
As of December 4, 2016, the online services portion of Batman: Arkham Origins has been retired. We thank those that have joined us to battle. The Single player campaign may still be played and enjoyed offline. For any questions relating to Batman: Arkham Origins, please contact WB Games customer service.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Jul 30 → 17.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As of December 4, 2016, the online services portion of Batman: Arkham Origins has been retired. We thank those that have joined us to battle. The Single player campaign may still be played and enjoyed offline. For any questions relating to Batman: Arkham Origins, please contact WB Games customer service.
Batman™: Arkham Origins is the next installment in the blockbuster Batman: Arkham videogame franchise. Developed by WB Games Montréal, the game features an expanded Gotham City and introduces an original prequel storyline set several years before the events of Batman: Arkham Asylum and Batman: Arkham City, the first two critically acclaimed games of the franchise. Taking place before the rise of Gotham City’s most dangerous criminals, the game showcases a young and unrefined Batman as he faces a defining moment in his early career as a crime fighter that sets his path to becoming the Dark Knight.
The Arkham Story Begins: Batman: Arkham Origins features a pivotal tale set on Christmas Eve where Batman is hunted by eight of the deadliest assassins from the DC Comics Universe. Players become an early-career Batman as he encounters for the first time many of the characters that shape his future.
Enhanced Detective Mode: Think like Batman with an all-new Case File system that allows players to analyze seemingly impossible-to-solve crime reconstructions in real time. Combining Batman’s cowl sensors with the Batcomputer, players can digitally recreate crimes and study detailed simulation of the act as it happened.
Gotham City will learn to fear Batman: Take back the sprawling streets of Gotham years before its transformation into Arkham City. Glide above or battle your way through new and ever more dangerous districts in the quest for justice. Prevent crimes in progress, take down gangs of violent new criminals and explore deadly new locations, from the impoverished streets to the penthouses of Gotham’s wealthy.
Gotham’s Most Wanted: The city streets are filled with more than just Black Mask’s assassins. Locate and take down Gotham’s most violent and dangerous criminals to earn unique upgrades.
Lethal New Enemies: Fight new foes such as the Armored Enforcer, the Martial Artist and more – each of which challenge players to approach Batman’s FreeFlow Combat scenarios in different ways. Classic FreeFlow combat is expanded with every new opponent – and with Batman’s abilities to engage them.
New Gadgets: Utilize Batman’s signature gadgets or take advantage of powerful new additions such as the Remote Claw, the Concussion Detonator and more. Use the Remote Claw to create new routes by deploying strategic tightropes or directly attack enemies by stringing them up from vantage points. Ready the Concussion Detonator to stun and disorient groups of opponents in close combat.
New and Familiar Characters: Experience a fresh take on iconic Batman characters including Black Mask, Penguin, Deathstroke, Bane, Deadshot, Anarky, Captain Gordon, The Joker, Copperhead, Firefly and others yet to be revealed.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 65.5Kreviews | 90% | — | $27.7M |
| $19.99 | 427ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1501 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Worst nightmare rank 6
Yo soy Batman
While initially the reaction was mixed, since then there has seemed to be a unanimous appraisal of this title as some secret masterpiece. Or at the very least criminally underrated, but to say I disagree would be to downplay how truly awful the game really is. So awful that it makes an interesting case study (and I in no way mean to bully the people who worked hard to make it reality. It was obvious they wanted to make Arkham Origins 'good', it’s clear that they certainly didn't phone it in). The game was neither incomplete nor a cheap knock off. It was an attempt at something great which fell flat on its face. Fast travel should only exist when it must, as a necessary evil, which makes it a bad or questionable design. Yet a big portion of the game is structured around unlocking towers to gain access to fast travel locations. Well, is the world