
Ryosuke isn't just your regular high-school kid. He and his fellow sports-star friends secretly battle against the evil invading forces of Lord Vicious, hellbent on hosting sinister athletic events for his own amusement! Ryosuke is Bat Boy!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 267reviews | 95% | — | $53.5K |
| $14.99 | 127ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you grew up with NES / SNES / or even the Genesis/Mega Drive - you owe it to yourself to play this game. The gameplay is incredibly smooth and fun with awesome new abilities and mechanics that you get along the way. The soundtrack and level design are *chef's kiss* and I had a smile the entire time. You can bet it under 6-8 hours, but it's absolutely worth it. My only gripe with it is that the potions and assigned to the trigger buttons and really should be an item in the menu to use so you don't consume it accidentally - also I went 90% through this with 3 hearts, and didn't know until the end of the game that you can upgrade your health to get more - I wish they forcefully showed it early on like how they showcase the new abilities you get after each level. But the pros heavily outweigh the cons - and for the on-sale price under 5 bucks, you cannot beat that. PLAY THIS GAME Score: 9.2/10
Si te gustan los plataformeros a la vieja escuela, casi seguro que el juego te encantará como a mí, la jugabilidad es excelente, buen pixel art y una música muy grossa. Podría criticarle que te dan demasiadas habilidades al pedo, pues a lo largo del juego raramente vayas a usar todo el repertorio. Salvo quizás para los que quieran speed runear el juego, ahí seguramente aprovechen todas y cada una de las habilidades de maneras impensadas. La historia también es muy simple y base... nada especial, suelo ponerme a leer siempre todos los diálogos, pero en este caso se me hacía medio aburrido y me salteaba todo. Y tengo que decir el jefe final (momento donde dejé de saltearme los diálogos) me pareció un personaje muy pelotudo cuando reveló sus motivos... así que bueno, la historia para mí no es su fuerte También las peleas con los jefes mucho no me coparon, algunas sí estaban verdaderamente buenas, pero la mayoría... medio meh. La exploración es entretenida y motiva a querer sacar todos los coleccionables, creo que me quedaron dos, en algún momento los terminaré de encontrar. Más allá de esas críticas, considero que el título es muy bueno y muy recomendable
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun throwback retro platformer with a neat retro anime aesthetic. It's not very long, but it's polished and makes good use of the play space. If you're looking for something snacky it's an easy reccommend. It does a good job at recreating what you remember old games feeling like rather than how they actually were, a strength it shares with games like Shovel Knight and Sonic Mania. I'm going to resist the urge to make baseball puns, so I will not be using the phrase "a home-run" or saying that "it knocks it out of the park" despite the fact it would be easy and very clever. Instead opting to ironically point out I'm not doing that. The game frequently goes on sale and can be found in numerous bundles so if the price seems steep for what is, admittedly, a rather short game consider picking it up that way.
Bat Boy is a delightful blend of classic side-scrolling action and modern indie game design, offering a nostalgic experience that feels inspired by the golden era of 8-bit platformers while introducing enough fresh ideas to establish its own identity. Developed by X PLUS Co., Ltd. and Sonzai Games, and published by DANGEN Entertainment, the game follows Ryosuke, an ordinary student who transforms into the superhero Bat Boy to confront the villainous Lord Vicious and rescue his fellow athletic champions. The sports-inspired premise gives the adventure a unique personality, creating a lighthearted yet exciting narrative that complements the fast-paced gameplay without overwhelming it. The game's strongest feature is its polished gameplay loop, which combines responsive platforming, satisfying combat, and rewarding exploration. Bat Boy's baseball bat serves as more than just a weapon, allowing players to attack enemies, reflect projectiles, trigger environmental mechanisms, and solve various puzzles throughout the journey. As rescued teammates regain their freedom, Bat Boy inherits their special abilities, gradually expanding his movement options and combat techniques. These newly acquired powers encourage players to revisit earlier stages, uncover hidden paths, collect optional secrets, and discover upgrades that were previously inaccessible. This gradual progression keeps exploration meaningful and ensures that every new ability feels like a worthwhile reward. Each stage introduces fresh mechanics and environmental hazards that prevent