRE GAME AND CANNOT BE DONE UNTIL YOU REPLAY THE GAME ON NG+ or the perma death mode. What human being on planet earth who gets paid to make games creates this kind of system and how does it get pushed to the final build. Batman's character is pretty frustrating and not very engaging to watch go through the adventure. He's just an ♥♥♥♥♥♥♥ to Alfred the whole time and even by the end just has a "Man my loved one almost died so I should appreciate them more" it's no more deep than that. Bane is better than the previous games by not being a 12 foot tall ball of muscle. The Joker in this game is absolutely horrible. I am sick of seeing this character more than you could imagine. I think the community had a collective eye roll and sigh of disappointment when after his death in Arkham City - a very powerful scene to conclude that story - effectively means nothing since the corpo execs NEED the joker in every damn modern Batman story. Even to this day in 2026 the Joker is fully exhausted to me. Arkham Origins is a perfectly passable game if you pick it up on sale and just play it through, but your time is just better spent on the rest of the series. Play Asylum, City, then Knight. THAT is the complete Arkham experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Russian, Polish, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am angry batman!
Alfred sigue siendo un personajazo
Absolutely liked it That boss fight against deathstroke was real good .
ich bin batman
This game is just kino
Get it on Sale. Definitely one of the weaker entries to the franchise. Arkham City felt more tightly knit, you can tell this game wasn't made by Rocksteady. It features a lot of gameplay elements of City that are reskinned, and don't really provide much in the way of originality. The level design is really by the numbers and linear (at least City had better pacing in its linear levels) and had too much stealth sections that never felt interesting to do- for example they'd open up a whole room and fill it with vents and breakable walls and ceilings but you never felt the need to use any of them to spice things up. Sidenote: even with the community patch, some bugs are still present like the one that causes enemies to ragdoll/yeet after a silent takedown with their freaking bodies landing to wherever a patrolling guard is. Also the teleporting enemies in stealth sections. Getting to the power spike from the shock gloves took forever and ultimately failed to even feel like one just because they were TOO strong (win button), they removed any and all tension but hey at least you dont get to spend minutes achingly spam punches on arbitrarily tanky enemies... this is coming from someone who mixes up their combos a lot with gadgets and other mechanics. YES, they technically made the combat more fluid with all these new animations that weave into the other much better, but I never felt compelled to mix things up like I did in City for whatever reason (probably because things just did not feel as "tight" as they did in City). The overworld map sucks to navigate around even with the fast travel drop points. The boss fights are a mixed bag and overall aren't as enjoyable as they could have been even if they did look cooler. Visually the game is so monotone and uninspired. It puts you in Gotham but nothing about it feels that way. The in-universe explanation for civilians being gone is flimsy at best (it's Christmas eve! Everyone is safe at home!) The Black Mask fakeout for a Joker reveal just was NOT it in hindsight, not helped by the Joker looking completely different from his Arkham model (and this isnt because he's younger, he straight up looks different). However, the voice acting in this is good and didn't have performances and terrible character models that took me out like Quincy Sharp did in Asylum/City. It lacks polish, but even with it, it just doesnt hold a candle to the atmosphere the trilogy provides. It's only better than Asylum because Asylum is so damn old and pioneered the genre. They set it out to be a "Year Two" experience but then it hamfists you with gadgets and tech that are also in City, lol.
good
is batman
Batman kills people he just doesn't want to admit it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $33.2M | 78.4K | 96% | $19.99 | |
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| $138.8M | 143.9K | 96% | $59.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.8M | 61.1K | 93% | $19.99 | |
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| $28M | 51.5K | 85% | $29.99 | |
| $28M | 38.7K | 96% | $24.99 | |
| $27.5M | 29.5K | 72% | $29.99 |