a massive open world? No, but there is a long bridge... The developers designed this world by slapping on the Arkham City map and then connecting it to a lesser inspired version of that map via a long bridge. A long bridge with nothing. To compensate they add wirings that allow you to grapple boost across, but all the bridge does is force you to fast travel. Once you have unlocked the fast travel point in both Islands, you don't need the rest, they are just filler. One aspect of the Arkham City map was the wonder tower. You had to go around this walled off area and take longer routes. It has a story purpose to reinforce an idea that you are in a prison complex. Arkham Origins took place before this part of the city was sectioned off, so I guess this would be an opportunity to fix that problem. But no, the developers just slapped on a giant complex called "GOTHAM CITY LIGHT & POWER" that we can't glide over. So now we don't just have the wonder tower area, but several other large monoliths stuck in our way. And unlike in City it is not marked on our map, so we have no idea. We are given this illusion that we have this open area to explore, but there are giant red blocks and invisible walls blocking our way. There is the Petroleum Facility where Enigma is headquartered, the Hotel, and the energy complex. The Enigma trophies are just copied and pasted from the last game but with less context. We don't 'know' who enigma is at this point, so we need an excuse for more puzzles and hacked cameras. They had an entire universe of alternatives to the Riddler but instead we get ‘enigma’ without the riddles. It doesn't revitalize the combat system; it just brings the same things and thinks more is better. Now new enemies exist to break your combo which goes against the principle of the combat system. So now when thrown into a group of baddies we must stop the flow to stun an enemy, hammer them, vault over another enemy, rinse repeat. It makes the encounters long and boring, not difficult. So, what is their solution? They add the shock gloves which defeat the purpose of even having the stun move in the first place. The Ninjas meant to break your combo with double counters are just lazy QTEs thrown in to slow the pacing. If Batman flies across the room to hit them, we want a continuation of his chain of attack. The ninjas and Bane enemy encounters exist just to slow the pacing and break up the combat. So, what about new items? Same as before but less useful. The glue grenade is the ice grenade. The stun grenade is the glue grenade but does even less. It is bad game design to even have repetitive items. The upgraded bat claw can be used to stun enemies together, which is already pointless since we have two stun weapons. Making bad level design and then giving players the tool to cheat the design isn't a solution; it is just a sign of how bad things are. The Predator maps are like-whys very bad. Visual design? 2-D fire sprites are painfully obvious in the End Game when emotions are running high. This supposed blizzard also goes a long way in turning the world black and white. Colors don't pop out, everything is dry and depressing. Which is more egregious considering this is set on Christmas Eve, where there are lots of lights in windows and trees that not only aren’t very green, but the lights are so rough they look like they’re from the N64 era of the 90s. The dungeons? Straight lines. No seriously, there are no obstacles at all. Every building is just a one-way route to the boss fight. Areas like the Hotel are made to look open, but you can only play them in one order. No backtracking either. Why is this bad? It ruins the purpose of clever thinking and restricts the level to just a sequence of beat-em' ups. There is literally a roller coaster segment which if the developers had any sense of irony, would be gestured to how "on-the-rails" everything is. Story? Oh, this is the part people praise, some people even claim it is as good as a classic Batman graphic novel. What if I let you on a little secret? There is no story. Don't get me wrong, there is a premise. Black Mask, an old-time mob boss, puts out a hit on some vigilante nut job on Christmas. Great, we have a premise, let’s build the story. But it just doesn’t go anywhere or develop into anything. The assassins have nothing to do with the story. They appear at random times as detours and then get relegated to SIDE QUESTS. So, what did they replace that with? Nothing. No, really, nothing. SPOILER: it turns out Black Mask was actually the