the adventure from becoming repetitive. From dangerous obstacle courses to cleverly designed platforming sequences, every level emphasizes precision and creativity without relying on cheap tricks. The variety of enemies and stage layouts keeps players constantly adapting their strategies, while the boss encounters serve as memorable highlights. Since every rescued teammate initially appears as a brainwashed opponent, each boss battle features distinct attack patterns and mechanics that require observation and skill rather than simple button mashing. These encounters successfully test everything players have learned while maintaining a satisfying level of challenge. Visually, Bat Boy embraces pixel art with remarkable confidence. The vibrant environments, expressive character sprites, and fluid animations capture the spirit of classic console adventures while benefiting from modern production quality. Every location possesses its own visual identity, helping the journey remain engaging from beginning to end. The retro presentation never feels like a simple imitation, as careful animation work and colorful artistic direction give the game a distinctive style that stands comfortably alongside its inspirations. The soundtrack reinforces this atmosphere with energetic chiptune compositions that perfectly complement the action, while crisp sound effects provide satisfying feedback during combat, exploration, and platforming. Replay value extends well beyond completing the main story. Hidden collectibles, secret passages, unlockable content, and optional exploration objectives provide strong incentives to revisit earlier stages using newly unlocked abilities. Completionists will enjoy searching every corner for hidden rewards, while players seeking mastery can challenge themselves by improving their performance and fully exploring each environment. This approach adds meaningful longevity without artificially stretching the game's runtime, making every optional discovery feel worthwhile. Although Bat Boy delivers an enjoyable experience throughout, its difficulty occasionally rises sharply during later sections. Some platforming sequences demand excellent timing and quick reflexes, and a few boss encounters may require several attempts before their patterns become manageable. Players unfamiliar with traditional retro platformers might find these moments challenging, but the game remains fair because success comes through learning enemy behavior and improving execution rather than relying on luck. Frequent checkpoints also help reduce frustration, allowing failed attempts to become learning opportunities instead of major setbacks. Bat Boy successfully captures the excitement of classic action platformers while introducing mechanics that give it a distinctive identity. Its rewarding exploration, creative ability progression, satisfying combat, memorable boss fights, charming pixel art, and energetic soundtrack combine into a polished adventure that consistently entertains from beginning to end. Rather than simply recreating the past, it modernizes familiar ideas with thoughtful design choices that appeal to both longtime retro enthusiasts and newcomers looking for a well-crafted platforming adventure. It stands as an excellent example of how classic influences can be reimagined into something that feels both familiar and refreshingly original. Rating: 9/10
Everything about this game is awesome! I loved the soundtrack so much that I bought it, the level design is on point with some NES-hard spots, and the controls are fun to mess around with. By the end of the game, you will have acquired an assortment of special moves that are all useful in certain situations. I like how you can choose to increase your health if you want, but it is not mandatory so if you are seeking a higher challenge, you can just leave it at the minimum. You can also do with for your manna/special move bar, but I would highly recommend getting more of those every time you are able to purchase them. There are hidden things in every level and some optional challenge levels as well, which is a nice bonus. It seems like a lost classic from the NES era, and it certainly is a hidden gem by today's standards.
Fun little twist on the Shovel Knight.
Muy buen juego, recomendado
Jogo fenomenal inspirado nos clássicos de nes
It gets easier once you get the first boss ability. Don't give up!
👍
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.9K | 256 | 93% | $7.99 | |
| $16.9K | 89 | 89% | $8.99 | |
| $6.5K | 31 | 100% | $7.99 | |
| $3.9K | 38 | 97% | $3.99 | |
| $983 | 3 | 100% | $12.99 | |
| $488 | 7 | 100% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.5K | 351 | 87% | $9.99 | |
| $53.5K | 246 | 87% | $14.99 | |
| $53.5K | 900 | 62% | $3.39 | |
| $53.5K | 136 | 97% | $7.99 | |
| $53.5K | 1.9K | 91% | $0.99 | |
| $53.6K | 109 | 75% | $19.99 |