Joker. So why does the Joker care about Batman? Because Batman saved him from falling down a bui- wait, that hasn't happened yet. Joker has no reason to care about Batman. He doesn't care about the profitability of his crime network. He is introduced as a nut job who wipes out half of the black mask thugs (somehow, never explained how), so he has zero reason to keep this ♥♥♥♥ going because he doesn't care. He has a supposed meeting in the Hotel to discuss this issue pretending to be Black Mask, but he has ZERO reason to pretend. He reveals himself openly and people just accept it. So, he has no conflict. He is just playing the role of Black Mask and stringing us along on this fake Assassin quest until surprise: Batman saves Joker. So, what about Bane, why is he working with the Joker? No reason at all. He doesn't want the money. He doesn't like the Joker. So why is he in this 'story'? Because there is no story, it is just a montage of character relationships with no central conflict. Batman isn't famous yet and Bane is dedicated to killing him for some reason. And yet he works with Joker for no reason since Joker doesn't even want him dead. Joker wants to perform a messed-up game to prove Batman can kill, so why does Bane care? Why does he go along with this? Why is Bane even here? Who cares, this story doesn't have to make sense because it is just an excuse to stick a bunch of characters together. The Boss Fights? Deathstroke is glorified QTE. Copperhead? Just another combat arena. Killer Croc? A less inspired version of the titan battles in Arkham Asylum with a QTE. Firefly is straight-up tutorial QTE slapped in at the end of the game. The final Boss? Sneak around and get Bane next to an electric fence but with no detective vision, and it doesn’t have to be at an electric fence, actually; you could just slam him to a wall. It’s like they knew it would be too tedious to have to wait for him to walk around and be near a fence and deal with the clunky prompts. Deadshot is horribly buggy, and a side quest that’s just slapped wherever in the game, so you could tell it was rushed. It is bad not from a lack of effort, but misplaced effort. They copied Arkham City without understanding what made it good and ended with a soulless game that plays it safe yet somehow fails on every level. And while everyone is entitled to their own opinion, I suggest people who harp on the fact that Arkham Origins is underrated go back and actually play the game. Which is not in the end a worthwhile experience.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Russian, Polish, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
시티 제작진이 아니라서 그런지 시티의 그 맛이 안 난다. 조작감이나 타격감 둘 다. 그리고, 맵 버튼 누르면 무조건 업그레이드가 먼저 표시되는데 개인적으로 업그레이드를 한 번에 몰아서 하는 나로선 마이너스였다. 어쩌면 나는 시티로 시작하여 오리진, 어사일럼, 나이트를 하고, 결국 마지막엔 시티로 마무리 지어야 하지 않을까 부족하지만, 괜찮은 게임이긴 하다. 다만, 그 형제들인 트릴로지가 너무 잘났다. 비추긴 한데 맨 처음 시작하는 건 추천한다.
Bilgisayarınız arkham knight için yeterli değil ise veya city ve asalyum size çok eski geliyorsa oynayabilinecek bir oyun. Diğer oyunları oynayan biri olarak oyundaki terk problemim city assetlerinin terkrar terkrar kullanılmış olması
IM VENGENCE
fun
Batman: Arkham Origins (2013) is a criminally underrated prequel that brilliantly expands upon the gritty atmosphere and free-flow combat mechanics of its predecessors. Players navigate a snowy, bleak Christmas Eve in Gotham City through a tense, cinematic narrative that chronicles a young, aggressive Bruce Wayne facing off against eight of the world's deadliest assassins. While its frozen, locked-down open world can feel somewhat empty and derivative of Arkham City during traversal, the game's stellar pacing, upgraded detective crime-scene reconstructions, and arguably the absolute best, most mechanically engaging boss fights in the entire franchise make it a phenomenal addition to the series. Combined with incredible voice performances from Roger Craig Smith and Troy Baker that breathe fresh, raw energy into the early dynamic between Batman and the Joker, it remains a gripping, narrative-heavy experience that deserves far more appreciation than it initially received.
this game is a nightmare to play but atleast you can see batman's thick thighs in some of the cutscenes
good game, but not a good batman arkham game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $28M | 51.5K | 85% | $29.99 | |
| $28M | 38.7K | 96% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $33.1M | 78.3K | 96% | $19.99 | |
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| $138.6M | 143.7K | 96% | $59.99 |